OpenTTD 1.7.1-RC1
Moderator: OpenTTD Developers
OpenTTD 1.7.1-RC1
OpenTTD 1.7.1-RC1 brings you a fine selection of fixes. In particular it should work better on newer versions of Windows.
Please help testing the release candidate, so it works on various platforms.
In other news, our April Fool's plan to remove ships was not well received. So we reconsidered them, and now look into trains.
May the fourth be with you!
Download | Changelog | Bug-Tracker
Please help testing the release candidate, so it works on various platforms.
In other news, our April Fool's plan to remove ships was not well received. So we reconsidered them, and now look into trains.
May the fourth be with you!
Download | Changelog | Bug-Tracker
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
Re: OpenTTD 1.7.1-RC1
No please don't remove trains, ships are fine
Re: OpenTTD 1.7.1-RC1
If you think about it, the trains really are the worst, and most troublesome, part of this game. It would be better if they didn't exist.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.7.1-RC1
Please remove tiles.
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: OpenTTD 1.7.1-RC1
People , they are never happy with what they have,always moaning .
Re: OpenTTD 1.7.1-RC1
I like trains. And taking in consideration plane speed decrease maglev trains are the fastest vehicle in the game...
Please, don't remove them!
Or this is a joke too?!!
wiki.openttd.org wrote:Railways and trains are probably the most fun form of transport to use in OpenTTD. Trains, currently, are the most profitable vehicle. You can build complex rail networks to handle hundreds of trains, and fully control where trains go by using signals and waypoints.
Please, don't remove them!
Or this is a joke too?!!
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: OpenTTD 1.7.1-RC1
How about remove system32? I heard that removing that might help speed up OpenTTD development and improve performance across windows versions from 95 to 10.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: OpenTTD 1.7.1-RC1
Maybe not trains, but signals really have to go. A modern game shouldn't be bogged down with such micro-manage-y complications half the users don't understand anyway.kamnet wrote:If you think about it, the trains really are the worst, and most troublesome, part of this game. It would be better if they didn't exist.
Re: OpenTTD 1.7.1-RC1
With the stirring going on about removing one of the transports in the game ..
Maybe for the interesting and curiosity have a vote .. IF one was to go which one should it be?
Or just vote which is your favourite see what transport players like the most. see what are the top 3?
Maybe for the interesting and curiosity have a vote .. IF one was to go which one should it be?
Or just vote which is your favourite see what transport players like the most. see what are the top 3?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: OpenTTD 1.7.1-RC1
Why not remove both Trains and Road Vehicles? Then we could transport everything by plane and ship!
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: OpenTTD 1.7.1-RC1
Remove everything except zeppelins.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: OpenTTD 1.7.1-RC1
Better get started with cloud funding for Hindenburg TycoonSupercheese wrote:Remove everything except zeppelins.
Re: OpenTTD 1.7.1-RC1
Just increase teleportation distance and remove all the useless transports
Re: OpenTTD 1.7.1-RC1
I would love to lose aircraft - there's no scope at all for creative network design, you just buy planes until the airports are full, then build more airports, then repeat.GarryG wrote:Maybe for the interesting and curiosity have a vote .. IF one was to go which one should it be?
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: OpenTTD 1.7.1-RC1
If you're like me, you buy planes until the airports are beyond full, and then buy some more for good measure!FLHerne wrote:I would love to lose aircraft - there's no scope at all for creative network design, you just buy planes until the airports are full, then build more airports, then repeat.GarryG wrote:Maybe for the interesting and curiosity have a vote .. IF one was to go which one should it be?
Re: OpenTTD 1.7.1-RC1
No matter how well we try to convince people that our favourite transport is the best .. we will never really win that argument.Pilot wrote:If you're like me, you buy planes until the airports are beyond full, and then buy some more for good measure!
We all got our favourites in the games and that a good enough reason all transports should stay in game.
I love the trains ever since I was a wee fella and also because I worked for them .. where ever possible I like to transfer cargo to/from the trains
I find road vehicle and Trams are great over short distance and providing a service with in the town/city.
Planes great to for connecting large cities over a long distance and use them for Passenger, Mail and Goods.
And we can't do without ships while we have Industries in the middle of the water such as Oil Rigs, Fish Farms, and Dredging. Plus there is the shore based Industries such as Bulk Terminals. They great to connect islands especially before planes become available. Does anyone know in real where planes used to carry Coal, Grain and other raw materials? (Maybe someone could add Pigeons to the game before planes invented to carry mail )
Good thing if players have a transport they don't like .. there is no rule saying they have to use them.
EDIT: Friend just mentioned to me while not add 2 more transports .. Did you watched the old TV series Flintstone? Maybe could add the types transport they used? And another idea mentioned to me just now .. could introduce Camel TRains, Mules, and slaves to carry cargos before road and trains was invented.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: OpenTTD 1.7.1-RC1
Theoretically you could use a cargo plane to transport up to its maximum capacity of any cargo, though I imagine that it would be expensive and impractical to ship things like coal, ores, chemicals, oil, etc.GarryG wrote:No matter how well we try to convince people that our favourite transport is the best .. we will never really win that argument.Pilot wrote:If you're like me, you buy planes until the airports are beyond full, and then buy some more for good measure!
We all got our favourites in the games and that a good enough reason all transports should stay in game.
I love the trains ever since I was a wee fella and also because I worked for them .. where ever possible I like to transfer cargo to/from the trains
I find road vehicle and Trams are great over short distance and providing a service with in the town/city.
Planes great to for connecting large cities over a long distance and use them for Passenger, Mail and Goods.
And we can't do without ships while we have Industries in the middle of the water such as Oil Rigs, Fish Farms, and Dredging. Plus there is the shore based Industries such as Bulk Terminals. They great to connect islands especially before planes become available. Does anyone know in real where planes used to carry Coal, Grain and other raw materials? (Maybe someone could add Pigeons to the game before planes invented to carry mail )
Good thing if players have a transport they don't like .. there is no rule saying they have to use them.
EDIT: Friend just mentioned to me while not add 2 more transports .. Did you watched the old TV series Flintstone? Maybe could add the types transport they used? And another idea mentioned to me just now .. could introduce Camel TRains, Mules, and slaves to carry cargos before road and trains was invented.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: OpenTTD 1.7.1-RC1
It's not more expensive when planes are the only infrastructure you have.
See: Ice Pilots NWT.
See: Ice Pilots NWT.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- SilverSurferZzZ
- Route Supervisor
- Posts: 468
- Joined: 29 Oct 2013 23:31
Re: OpenTTD 1.7.1-RC1
For you and your friend, try Famous Cars. Since version 8 includes some Flintstone vehicles; The perfect transport for a future OTTD, when all types of vehicles are removedGarryG wrote:Friend just mentioned to me while not add 2 more transports .. Did you watched the old TV series Flintstone? Maybe could add the types transport they used?
No ships, no trains, no nothing... Only the Flintstone vehicles survived. It's logical, they're hard as stone
And, for the new transports...
I join to the teleport idea
NewGRFs__
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars
SilverSurferZzZ has left the building!
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars
SilverSurferZzZ has left the building!
Re: OpenTTD 1.7.1-RC1
I'll have to have a look .. when I play a game it been only to test what I been making over the past 12 months or so. Could add dinosaurs to the Flintstone sets to work in the Quarries and I seen episodes they used one of those flying dinosaurs as their aircraft.SilverSurferZzZ wrote:For you and your friend, try Famous Cars. Since version 8 includes some Flintstone vehicles; The perfect transport for a future OTTD, when all types of vehicles are removed
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Who is online
Users browsing this forum: No registered users and 18 guests