JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
You can get base sounds and music via in-game content download. If problems should arise in the future, feel free to use the wiki, in many cases the answer is already there.
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Re: JGR's Patch Pack
It's kind of weird. Click "Check Online Content" in the main menu. Then search for OpenSFX, download and you're good.ringostorm wrote:How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.
Or put the contents of this RAR in your baseset folder for TTD graphics!
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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: JGR's Patch Pack
If you have a standard OpenTTD installation, then it should have detected everything from it, as it uses the same shared file system. But if you have things isolated or modified how you installed it, clearly this won't work. None the less, adding sound is as simple as downloading OpenSFX and OpenMSX from within the in-game content download system.ringostorm wrote:How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: JGR's Patch Pack
Sounds, Music and etc can be downloaded via "Check Online Content". There is a search box where you can find everything you need.ringostorm wrote:How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.
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Re: JGR's Patch Pack
Are there any plans for next release? I'm asking because I would like to schedule my server version change from 0.23.0 to new one.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
There are a couple of things which have been added/improved since the last release (0.24.1), but nothing major which would prevent upgrading the server to that release.McZapkie wrote:Are there any plans for next release? I'm asking because I would like to schedule my server version change from 0.23.0 to new one.
I don't have any concrete plans for when the next release will be, it depends on how development work progresses and whether any significant bugs in the most recent release are found.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
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Re: JGR's Patch Pack
Here the crash log:JGR wrote:Can you post the crash.log file?ecolortest wrote:Crash in wine
ERROR>fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
ERROR>err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x5f4d6f
so how to fix it?
My device is mac book pro earlly 2011 13-inch
Version macos High sierra Version 10.13.4
Processor 2.3 GHz Intel Core i5
Memory 8gb 1600 mhz ddr3
grphics Intel hd Graphics 3000 512 MB
Isn't this more or less what the cargo dest link graph overlay does?Redirect Left wrote:another suggestion i realised would be quite handy playing today;
As you know, if you click a train, it will give a quick GUI overview of where it calls, with little numbers over all its stops.
Is it possible, that when you click on a station, it gives a similar overview, but for all trains that call there - this would quickly help me identify where this station has direct links to, and spot any missing useful links for passengers to get to and from there.
The departure boards can also be quite useful here.
My todo list is currently very long, so developing this sort of feature is not likely to occur soon.
If you/someone else can develop a reasonable quality patch to implement it that may be a more pragmatic way to go.
Re: JGR's Patch Pack
Joker's PP is not JGR PP. Why post here?ecolortest wrote:OpenTTD version:
Version: - Joker's Patch Pack v1.24.4 (0)
NewGRF ver: 19006d63
Bits: 32
Endian: little
Dedicated: no
Build date: Apr 28 2018 16:03:20
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Knock, and it shall open unto you.
Seek, and ye shall find.
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Re: JGR's Patch Pack
Because people make mistakes ? The proper thread is Joker's Patch Pack.eshield wrote:Joker's PP is not JGR PP. Why post here?
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Re: JGR's Patch Pack
are Joker's PP and JGR PP is differt, i sorry if differntHyronymus wrote:Because people make mistakes ? The proper thread is Joker's Patch Pack.eshield wrote:Joker's PP is not JGR PP. Why post here?
Re: JGR's Patch Pack
Simple answer: Yes but do not worry you are not the only one to make the mistake.ecolortest wrote:are Joker's PP and JGR PP is differt, i sorry if differntHyronymus wrote:Because people make mistakes ? The proper thread is Joker's Patch Pack.eshield wrote:Joker's PP is not JGR PP. Why post here?
Use the link and hopefully your question will be answered.
Re: JGR's Patch Pack
I found a small bug with loading trough option.
I enabled this option for one client, set this order on MP server, and when joined using another client with such option switched off, I found that train is sitting very long on the short station.
See train #1 in attached save.
EDIT: some other issues appears related with trough order. Train 9 have "full load" order, he loaded something, proceed to the end of the stock, and being stuck. There is 10 tonnes reserved to load (see second save).
