AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 21 Sep 2023 00:41 What I have discovered almost all numbering starts at 0 (zero).

For instance the sprite image of the single tile about .. from the left corner to center is 32 but have to show 31 in coding.
That is very common in many computer languages since the index of an array is an offset relative to start: zero-based numbering

So the first element has index zero, then the second one has index one, since it is one off relative to the first one, and so one.

Also happens with the industry and cargo IDs, where you have 64 cargoes, but IDs from 0 to 63

But that still does not answer my question on the height of a tile, since in the picture provided, there were just 15+1+15 = 31 pixel in height and it does not matter for that question if they are indexed as 0..30 or 1..31 since in five bit 11111 there would still be one number (either 0 or 31) unused?!?
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PikkaBird
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Re: AuzObjects

Post by PikkaBird »

ebla71 wrote: 21 Sep 2023 11:36But that still does not answer my question on the height of a tile
Nothing comes to a perfect point in an isometric pixel world. The distance between the same pixel on two vertically aligned tiles is indeed 32px, but one of those px consists of the touching horizontal corners of the diagonally adjacent tiles.
f4vfcb5r.png
f4vfcb5r.png (2.68 KiB) Viewed 3761 times
Here's your "missing pixel" of tile height.
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Re: AuzObjects

Post by ebla71 »

PikkaBird wrote: 21 Sep 2023 13:10 Here's your "missing pixel" of tile height.
Now that's far from obvious - but glad that the "book-keeping" is in order now :D Thank you very much for the explanation
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Re: AuzObjects

Post by Argus »

Rest is needed :)
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 21 Sep 2023 09:57
Mrsunman wrote: 21 Sep 2023 09:48 do you have the PSD files of these?
Which ones the normal car parks or the parking stations.

I bundled up what I have as psd .. hope the ones your after are in these.
Thanks so much, i appreciate how much effort you have put into your works. Cheers. :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 21 Sep 2023 22:17 Thanks so much, i appreciate how much effort you have put into your works. Cheers.
Glad you like them.

If you and any one else like the templates so some of my work let me know.

Here some of the military psd files if any one like. You will find the buildings can be pulled to pieces separating the roof, walls and other parts so makes it easy to build something else with them.
Attachments
Con - Military Buildings.psd
(2.06 MiB) Downloaded 94 times
Con - Military Vehicles.psd
(289.53 KiB) Downloaded 84 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzObjectsAddOnsV7
Subject:Fixed some missing files.

Finally fixed some problems with this set.
Some purchase menus was missing and some purchase menus had wrong graphics.

So hope I found all the problems.
It has bus terminals, truck terminals and warehouses.

There are 3 menus in the set.
: Commercials
: Bus Terminals
: Truck Terminals

If you have AuzTownObjects loaded first then the Commercial objects will be included in that sets menus.

There is a variety of objects that will over lap Buildings (hide the Vehicle Depot and also great placed next to Industries for receiving and dispatching of cargoes), Roads, Bus Stations and Truck Loading Bays.

It was the making of this set that "fridaemon" became involved and learned to start making his projects :D
Attachments
AuzObjectsAddOnsV7.grf
(6.75 MiB) Downloaded 146 times
Bus Terminals.png
Bus Terminals.png (75.44 KiB) Viewed 3468 times
Truck Terminals.png
Truck Terminals.png (65.62 KiB) Viewed 3468 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzObjectsAddOnsV7
Subject: Source


Here the source for AuzObjectssAddOnsV7
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AuzObjectsAddOnsV7Source.rar
(9.19 MiB) Downloaded 136 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 23 Sep 2023 04:03 AuzObjectsAddOnsV7
It has bus terminals, truck terminals and warehouses.

There is a variety of objects that will over lap Buildings (hide the Vehicle Depot and also great placed next to Industries for receiving and dispatching of cargoes), Roads, Bus Stations and Truck Loading Bays.
Thank you very much for updating all the sets and making them available as the source.

Would it be possible to have some of the truck terminals that are overlapping but with a closed front?

I'm working on an industry set that is inspired by OTIS with the "base tile" to be covered by overlap but all your graphics I tried are "open" to have a road or railway pass through and that looks weird, since you can see the "industry sign" of OTIS underneath the overlap.
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GarryG
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 23 Sep 2023 07:21 Would it be possible to have some of the truck terminals that are overlapping but with a closed front?
Not a bad idea .. see if I can get some did before end of next week. I busy next few days.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

Auzeyecandytram_v02

Finally had a chance to finish the Eye Candy Tram Tracks.
If like to try go to " Auz Eyecandy TramTracks" forum.
viewtopic.php?p=1264824#p1264824

This image shows US and UK Traffic Lights and 5 types of fences.
Invisible Tram Tracks2.png
Invisible Tram Tracks2.png (40.49 KiB) Viewed 3249 times
And this image shows street lights (electric and Gas) and tree lines streets.
Invisible Tram Tracks3.png
Invisible Tram Tracks3.png (29.99 KiB) Viewed 3249 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
pavelk
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Re: AuzObjects

