What breaks?welshdragon wrote:But! The set breaks UKRS2 badly, so current game integration is a no-go.
[OTTD] BRTrains - Development Thread
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- andythenorth
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Re: [OTTD] BRTrains - Development Thread
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Re: [OTTD] BRTrains - Development Thread
All MU's as per the screenshots below:andythenorth wrote:What breaks?welshdragon wrote:But! The set breaks UKRS2 badly, so current game integration is a no-go.
- SwissFan91
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Re: [OTTD] BRTrains - Development Thread
I have been using UKRS2 and this set for a long time with no issues between the two. Granted I'm using BRTrains v0.3.2 so it's possible a more recent version broke it.
Re: [OTTD] BRTrains - Development Thread
afaik UKRS2 works fine with BRTrains. I think the in-game update of NewGRFs is what's done it.
Re: [OTTD] BRTrains - Development Thread
I suspect you dont have "Enabled multiple vehicle GRFs" setting enabled.
Re: [OTTD] BRTrains - Development Thread
I can't replicate this issue. Just tested with UKRS2/BRtrains 4.3.0 on a running game in both OpenTTD 1.7.1 and JGRpp 0.21.0.
On another note, there's a reason changing newGRFs in a running game is disabled by default and a big red box pops up warning you about doing so.
On another note, there's a reason changing newGRFs in a running game is disabled by default and a big red box pops up warning you about doing so.
Re: [OTTD] BRTrains - Development Thread
IIRC it was "Enable multiple engines" and I think they just made it default in 1.5.x or 1.6.xLeanden wrote:I suspect you dont have "Enabled multiple vehicle GRFs" setting enabled.
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Re: [OTTD] BRTrains - Development Thread
Hi Leanden - really enjoying the set - just wondering whether you knew why the enable multiple sets option might be missing from my game options?Leanden wrote:I suspect you dont have "Enabled multiple vehicle GRFs" setting enabled.
I play with the JGR patch pack
Thanks
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Re: [OTTD] BRTrains - Development Thread
The settings have some filters, by default it only shows some basic settings, but you can show more advanced options by setting the dropdown to that.Jackfrost wrote:Hi Leanden - really enjoying the set - just wondering whether you knew why the enable multiple sets option might be missing from my game options?Leanden wrote:I suspect you dont have "Enabled multiple vehicle GRFs" setting enabled.
I play with the JGR patch pack
Thanks
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Re: [OTTD] BRTrains - Development Thread
I filtered by a expert settings (even the weird ones) and still does not appear. Any ideas?Transportman wrote:The settings have some filters, by default it only shows some basic settings, but you can show more advanced options by setting the dropdown to that.Jackfrost wrote:Hi Leanden - really enjoying the set - just wondering whether you knew why the enable multiple sets option might be missing from my game options?Leanden wrote:I suspect you dont have "Enabled multiple vehicle GRFs" setting enabled.
I play with the JGR patch pack
Thanks
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[OTTD] BRTrains - Development Thread
It's the same for me on vanilla and JGR'S patch pack.Jackfrost wrote:I filtered by a expert settings (even the weird ones) and still does not appear. Any ideas?Transportman wrote:The settings have some filters, by default it only shows some basic settings, but you can show more advanced options by setting the dropdown to that.Jackfrost wrote:
Hi Leanden - really enjoying the set - just wondering whether you knew why the enable multiple sets option might be missing from my game options?
I play with the JGR patch pack
Thanks
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Re: [OTTD] BRTrains - Development Thread
You're both right, might be that it has been removed from the menu, and only is available in the openttd.cfg. There should be a value dynamic_engines, probably set to on.
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Re: [OTTD] BRTrains - Development Thread
Then it might be worth investigating which GRF values are used by UKRS and finding non-conflicting values
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Re: [OTTD] BRTrains - Development Thread
Well I know BRTrains uses every value between 1 and 287
Re: [OTTD] BRTrains - Development Thread
It shouldnt matter, the game automatically appends an extra digit to the vehicle_ID to prevent clashes between sets.
It would only cause a problem if they use the same identifier, but they dont as BRTrains uses a BR reference for each train.
It would only cause a problem if they use the same identifier, but they dont as BRTrains uses a BR reference for each train.
- andythenorth
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Re: [OTTD] BRTrains - Development Thread
Conflicting IDs across newgrfs is old old news, long ago solved.
There is zero need to avoid UKRS 2 IDs. That route also becomes the start of an impossible quest, as UKRS 2 won't be the only grf that IDs would need to be checked against.
Changing newgrfs on a running game causes failure demand eh?
There is zero need to avoid UKRS 2 IDs. That route also becomes the start of an impossible quest, as UKRS 2 won't be the only grf that IDs would need to be checked against.
Changing newgrfs on a running game causes failure demand eh?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] BRTrains - Development Thread
Sounds like V0.4.3.2 is now on BaNaNaS...
What's new?
Class 465
Class 466
Colas Rail Class 67 & 37
First Great Western (Dynamic lines) Class 180
Special sounds for electrostars
Special sounds for networkers
Simple mode perameter - Only 1 or 2 versions of each class of train is avaliable.
What's new?
Class 465
Class 466
Colas Rail Class 67 & 37
First Great Western (Dynamic lines) Class 180
Special sounds for electrostars
Special sounds for networkers
Simple mode perameter - Only 1 or 2 versions of each class of train is avaliable.
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Re: [OTTD] BRTrains - Development Thread
Got it to work: BRTrains has to be above UKRS2 in the GRFList, in both a new game and save game, but it has strange (odd) behaviour:
The 15x series of DMU's are missing in the 2000's. The EMU's are not all well-formed (see picture) Thoughts?
The 15x series of DMU's are missing in the 2000's. The EMU's are not all well-formed (see picture) Thoughts?
Re: [OTTD] BRTrains - Development Thread
It looks like the old version of the networkers have been coded. I can send a link to the new ones if required
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