As the map evolves, players will need to adapt their networks to to handle the changing demands brought on by concentrated production centres and ever-larger quantities of cargo. Secondary Industry creation are important parts of AIRS. Costs for funding these industries are reduced significantly.
Key Features:
- Simple cargo chains available initially and more complex flows available later.
- Players choose where to locate many secondary industries. Funding costs for these are very low.
- Boost primary industries later on with supply feedback loops.
- Development of the economy occurs in distinct stages.
- New industries including Container Port, Grain Elevator, Inland Container Terminal and Inland Grain Terminal.
- Farms as eye candy only (do not produce or accept anything).
1860 - Industrial Age
With the start of the Industrial Age, a large number of smaller industries are ready and waiting to be serviced. At this time, industry chains are basic and production quantities will be low. Servicing as many industries as possible here is the key to success.
1895 - Golden Age
New metallurgy production processes allow for increased Steel production culminating in the assembly of Vehicles. Food production increases significantly with the mass-synthesis of fertilisers.
1930 - Boom Age
Oil dominates with the mass production of petroleum fuels and chemicals. New technologies spur huge increases in primary mining and food industries through the Engineering and Farm Supply feedback loop.
1965 - Modern Age
Intermodal Goods are produced at multiple industries and accepted at even more. This dramatic shift revolutionises cargo transit and large-scale Cement production adds a new cargo chain.
Black Gold and Fire is the second AIRS economy, based on industry in the South Wales valleys. Move huge amounts of coal and ore as the nascent steel economy experiences rapid growth and development.
1860 - Industrial Age
Coal and Ore Mines await connection to simple Iron Works and Coke Ovens. The pig iron produced is used in simple Metal Workshops and a primitive chain exists between the Goods Yards of larger towns. The Coal Stage sends exports overseas.
1895 - Golden Age
Advanced steel production in larger mills now uses limestone. Iron Ore can now be imported through the coastal Ore Landing.
1930 - Boom Age
Import oil through the Liquids Terminal. Increase production at mines with engineering supplies.
1965 - Modern Age
Intermodal Goods offer a revolution in containerised transport.
2000 - Technology Age
Recyclables are now produced in towns.
Available on Bananas - https://bananas.openttd.org/package/newgrf/4e445903
Updates and Changelog
v.1.2.1 - Fixed Coal Stage and Goods Yard intermittent closures.
v.1.2.0 - Added Black Gold and Steel economy.
v1.1.0 - Simplified Steel chain to make the gameplay more balanced.
v0.4.0 - Pre-release version.
Many thanks to AndyTheNorth and everyone who contributed to FIRS.