Post by pavelk »

Hi Garry,

When you have time and inspiration, would you help to make flight more secure in OTTD? :) You already done some aviation objects. Would it be possible to add these some more radars and antennas? First is usually located close to airport and helps plane to land safely. Here some photos of it:

Image
Image

Second is to help planes to navigate when it flight at flight level:

Image
Image
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GarryG
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Re: AuzObjects

Post by GarryG »

pavelk wrote: 24 Sep 2023 14:09 Would it be possible to add these some more radars and antennas?
I might be able to do the one in first image as already have some of that already built months ago but just never had chance to finish.

The antenna on left of that image I have some of those but still to paint and add radar too them.

I seen something like this years ago but never took a photo of it to get a better idea how it was. One day hope get chance to see it again.
Antennas.png
Antennas.png (4.18 KiB) Viewed 3066 times
The others IF I get chance at a later date might give them a try. Circular Dome will not be easy to design. Tried to do one for weather radar but failed many attempts.

See if can have something done before the weekend but no promises.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzObjectsAddOnsV8
Subject: Truck Terminals for OTTD.
ebla71 wrote: 23 Sep 2023 07:21 Would it be possible to have some of the truck terminals that are overlapping but with a closed front?
I did some so hope they be ok for what you want. Was there a truck bay or warehouse you would like and I did not make a OTTD version let me know and see if I can get chance to make it.
Attachments
AuzObjectsAddOnsV8.grf
(7.3 MiB) Downloaded 127 times
OTTD Truck Terminals.png
OTTD Truck Terminals.png (38.32 KiB) Viewed 3064 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 24 Sep 2023 22:25 I did some so hope they be ok for what you want. Was there a truck bay or warehouse you would like and I did not make a OTTD version let me know and see if I can get chance to make it.
That's exactly what I had in mind - thank you very much.

Below two picture which show how they work with my planned OTIS-derived industry NewGRF.

Top picture far left top and bottom the "industry-only" tile
Top center one of the bus station overlaps which do not work since the "industry marker" is visible underneath in red.
Top right one of the new objects which overlap perfectly.
Bottom center and right also two with the "OTIS overlaps" from the "AuzFarmObject V24" NewGRF also nicely doing the job.
In the picture below the same object but with transparency option on.

Image
Image
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overlap1.png
(161.11 KiB) Not downloaded yet
overlap2.png
(173.57 KiB) Not downloaded yet
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 24 Sep 2023 22:25 Was there a truck bay or warehouse you would like and I did not make a OTTD version let me know and see if I can get chance to make it.
An "overlap-able" version of the 2x2 Shopping Centers would be cool, since I also plan to have a "shopping center" and "market hall" industry included (and I love market halls, in particular since I was able to visit Adelaide Central Market earlier this year).

Maybe the "back left" and/or "back right" tiles could be made overlappable?
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 24 Sep 2023 22:25 I did some so hope they be ok for what you want.
Also discovered what I think is a little mistake in the AuzObjectsAddOnsV8.grf "Commercials" section - as highlighted with red boxes and arrows in the picture below, the two "barn-like" objects are shown in the selection part as "Office Building" but to me they are clearly not. Unsure how to best name them though - shed, barn, warehouse?!?

Image
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AuzObjectsAddOnsV8.png
(364.58 KiB) Not downloaded yet
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GarryG
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 24 Sep 2023 23:35 Below two picture which show how they work with my planned OTIS-derived industry NewGRF.
The 2x2 objects with overlaps can overlap 3 of the tiles.
OTTD Truck Terminals 2.png
OTTD Truck Terminals 2.png (40.36 KiB) Viewed 3031 times
If you move the building to where I have the yellow cross then the the OTTD signs will hide under the top tile.

All 3 tiles I have marked with the red crosses will all overlap.
Also discovered what I think is a little mistake in the AuzObjectsAddOnsV8.grf "Commercials" section
Will fix that in next issue.

Coding finished for today as got to go mow the lawn. :roll:

Cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 24 Sep 2023 23:48 The 2x2 objects with overlaps can overlap 3 of the tiles.
If you move the building to where I have the yellow cross then the the OTTD signs will hide under the top tile.
That's right, but it will not work if you have a road running along the front of the object or for some other reason cannot move the object one tile to the front :lol:

In these cases, something with a closed front tile will come handy.
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GarryG
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 25 Sep 2023 00:37 In these cases, something with a closed front tile will come handy.
That particular object to make it work probably have to remove the drive through and place with buildings.

or maybe allow the back only to have the drive through and the 2 front sections be all buildings.

Something like this.
Attachments
Bus Terminals1.png
Bus Terminals1.png (8.28 KiB) Viewed 2963 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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