Logistics: On Rails, Transport game I'm developing.

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uzurpator
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

So now, In preparation for track-laying, I have implemented the game's main menu.
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Now I'll need to implement terraforming, so I can finally get to track laying.
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

Presenting: Land modification window.
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

Not much to show after last week's work. But I reached 1000 commits in the version control system.
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

Finally, terrain modification works. As in - I can do it from the UI.
terrain.PNG
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But that is not how it is going to work in the end game, as the game will work on a principle of 'projects'. Instead of terraforming ( or placing track, or building stations ) directly, you will first plan the extension or modification under a 'project'. Once you are happy with the result, you schedule for execution and the game builds it piece by piece.
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

Terrain modification in progress. Red - tiles which will get lowered, green - raised, and white - just flattened.
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Re: Logistics: On Rails, Transport game I'm developing.

Post by uzurpator »

Continued progress on terrain modification. The base projecting now works, with some minor bugs.
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Green/red thingies show the new topography, orange squares show the actual altitude of the tiles. I am considering switching the display - so the tile columns the player manipulates show the actual ground level, while the grid shows the resultant topography.
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