I enabled this option for one client, set this order on MP server, and when joined using another client with such option switched off, I found that train is sitting very long on the short station.
See train #1 in attached save.
EDIT: some other issues appears related with trough order. Train 9 have "full load" order, he loaded something, proceed to the end of the stock, and being stuck. There is 10 tonnes reserved to load (see second save).
- Attachments
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- stuckload.sav
- (772.68 KiB) Downloaded 31 times
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- stalledload.sav
- (677.9 KiB) Downloaded 25 times
- HackaLittleBit
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Re: JGR's Patch Pack
Would it help to raise the production level of Humenne Coal Mine? (cheat)
Next to Humenne Heights station
Next to Humenne Heights station
Re: JGR's Patch Pack
There are several bugs with through load which have come to my attention in the last day or so.McZapkie wrote:I found a small bug with loading trough option.
I enabled this option for one client, set this order on MP server, and when joined using another client with such option switched off, I found that train is sitting very long on the short station.
See train #1 in attached save.
EDIT: some other issues appears related with trough order. Train 9 have "full load" order, he loaded something, proceed to the end of the stock, and being stuck. There is 10 tonnes reserved to load (see second save).
This looks to be due to a bug in the handling of full load orders, and doesn't seem to be because of the client setting, which only affects the GUI.
These bugs should be fixed now, so I will do another release soonish.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Yes, you are right, from more observation I can deduct, that it is issue related to station refit+full load+load trough.JGR wrote: This looks to be due to a bug in the handling of full load orders, and doesn't seem to be because of the client setting, which only affects the GUI.
If train is refitted in a depot earlier, it can load without problems.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
JGR
Seems like I've found yet another bug.
Steps to reproduce:
1. Have a station A which accepts, for example, Coal.
2. Coal is nicely delivered there by your vehicles.
3. Build a Coal Mine within station A catchment area.
4. Voilà! Your vehicles going to be red very soon.
The following screenshot shows what happens if delivered goods are already produced near to the station:
Seems like I've found yet another bug.
Steps to reproduce:
1. Have a station A which accepts, for example, Coal.
2. Coal is nicely delivered there by your vehicles.
3. Build a Coal Mine within station A catchment area.
4. Voilà! Your vehicles going to be red very soon.
The following screenshot shows what happens if delivered goods are already produced near to the station:
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Seek, and ye shall find.
Knock, and it shall open unto you.
Seek, and ye shall find.
Knock, and it shall open unto you.
Re: JGR's Patch Pack
that is not a bug, you need "unload and leave empty" orders
- andythenorth
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Re: JGR's Patch Pack
As far as I can tell, that's not a bug, but standard game mechanic.eshield wrote:Seems like I've found yet another bug.
The vehicles are loading cargo which has no destination so they get no payment so they lose money.
Don't use 'unload and take cargo'. Use 'no loading'.
I might have misunderstood the screenshot though
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
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Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: JGR's Patch Pack
Not a bug... put second order to unload and leave empty....eshield wrote:JGR
Seems like I've found yet another bug.
Steps to reproduce:
1. Have a station A which accepts, for example, Coal.
2. Coal is nicely delivered there by your vehicles.
3. Build a Coal Mine within station A catchment area.
4. Voilà! Your vehicles going to be red very soon
You need a second (different) station to load the new coal industry and unload on that station, otherwise it will be a mess to handle...
Re: JGR's Patch Pack
Nope, that does not help at all.Eddi wrote:that is not a bug, you need "unload and leave empty" orders
I believe this is not that hard to check if cargo is accepted or not on unload.nihues wrote:You need a second (different) station to load the new coal industry and unload on that station, otherwise it will be a mess to handle...
Thanks. "No loading" works really well! But, this "feature" kinda is not that obvious for user.andythenorth wrote:Don't use 'unload and take cargo'. Use 'no loading'.
Last edited by eshield on 05 Jun 2018 20:32, edited 1 time in total.
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