That no problem.jimbob wrote:Do you have an up to date source you could share? I could see if I can turn the new objects code into town objects?
Hope all the buildings you want are in this set.
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That no problem.jimbob wrote:Do you have an up to date source you could share? I could see if I can turn the new objects code into town objects?
Cheers mate, wish me luckGarryG wrote:That no problem.jimbob wrote:Do you have an up to date source you could share? I could see if I can turn the new objects code into town objects?
Hope all the buildings you want are in this set.
Have fun.jimbob wrote:Cheers mate, wish me luck
Code: Select all
substitute
Code: Select all
item (FEAT_HOUSES, House9, -1) {
property {
substitute: 38;
name: string(STR_House5);
availability_mask: [ALL_TOWNZONES & ~bitmask(TOWNZONE_CENTRE), ALL_CLIMATES];
removal_cost_multiplier: 4;
years_available: [1800, 1950];
}
graphics {
default: switch_House9_object;
autoslope: return CB_RESULT_AUTOSLOPE;
}
}
still got plenty to figure out, the buildings are not snow aware.GarryG wrote:Congratulations on working that out.
Not sure if I would have figured that out as my coding skills not that good at understanding things.
I got my codes and buildings from other coders sets to learn from and went from there.
Have you tried making buildings too? All my buildings are based on buildings from FIRS 1.4.3, Chips and ISR sets .. I just obtain photo of buildings I wanted and found a building in those sets that close to what I wanted gave them a face lift.
I going to be busy for another week, maybe a bit longer to try and finish off the bridges after I do that se if can help you with more buildings if like.
Cheers pal
It's annoying when want to lay roads in a north-south and the east-west directions because of the curves wiggle.Going to try another idea other the next few days .. what that will be you just have to wait and see.
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