Multihead speed increase?
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Multihead speed increase?
Does multiheading engines no longer give you an increase in top speed? I've noticed lately multiheaded engines top out at the listed speed, not higher. This is more realistic anyway, so it's OK, but I just want to make sure I understand how it's supposed to work.
Along the same lines, do trains have a different top speed going horizontally and vertically, as opposed to diagonally? It seems that they only reach their top speed when going perpendicularly to the squares on the board, and slightly slower when going diagonally to them. I haven't tested it with all locos, but all that I have closely observed seem to behave this way.
Along the same lines, do trains have a different top speed going horizontally and vertically, as opposed to diagonally? It seems that they only reach their top speed when going perpendicularly to the squares on the board, and slightly slower when going diagonally to them. I haven't tested it with all locos, but all that I have closely observed seem to behave this way.
Multiheading should increase the nominal speed, as long as you don't say "multihead 0", which would disable the speed increase.
However, with realistic acceleration, the top speed the train can reach depends on its power, the adhesive weight, and the total weight of the train. It may be that the train is too heavy to reach the advertised speed.
Also, speed should be the same no matter which direction it's going in.
However, with realistic acceleration, the top speed the train can reach depends on its power, the adhesive weight, and the total weight of the train. It may be that the train is too heavy to reach the advertised speed.
Also, speed should be the same no matter which direction it's going in.
Well, it seems odd that the top speed is exactly what is listed as the top speed of a single loco, no more, no less. Could it be that having a really really long train confuses things somewhere?Multiheading should increase the nominal speed, as long as you don't say "multihead 0", which would disable the speed increase.
Huh. Well, it's not.Also, speed should be the same no matter which direction it's going in.
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It could of course be a bug. For the former, check what the speed in the train window says. That's the nominal speed, which should increase with multiple heads as before. The real speed it reaches depends on weight and power, but will never exceed that speed.krtaylor wrote:Well, it seems odd that the top speed is exactly what is listed as the top speed of a single loco, no more, no less. Could it be that having a really really long train confuses things somewhere?Multiheading should increase the nominal speed, as long as you don't say "multihead 0", which would disable the speed increase.
Huh. Well, it's not.Also, speed should be the same no matter which direction it's going in.
The speed listed in the train window is the same as the listed max speed for the train loco pulling the train, but I have two of them so it should be higher. And according to TTDXC, I have the multihead setting at the default 35%. What I'm doing is, I have two BR45s, each with tender, pulling 24 coal cars, for a total length of 28 which just fits in the max-length station of 14. I just wanted to see what a really long train looked like, and I happened to have a ridiculously productive coal mine where it made sense to try this. (It's gone down since, but I left the long trains since they look cool).
However, I am running using miles, and the trains were programmed in km. I assume TTD just calculates the difference, maybe I'm running into some sort of rounding error problem? Are all speeds stored in MPH or KPH? I've never seen a fractional speed, so there must be some rounding somewhere, and I know that's a common source of trouble.
I can attach the game if anyone wants to take a look. It's the same one with the ICE showing up in 1927 for no good reason.
However, I am running using miles, and the trains were programmed in km. I assume TTD just calculates the difference, maybe I'm running into some sort of rounding error problem? Are all speeds stored in MPH or KPH? I've never seen a fractional speed, so there must be some rounding somewhere, and I know that's a common source of trouble.
I can attach the game if anyone wants to take a look. It's the same one with the ICE showing up in 1927 for no good reason.
I'm going to post the savegame here anyway.
On the upper right side is the coal station with the big trains.
And you can look at the ICE in any train depot.
On the upper right side is the coal station with the big trains.
And you can look at the ICE in any train depot.
- Attachments
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- TRP07.SV1
- (288.62 KiB) Downloaded 133 times
I'm not sure what's wrong. I looked at train 28, which has a nominal top speed of 67 mph, which is reaches easily. A single BR45 has a speed of 56 mph, which means for two BR45's you'll have 56*1.2=67. Everything seems correct.
However, do notice that because of the train length, the realistic curves setting may affect the top speed as well, because train speed is limited as long as any part of the train is in a curve.
What's even stranger is that if I load that game, there's no ICE available for sale... something's messing with your vehicles, and it isn't the DB set...
However, do notice that because of the train length, the realistic curves setting may affect the top speed as well, because train speed is limited as long as any part of the train is in a curve.
What's even stranger is that if I load that game, there's no ICE available for sale... something's messing with your vehicles, and it isn't the DB set...
No, I have alpha 9. However, I don't have some of the files in your newgrfw.cfg, e.g. the planeset and the mailload files. I'm also pretty sure I don't have the latest longvehicles installed. I tried it just now with a newgrfw.cfg containing only the dbset, and it worked fine too (except for the cargoset wagons which are now toyland wagons).
However, when I load your game with your .cfgs, I get a warning that it was saved with some features which are now disabled. I'm not sure what that's about...
However, when I load your game with your .cfgs, I get a warning that it was saved with some features which are now disabled. I'm not sure what that's about...
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