Good morning, all.
Long-time fan/player, first-time poster.
I am a History teacher in an all-boys school. Next year, one of my classes is Year 9 (15 year olds) History, and a big focus is on the Industrial Revolution.
I want to spice it up a bit and get them involved in OpenTTD, particularly to help demonstrate the transitional period of the 'Revolution'. My only concern is that perhaps there isn't enough of this stuff in the vanilla version of the game, especially as if you put the date back before 1925... there are no vehicles!
Any suggestions on mods, GRF, and scenarios that would add to the realism would be greatly appreciated!
Cheers,
Sportsfan1015
OpenTTD to teach Industrial Revolution?
Moderator: OpenTTD Developers
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- Engineer
- Posts: 3
- Joined: 23 Nov 2018 23:47
Re: OpenTTD to teach Industrial Revolution?
FIRS 3.0.10 may be the closest that you get in regards to that, but it doesn't follow any particular historical trends or do so with any accuracy. Any pre-1900s industries that it provides is mostly because it looks good and is fun to play. OpenTTD isn't designed for what you're wanting to do, and attempts to make OpenTTD more "realistic" often depend on individuals choosing to engage in a particular style of play and by setting their own rules rather than anything enforced by the game itself.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Tycoon
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- Joined: 23 Feb 2014 22:02
Re: OpenTTD to teach Industrial Revolution?
The EGRVTS road vehicles and SQUID ships go back to 1700 and the UKRS and NARS trainsets at least go back to the advent of rails in the second quarter of the 19th century.sportsfan1015 wrote:Good morning, all.
Long-time fan/player, first-time poster.
I am a History teacher in an all-boys school. Next year, one of my classes is Year 9 (15 year olds) History, and a big focus is on the Industrial Revolution.
I want to spice it up a bit and get them involved in OpenTTD, particularly to help demonstrate the transitional period of the 'Revolution'. My only concern is that perhaps there isn't enough of this stuff in the vanilla version of the game, especially as if you put the date back before 1925... there are no vehicles!
Any suggestions on mods, GRF, and scenarios that would add to the realism would be greatly appreciated!
Cheers,
Sportsfan1015
However,the oil wells and electric power plants and the transmission towers are there no matter how far back you go...some anachronisms are unavoidable.
- andythenorth
- Tycoon
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: OpenTTD to teach Industrial Revolution?
I did consder making FIRS more historically accurate for industrial revolution, but OpenTTD is really about transport, not industries. It handles industrial transitions badly.
FIRS Steeltown economy is moderately accurate for the steelmaking process, if that's any help
http://bundles.openttdcoop.org/firs/rel ... #steeltown

FIRS Steeltown economy is moderately accurate for the steelmaking process, if that's any help

http://bundles.openttdcoop.org/firs/rel ... #steeltown
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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