
However, it seems like with the deletion of the "geodata branch" also the documentation disappered on how the *.json file coordinates are calculated

Would be nice to get that back somewhere to further play around with it ...
Moderator: OpenTTD Developers
Thanks for the linkjfs wrote: 19 Sep 2024 09:42 You don't need to look for the documentation any further than in the master branch, because it was merged in along with the rest of the change.
https://github.com/OpenTTD/OpenTTD/blob ... wn_data.md
The standard TTD coordinate system starts from the top corner, with x going down to the left and y down to the right. But you can rotate heightmaps on importation, which presumably rotates the town data too.ebla71 wrote: 19 Sep 2024 20:54 Just to confirm - the bottom is the coordinate system for a 2-tuple format (x y) ?!?
That's not a heightmap in the above picture but a "blank canvas" from the scenario editor ...PikkaBird wrote: 20 Sep 2024 03:18 The standard TTD coordinate system starts from the top corner, with x going down to the left and y down to the right. But you can rotate heightmaps on importation, which presumably rotates the town data too.
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