This nascent scenario is based on real-world topography obtained using Bother, which I then rotated (Japan is significantly further south than the UK) and re-scaled in GIMP.
To keep memory requirements down, I'm using an 8:1 aspect ratio (so the map is a long rectangle) with England & Wales at one end and Honshu, Shikoku and Kyushu at the other (along with some of Hokkaido, Scotland and Ireland).
At the moment, I have completed the initial raw heightmap, and created some PNG files suitable for use in OpenTTD. I'm not yet ready to upload them to BaNaNaS (they need manual retouching to fix up a few shorelines, particularly around the English Channel. I may even need to re-generate them from the raw data), but they are in a playable state, and even if I stall-out here they may be of help to somebody else who would like to create a similar scenario.
I've decided to do this in a public forum partly for feedback, but mostly in the hope that it means I'll actually finish the darn thing instead of iterating through 15 versions and then never actually uploading it (which has happened many, many times in the past 28 years). I intend to update this post as I make progress.
The current heightmaps are all scaled versions of the same diagonal strip from the 188563x34993 pixel image that Bother produced. Non-coastal lakes and rivers are absent, as there is no way to encode river tiles into a heightmap, and I didn't want to create a huge crater down to sea level for every lake in the Himalayas. My current plan is to add noteworthy lakes and rivers manually in the scenario editor, or possibly try to implement the extended heightmap concept using a game script.
They are available in 32768x4096, 16384x2048 and 8192x1024. I believe (please correct me if I'm mistaken) that you need a somewhat recent version of OpenTTD to load any of these, and you may need JGRPP to use the 32k map (at some point I intend to install vanilla OpenTTD, test this, and update this text accordingly).
If anybody has actually read this far, I'd love to have some feedback on your preferred map size, climate, and industry set: My current plan is for my first version of the actual scenario to use the 8 or 16k map and ECS vectors with a 1920 start and roughly 200 towns. Ideally, I'd love to find good FIRS variant that requires most or all resources to be delivered in order for factories to produce output (reaching the end-goal of a Steeltown game with just Sand->Engines->Vehicles is both insane and anticlimactic) and would support a 19'th-century start date (with industry introduction dates), but I don't think any such beast exists.
License information: The original terrain data, as a product of a US government agency, is in the public domain. The cleaned-up and modified data used by Bother comes from CIAT, and is free for non-commercial use (see spoiler for exact text). My own contributions are released here under a CC BY-SA license.
CIAT data permission blurb:
Suggested options for Play Heightmap or Scenario Editor:
- Sub-arctic climate to support snowline
- Clockwise rotation to align (sort-of) with compass
- Max height 128
32k x 4k height map attached to the next post, as for some reason I couldn't attach it to this message. It's well under the 25MiB limit, but my attempts to attach it kept failing with no error message.
