Auztralian Industries (AuzInd)
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- Traffic Manager
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Re: Auztralian Industries (AuzInd)
while you are technically correct, it is off-topic. this is for discussing the auztralian industries mod. my opinion is that the developer should try to fix the bugs. either that or ask someone else for help. i am not a programmer so, i can not help. i would if i could however.
Re: Auztralian Industries (AuzInd)
I presume your talking about AuzInd6 .. trouble is most older Industry sets was made with a early version of NML and when I ran the coding with NML has a very long list of things need changing .. so I think a new Industry version by quicker. The one I been working on is close to finish .. just that I slow working with it do to health issues.andreasaspenberg wrote: 30 Aug 2021 12:09 while you are technically correct, it is off-topic. this is for discussing the auztralian industries mod. my opinion is that the developer should try to fix the bugs. either that or ask someone else for help. i am not a programmer so, i can not help. i would if i could however.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
AuzFarmIndustry
Some things I have done in coding:
* I set the "fund_cost_multiplier: 1;" it will allow you to buy the industry cheap and place them where and how you want them. Good for if you start a game with Industry set to Funding only or Minimum.
* Set most of the Industries to produce depending on size of town. The larger the town the more they should produce.
* Coastal Industries (Bulk Terminals, Port, Passenger Terminal and a few others) set them so they be as close as they can to towns that are near the coast. (At moment I set them maximum 40 tiles from a town this to allow for towns up to 40 tiles in land).
* Farms (except market gardens) and Mines build 40 tiles or more away from towns.
* Heavy Industry build between 20 to 40 tiles from a town.
* Secondary Industries build between 10 to 20 tiles from a town.
* Schools, hospital, sporting fields, Apartment Buildings, Super Marker, Department Stores and some other shops will build in town.
Time for bed .. good night all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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- Engineer
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Re: Auztralian Industries (AuzInd)
I was trying this out for the first time and was coming across the issue of the flour mill not spawning on map gen. It seems that something is preventing it from spawning before 1870
Re: Auztralian Industries (AuzInd)
Yep it controlled by the coding some as it did in early versions of FIRS. I got code from FIRS 1.4.3. Small windmill type flour mills build early ad the larger one will build later.Wreath_Noël wrote: 07 Sep 2021 04:54 I was trying this out for the first time and was coming across the issue of the flour mill not spawning on map gen. It seems that something is preventing it from spawning before 1870
Hope to have the new set ready for testing soon .. pushing to try have it ready by weekend.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
AuzFarmIndustry
List of items I like to change before I upload it for testing.
* I feel have to many Industries and like to remove some and combined some together.
* A few to many Farm Industries .. not sure if keep them all still or remove some.
* Passenger Terminals .. Like to make a 3rd set. Main reason to give it extra chance to have more then one available in a lake so can operated ships between them.
* I did have some Lobster/Crab fishing grounds and removed them .. wonder if add them again. I have a spare Cargo slot for Crustaceans. If I reinstall it this will also create a extra industry on water.
This Excel Spreadsheet 2013 has list of cargoes and what Industries I have coded so far. Also marked those that not sure if I keep.
Hope this gives you a idea what I trying to do.
- Attachments
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- AuzFarmIndustries.xlsx
- 2013 Spreadsheet AuzFarmIndustries
- (34.51 KiB) Downloaded 194 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
[code]AuzFarmIndustry TEST set[/code][/b]
Here a copy of the game file for AuzFarmIndustry.
It only a test set as most likely be changes made next week or if any one has found any errors or have a suggestion for it.
This set all Industries can be brought cheap .. this idea for those who like to place the Industries where they want.
There are 79 Industries (still like to remove a few more) and 61 cargoes. 1 spare and 2 reserved. The reserved is for another idea i have for future add-on set.
Here a copy of the game file for AuzFarmIndustry.
It only a test set as most likely be changes made next week or if any one has found any errors or have a suggestion for it.
This set all Industries can be brought cheap .. this idea for those who like to place the Industries where they want.
There are 79 Industries (still like to remove a few more) and 61 cargoes. 1 spare and 2 reserved. The reserved is for another idea i have for future add-on set.
- Attachments
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- AuzFarmIndustry.grf
- (12.47 MiB) Downloaded 247 times
-
- AuzIndFarmsSourceVersion1.rar
- (6.35 MiB) Downloaded 191 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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- Traffic Manager
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Re: Auztralian Industries (AuzInd)
i will test it some day. i am a big fan of having many industries so, you could use a parameter to specify different amounts of industries.
Re: Auztralian Industries (AuzInd)
Thanks for the reply, unfortunate I not that experienced with coding to do like FIRS has done.andreasaspenberg wrote: 14 Sep 2021 21:22 i will test it some day. i am a big fan of having many industries so, you could use a parameter to specify different amounts of industries.
Also have to much health problems making it hard to do coding these days.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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- Traffic Manager
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Re: Auztralian Industries (AuzInd)
i found one bug already: cities does not take food, not even in subtropic.
Re: Auztralian Industries (AuzInd)
Thanls for the report .. Interesting bug .. never though a Industry set would interfere with the towns .. looks like I got some researching to do .. as a guess it could be one of my cargoes interfering with the towns FOOD or the Industries that build in the towns causing the problem.andreasaspenberg wrote: 15 Sep 2021 13:44 i found one bug already: cities does not take food, not even in subtropic.
Any one else might have a suggestion what could be the cause?
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Just done a few tests with town sets. The original towns that come with OpenTTD do not accept or produce FOOD with my Industry set. Tested with Total Town Replacement and all works ok. So looks like it works with some town sets. But I still need to try find out why?andreasaspenberg wrote: 15 Sep 2021 13:44 re - i found one bug already: cities does not take food, not even in subtropic.
My bedtime now so check some more other the next few days .. cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Been experimenting trying to figure out what is wrong.
I tried default game .. did not load any game files .. just used default settings and got the same problem. Towns did not accept food.
I using OpenTDD 1.11.0
I then tried with FIRS 4.4.0 and same problem town did not accept foods.
Wonder if some of you could test the default settings see if get same problem.
I also tried some of my older Industry sets and still towns not want food.
I tried default game .. did not load any game files .. just used default settings and got the same problem. Towns did not accept food.
I using OpenTDD 1.11.0
I then tried with FIRS 4.4.0 and same problem town did not accept foods.
Wonder if some of you could test the default settings see if get same problem.
I also tried some of my older Industry sets and still towns not want food.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
- 2TallTyler
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Re: Auztralian Industries (AuzInd)
Does the Food cargo defined in your industry set use ID 0x0C, which is the original cargo ID for food in the vanilla cargo economy? This is what vanilla houses are hard-coded to accept, not the cargo label FOOD.
Re: Auztralian Industries (AuzInd)
Thanks for the reply, but I have no idea where to check for the ID 0x0C.2TallTyler wrote: 16 Sep 2021 04:16 Does the Food cargo defined in your industry set use ID 0x0C, which is the original cargo ID for food in the vanilla cargo economy? This is what vanilla houses are hard-coded to accept, not the cargo label FOOD.
Food has the following code:
Code: Select all
spriteset(cargoicon_food) { [10 + 20 * 12, 10 + 20 * 0, 10, 10, 0, 0, "gfx/other/cargoicons.png"] }
item(FEAT_CARGOS, food, 13) {
property {
number: 13;
type_name: TTD_STR_CARGO_PLURAL_FOOD;
unit_name: TTD_STR_CARGO_SINGULAR_FOOD;
type_abbreviation: TTD_STR_ABBREV_FOOD;
sprite: NEW_CARGO_SPRITE;
weight: 1.0;
station_list_colour: 48;
cargo_payment_list_colour: 48;
is_freight: 1;
cargo_classes: bitmask(CC_REFRIGERATED, CC_EXPRESS);
cargo_label: "FOOD";
town_growth_effect: TOWNGROWTH_FOOD;
town_growth_multiplier: 1.0;
units_of_cargo: 94;
items_of_cargo: TTD_STR_QUANTITY_FOOD;
penalty_lowerbound: 0;
single_penalty_length: 24;
price_factor: 149.803161621;
capacity_multiplier: 1;
}
graphics {
//station_rating: switch_station_rating;
cargoicon_food;
}
}
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
- 2TallTyler
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Re: Auztralian Industries (AuzInd)
0x0C is just 12 in hexadecimal, whereas your cargo is in slot 13. Try making it 12 and see what happens.
Which climate are you testing with no NewGRFs loaded?
Which climate are you testing with no NewGRFs loaded?
Re: Auztralian Industries (AuzInd)
I noticed in FIRS 1.4.3 and my earlier industry sets FOOD was set at 11 so I changed it to 11 but made no difference.2TallTyler wrote: 16 Sep 2021 12:43 0x0C is just 12 in hexadecimal, whereas your cargo is in slot 13. Try making it 12 and see what happens.
When testing I used Temperate. I also updates to OpenTTD 12 beta.Which climate are you testing with no NewGRFs loaded?
I done a test using FIRS 1.4.3 that was made back in 2016 and it is having the same problem.
Can you do us a favor .. can you test a default game setting .. don't load any NewGRF files and try the default Industries and towns?andreasaspenberg wrote: 15 Sep 2021 13:44 i found one bug already: cities does not take food, not even in subtropic.
I finding no matter what Industry I try it has same problem.
Bed time here as almost 11 pm.
Appreciate 2TallTyler for trying to help and for andreasaspenberg finding this strange bug
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Re: Auztralian Industries (AuzInd)
Temperate houses don’t accept Food, since the vanilla Temperate economy doesn’t include Food.

Re: Auztralian Industries (AuzInd)
I never realised that .. I spend to much time coding and no game play. When I test the Industries never tested between towns.2TallTyler wrote: 16 Sep 2021 18:26 Temperate houses don’t accept Food, since the vanilla Temperate economy doesn’t include Food. Try subarctic or subtropical instead.
That will explain why FIRS had those few Industries in towns that accept foods. I see if I can do the same .. can't have the poor people intemperate starving.
Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Have you defined cargo type FOOD in any of your GRFs ?
If 'Yes', the cargo ID must be 0x0B for FOOD, if you want to support default buildings/houses/vehicles. Of course, only sub-arctic and tropical climate games have food for default features. The same rule applies to passengers, mail, goods and water respectively.
This has nothing to do with what you put in your Cargo Translation Tables; these tables are local to your GRF, but default features do not use one, they use the climate dependent cargo ID, i.e. your cargo type definitions must use these IDs (property 0x08) if you want to support default features.
Also, make sure enough buildings, in the station catchment area, accept at least 8/8 of FOOD for a town to accept food.
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