Not 100% transparancy

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Zimmlock
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Not 100% transparancy

Post by Zimmlock »

I am playing Jim Powers latesed creation "out of Africa", as usual there are huge towns, i have some additional grafix. and found a building what is not 100% transparant while underconstruction.
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Rob
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Post by Rob »

Yes, the original cinema is also partly non transparent.
Chris Sawyer or Simon Forster goofed here a bit.
Not really something to worry about though. :D
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Post by Patchman »

I think this is intentional, because those buildings are made up from two separate sprites. The bottom sprite doesn't obscure anything and therefore doesn't need to turn transparent, whereas the top one does.
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Post by Rob »

Yes I know. But why are they made out of two parts ?
None of the other buildings are.
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Post by Patchman »

It's probably more efficient that way...
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Post by Marcel »

This is my fault. For some reason, I don´t remember why at the moment, I have choosen this way to add the little truck. Maybe because I wanted to have a "higher" constuction sprite. This graphic error was reported by someone earlier, but noone else said something about it after it, so I never made a fixed version. This building was originally made by MP3pro, only for win. I made a conversion for dos (I think you are using dos?) in a very complicated way, so I would say this building is complete new. This truck and the crane wasn´t in the original version too. I will have a look on it in the next days and maybe make a fixed, transparent version of it.
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Post by mp3Pro »

umm actually I didnt make the graphic I moved it from the tropic climate and made it a little higher
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Post by Marcel »

I have made some changes on the building and fixed some minor errors. Now it is complete transparent. Again I want to say that the original idea was from MP3pro.

Anyway, fitting to the current time, it is still glowing like a X - mas tree. Both sprites (construction and the finished building) now have new tiles for transparency. I also made a win conversion, so that the win users among us can now have this "tree" in their cities too. When you don´t like it stay on Mp3pro original or Darkvaters (?) conversion with my added crane.

In the image you can see on the left which building is changed.

P.S. Yes, there is still an error in it, but who cares. Í think most of you will not even discover it :lol: .
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Buerohaus4dos.zip
For dos
(13.92 KiB) Downloaded 125 times
Buerohaus4win.zip
and for win
(13.97 KiB) Downloaded 130 times
pic.gif
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Post by Zimmlock »

Yeah, 8) just merged it to my game, its oké now, i like this building (x-mas tree) its much and much nicer than the original , "i don't know what kind of building" :D
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Post by Zimmlock »

Marcel wrote:P.S. Yes, there is still an error in it, but who cares. Í think most of you will not even discover it :lol: .
The second Crane is it this one? and the error can that be the strait cut off of the roof, while the second Crane is showed :?: :tongue:
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Look well there where the "second"crane emerges from the allmost finished building
Look well there where the "second"crane emerges from the allmost finished building
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Post by Marcel »

No, this is a error with the game. It does not like higher buildings. Move the screen away and back and it is fixed.
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