- A "Compile" button which calls the NML compiler, so you don't need to run it from the command line. On Windows, the official NML compiler is installed together with NMLCreator, so you don't need to install it manually. On Linux, though, you need to install the NML compiler manually, but when you have done so, NMLCreator will run it automatically when you press the "Compile" button.
- NMLCreator will automatically apply the correct palette to your sprites, so you don't need to worry about doing it manually. If you edit your sprites in NMLCreator's built-in sprite editor, the NMLCreator will automatically save them with the correct palette. If you edit them in a third party image editor, NMLCreator will automatically apply the correct palette before compiling.
- NMLCreator has syntax highlighting for NML and LNG files.
- When you use NMLCreator to create a new LNG file, the correct grflangid for the language in question is added automatically so you don't need to look it up every time you add a new translation.
Here are direct links for downloading and installing NMLCreator: If you have a specific question about how to install or use NMLCreator that isn't answered in the help page, you can ask it here.
You can submit bug reports or feature requests for NMLCreator on the Github issues page. If you know how to fix the bug or program your feature request, you can also submit a pull request. Note that I'm not responsible for programming the official NML compiler, so bug reports about the compiler itself (not related to NMLCreator's user interface) go here.
Edit: Added some screenshots: