[NRT]Ufiby's Road, Tram, Trolleybus and Rail track
Moderator: Graphics Moderators
Re: Ufiby's Road, Tram, Trolleybus and Rail track (renewed)
Dear developers of Openttd!
I want to add flag types "FLAG_NO_BUILD_ROAD"
FLAG_NO_BUILD_ROAD - it is to forbid in the city to build the road independently.
For example, the highway I just built, and then the city to build further, looks ugly
I want to add flag types "FLAG_NO_BUILD_ROAD"
FLAG_NO_BUILD_ROAD - it is to forbid in the city to build the road independently.
For example, the highway I just built, and then the city to build further, looks ugly
Re: Ufiby's Road, Tram, Trolleybus and Rail track (renewed)
Hello!
Restored a new one from scratch and remade the sprites. I don't repeat like the old U&Ratt. Looks a little different.
D to publish here a new newgrf and all well. However we are still waiting for an update NRT
Restored a new one from scratch and remade the sprites. I don't repeat like the old U&Ratt. Looks a little different.
D to publish here a new newgrf and all well. However we are still waiting for an update NRT
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
I would like to add a small feature with NRT!
Type tram tracks are divided into 3 options, allow to build on the road, across the road and prohibit

Type tram tracks are divided into 3 options, allow to build on the road, across the road and prohibit

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
May I have a suggestion: to add switch for disabling rail tracks - they currently make a mess with other track systems.
Another suggestion: field road without ROAD type - only slow vehicles can drive here - it would be helpful for, for example, filtering flow of vehicles trough stations (to avoid jam of vehicles waiting for loading while other want to unload on the same station).
Another suggestion: field road without ROAD type - only slow vehicles can drive here - it would be helpful for, for example, filtering flow of vehicles trough stations (to avoid jam of vehicles waiting for loading while other want to unload on the same station).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
I do not understand ) This UReRMM ? Or tram tracks ?May I have a suggestion: to add switch for disabling rail tracks - they currently make a mess with other track systems.
I'll think about it, too. I can add parameters to select options that prohibit or allow normal vehicles on the road at a slower speed.Another suggestion: field road without ROAD type - only slow vehicles can drive here - it would be helpful for, for example, filtering flow of vehicles trough stations (to avoid jam of vehicles waiting for loading while other want to unload on the same station).
Vehicles without to support for NRT(OFFR) i can't nothing to test, except HAUL
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Train tracks, but seems it is already implemented (selection track U&RaTT gives train tracks, others not)ufiby wrote: 20 Jan 2020 11:47I do not understand ) This UReRMM ? Or tram tracks ?May I have a suggestion: to add switch for disabling rail tracks - they currently make a mess with other track systems.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
I understood. These are tram tracks. I don't plan to add parameters to enable / disable tram tracks. Tram and trolleybus tracks are available automatically if trams and trolleybuses are available. Understanding that other sets are compatible with our set will conflict. So patiently
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- Route Supervisor
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Hi Ufiby,
I would have three question/suggestions:
1. Is it possible to prevent the connection of tram tracks with unpaved road types?
2. Is it possible to change the tram track graphics when connected to the road? Current tracks look very good apart, but on the road they are too bright and stand out too much.
3. Is it possible to change the speed limit depending on the presence of a building nearby?
Btw. In general, your roads look great, especially the winter versions. If you would like to see how players use your roads, they are currently used on the Visegrad map dedicated server.
Btw2. Some other speed limits could be useful so that vehicles in cities do not drive so fast.
I would have three question/suggestions:
1. Is it possible to prevent the connection of tram tracks with unpaved road types?
2. Is it possible to change the tram track graphics when connected to the road? Current tracks look very good apart, but on the road they are too bright and stand out too much.
3. Is it possible to change the speed limit depending on the presence of a building nearby?
Btw. In general, your roads look great, especially the winter versions. If you would like to see how players use your roads, they are currently used on the Visegrad map dedicated server.
Btw2. Some other speed limits could be useful so that vehicles in cities do not drive so fast.
I am sorry for may English. I know is bed.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
I have restored the lost UReRMM, not only restored it to its original form, and will redo the new graphics.
By the way, PRECOMBINED is better than UNDERLAY
I noticed that the appearance of PRECOMBINED is there, then the UNDERLAY does not need to be laid, it only works on the slope
By the way, PRECOMBINED is better than UNDERLAY

I noticed that the appearance of PRECOMBINED is there, then the UNDERLAY does not need to be laid, it only works on the slope
- Attachments
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- mono.png (70.78 KiB) Viewed 13747 times
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Ooh, I like those monorail tracks!
Can I make a suggestion for your roadtypes? Add "UTIL", "TELE", "WIRE", and "PIPE" to the list of powered roadtypes on urban roads. This would allow my upcoming Utility Road Set to function properly with your roadset.
Thank you!
Can I make a suggestion for your roadtypes? Add "UTIL", "TELE", "WIRE", and "PIPE" to the list of powered roadtypes on urban roads. This would allow my upcoming Utility Road Set to function properly with your roadset.
Thank you!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Hello! Thanks. What are they, anyway? I usually do the standard type of ROAD, OFFR, HAUL. it is unlikely to add something incomprehensible and non standard types.
By the way I work here UReRMM

And added a narrow Gauge railway and metro.
By the way I work here UReRMM

And added a narrow Gauge railway and metro.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
UTIL is a generic utility roadtype. TELE is telecom, I adapted Wired into a set of road vehicles that is meant to travel on both roads and utility wires. WIRE is electrical, similar to how TELE is set up. PIPE is pipeline pumps, similar to TELE and WIRE.ufiby wrote: 22 Feb 2020 07:02 Hello! Thanks. What are they, anyway? I usually do the standard type of ROAD, OFFR, HAUL. it is unlikely to add something incomprehensible and non standard types.
By the way I work here UReRMM
And added a narrow Gauge railway and metro.
Thanks!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Got it. But I don't
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Here, I'll provide you with source code so you can see what I mean...
- Attachments
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- URSsrc.7z
- (1.25 MiB) Downloaded 329 times
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
No, I won't look at your source code. You have a lot of opportunities, then do your own. I work for my own line.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Okay, I've realized that the issue was that I misread the purpose behind powered_roadtype_list.ufiby wrote: 27 Feb 2020 16:40 No, I won't look at your source code. You have a lot of opportunities, then do your own. I work for my own line.
Can I please have a list of the roadtype labels you use? That's all I ask. I can make URS compatible with your roadset by myself.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
See the first page and open in the spoiler
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Thank you.
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
No, the roadtype labels, please. Check the
Code: Select all
label: "????";
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.12.2019)
Cool NewGRF, but how i can upgrade roads to other levels?
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