Thank you for your report. However, the attached image file seems to be from AAAHogEx version 52. Could you please check and confirm the version you are using again?
[AI] AAAHogEx
Moderator: OpenTTD Developers
Re: [AI] AAAHogEx
- uzurpator
- Transport Empire Moderator
- Posts: 2193
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: [AI] AAAHogEx
You're right. I've been banana'ed. I upgraded, but for some reason it wasn't applied. Locally the AI does seem to work fine. I have started a little pigsty on my home server. I'll allow it to run for a few days, we'll see what happens.
- Attachments
-
- hogz.PNG
- (528.18 KiB) Not downloaded yet
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Re: [AI] AAAHogEx
version 59 released!
・Minor bug fixes and performance tuning
・Minor bug fixes and performance tuning
- uzurpator
- Transport Empire Moderator
- Posts: 2193
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: [AI] AAAHogEx
After roughly 48 hours in the pigsty - 15 hogs came out victorious. Each having about 460 trains and numerous trucks.
One managed to crash early on though.
One managed to crash early on though.
- Attachments
-
- hogix_2076.PNG
- (6.05 MiB) Not downloaded yet
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- hogz_Cr3.PNG
- (1.33 MiB) Not downloaded yet
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Re: [AI] AAAHogEx
Spotted a spelling mistake:
Re: [AI] AAAHogEx
tl;dr: AI crashes if MAIL (CC_MAIL) does not exist.
Some NewGRFs remove MAIL, e.g. Improved Town Industries. This used caused lots of broken behaviour in the game, but with the 14 betas this is now handled properly, and is considered supported.
So it would be nice if this AI could carry on without if it can't find a CC_MAIL cargo.
Some NewGRFs remove MAIL, e.g. Improved Town Industries. This used caused lots of broken behaviour in the game, but with the 14 betas this is now handled properly, and is considered supported.
So it would be nice if this AI could carry on without if it can't find a CC_MAIL cargo.
He's like, some kind of OpenTTD developer.
Re: [AI] AAAHogEx
That was unexpected. It's version 14 beta, then? I will give it a try. Thank you.peter1138 wrote: ↑11 Feb 2024 15:28 tl;dr: AI crashes if MAIL (CC_MAIL) does not exist.
Some NewGRFs remove MAIL, e.g. Improved Town Industries. This used caused lots of broken behaviour in the game, but with the 14 betas this is now handled properly, and is considered supported.
So it would be nice if this AI could carry on without if it can't find a CC_MAIL cargo.
Re: [AI] AAAHogEx
Warning: Savegame is big, I hosted it on OneDrive: https://1drv.ms/u/s!Ah9vX-Q9n7Ijm0sYaLf ... Y?e=QaiTa5
Formerly known as Samu
Re: [AI] AAAHogEx
Thank you for your report.I managed to fix the issue so that the save data that was previously not loading now loads, but now I'm encountering an "Assertion failed" error in the OpenTTD(14.0RC1) core itself.xarick wrote: ↑20 Feb 2024 10:59 Captura de ecrã 2024-02-20 105616.png
Crash shortly after loading savegame.
Warning: Savegame is big, I hosted it on OneDrive: https://1drv.ms/u/s!Ah9vX-Q9n7Ijm0sYaLf ... Y?e=QaiTa5
Re: [AI] AAAHogEx
For some reason, it seems that OpenTTD was crashing due to an error in my script. Once I corrected the script error, the crashes stopped. I have published the fixed version as version 63 on Bananas. I have also fixed the issue with CC_MAIL, as well as improved performance and fixed minor bugs.xarick wrote: ↑20 Feb 2024 10:59 Captura de ecrã 2024-02-20 105616.png
Crash shortly after loading savegame.
Warning: Savegame is big, I hosted it on OneDrive: https://1drv.ms/u/s!Ah9vX-Q9n7Ijm0sYaLf ... Y?e=QaiTa5
Re: [AI] AAAHogEx
Version 64 released!
・By dividing the area, AAAHogEx instances are less likely to compete with each other.
・By dividing the area, AAAHogEx instances are less likely to compete with each other.
Re: [AI] AAAHogEx
Version 65 released!
・[Feature] Remove stations and rails that are no longer in use while under construction due to Save/load
・[Change] WaterDepot placement avoid ET_VEHICLE_LOST
・[Change] RailDepot placement when vehicle_breakdowns is enabled
・[Change] Add maintenance order to ship when vehicle_breakdowns is enabled
・[Fix] Wrong reuse engines refited to other cargo
・[Fix] Calling CloneVehicle() in succession when funds are insufficient
Save data from previous versions is incompatible.
・[Feature] Remove stations and rails that are no longer in use while under construction due to Save/load
・[Change] WaterDepot placement avoid ET_VEHICLE_LOST
・[Change] RailDepot placement when vehicle_breakdowns is enabled
・[Change] Add maintenance order to ship when vehicle_breakdowns is enabled
・[Fix] Wrong reuse engines refited to other cargo
・[Fix] Calling CloneVehicle() in succession when funds are insufficient
Save data from previous versions is incompatible.
Re: [AI] AAAHogEx
It is crashing on v67 ~5 years into it.
- Attachments
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- Unnamed, 1955-10-15.sav
- (12.22 MiB) Downloaded 148 times
Formerly known as Samu
Re: [AI] AAAHogEx
Version 71 released!
・[Change] Buoys are essentially not used, If openttd 14.x or later
・[Fix] AI fails to load in openttd 13.x or earlier
・[Fix] Train orders are rarely removed
・[Fix] Unexpected bus stop destruction
・Other performance improvements and minor bug fixes
Save data from previous versions is incompatible.
・[Change] Buoys are essentially not used, If openttd 14.x or later
・[Fix] AI fails to load in openttd 13.x or earlier
・[Fix] Train orders are rarely removed
・[Fix] Unexpected bus stop destruction
・Other performance improvements and minor bug fixes
Save data from previous versions is incompatible.
Re: [AI] AAAHogEx
Got 2 crashes!
Crash 1
Crash 1
- Attachments
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- Unnamed, 1991-08-06.sav
- (2.2 MiB) Downloaded 129 times
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- Unnamed, 1991-08-04.png
- (391.93 KiB) Not downloaded yet
Last edited by xarick on 03 Mar 2024 20:15, edited 1 time in total.
Formerly known as Samu
Re: [AI] AAAHogEx
Crash 2
- Attachments
-
- Unnamed, 1991-12-30.sav
- (2.3 MiB) Downloaded 133 times
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- Unnamed, 1992-01-02.png
- (365.19 KiB) Not downloaded yet
Formerly known as Samu
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