Good morning, Ive downloaded the game some days ago and Ive been playing with the mods for new trains.
The problem that I have is that when I use Project Generic Trains and RIMS I cannot see the rest of the trains available. In fact, I cand only see a couple of the mods trains. For example now I can only see the trains from generic trains. Is there a way to use multiple trains mods at the same time? Ive been searching here in the forum but I cant find the dinamic engines option on the console.
Thanks
Problem with NewGRF trains
Moderator: OpenTTD Developers
Re: Problem with NewGRF trains
RIMS is a maglev train set, so to see those vehicles you first must change the track type to Maglev, and then build a Maglev depot.fernann wrote: ↑21 Jul 2023 14:27 Good morning, Ive downloaded the game some days ago and Ive been playing with the mods for new trains.
The problem that I have is that when I use Project Generic Trains and RIMS I cannot see the rest of the trains available. In fact, I cand only see a couple of the mods trains. For example now I can only see the trains from generic trains. Is there a way to use multiple trains mods at the same time? Ive been searching here in the forum but I cant find the dinamic engines option on the console.
Thanks
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Problem with NewGRF trains
Most NewGRF vehicle sets will disable the default vehicles. You can use something like OpenGFX+ Trains to bring them back. Also, mixing different vehicle sets is usually no problem, though you might get some graphical/cost balancing mismatches.
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