
I played with different vehicles and trains sets then I noticed that OpenGFX+ Road Vehicles cannot carry waste cargo. Maybe ogfx+ cargo table doesnt include waste ?

Everything else worked fine ! Thanks
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I started testing this New GRF, and I had similar issues:MagicBuzz wrote: 09 Aug 2022 11:01 Hello,
Not sure what happends exactly, but with JGRPP and CargoDist activated, waste always runs as "symetric". After a few time trucks stop unloading to the incinerator and come back to the city.
I changed the distribution logic from symetric to manual for mail, then did the same for waste, but the problem still occurs.
I'm playing with autoseparation rather than "load/unload" orders.
Order 1 : go to city
Order 2 : go to incinerator
I don't have this issue with other cargoes from other sets.
Version 1 has this feature, but it requires industries to close and be spawned on their own, which is currently incompatible with the new production mechanics so I removed the feature.Master Trams wrote: 14 Oct 2022 11:15 I seem to remember this set had industries tied to the in-game date, where certain industries only opened after a certain date... Am I misremembering this and actually thinking about a different set?
This is actually realistic. In the past (at least in America) perishable food was transported as express cargo on passenger trains, grain was transported in bags that were loaded into boxcars, and refrigerators were often run "dry" with boxcar loads, like paper or steel.Thrillville109 wrote: 21 Sep 2022 20:01 I feel like something's up with how cargoes are given to each car using the North American Railway Set (NARS). The Mail Car can store food, a refrigerator car can hold Scrap Paper and Steel, Boxcars and Gondolas can hold grain, it's a mess all around when it comes to using the NARS rolling stock. If possible, could you fix this?
This is not a problem of the set, but of the scripts, because the scripts are created taking into account the existing sets, not vice versa. Besides, adapting to existing scripts would be very limiting and wouldn't allow to freely create new interesting solutions..
Well, I like the idea of the waste instead mail. However, there are two problems:
Sure, I agree.LaChupacabra wrote: 22 Jan 2023 21:10This is not a problem of the set, but of the scripts, because the scripts are created taking into account the existing sets, not vice versa. Besides, adapting to existing scripts would be very limiting and wouldn't allow to freely create new interesting solutions..
I forgot to mention this, but the Wood Chips car doesn't actually carry wood chips in this mod either.Thrillville109 wrote: 21 Sep 2022 20:01 I feel like something's up with how cargoes are given to each car using the North American Railway Set (NARS). The Mail Car can store food, a refrigerator car can hold Scrap Paper and Steel, Boxcars and Gondolas can hold grain, it's a mess all around when it comes to using the NARS rolling stock. If possible, could you fix this?
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