It is not uncommon that it makes unprofitable air transport routes. Especially with non-passenger cargo.Kogut wrote:Is it also happening with disabled infrastructure costs?Zuu wrote:the AI often perform better without aircraft enabled
CluelessPlus
Moderator: OpenTTD Developers
Re: CluelessPlus
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: CluelessPlus
Update - Version 36
Sorry, I forgot to make all proper changes when updating from API 1.1 to API 1.2. This has now been fixed.
Sorry, I forgot to make all proper changes when updating from API 1.1 to API 1.2. This has now been fixed.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: CluelessPlus
AIAI restricts planes to games without infrastructure costs and carries only passengers, on maps without hills everywhere it is almost better than ctr-alt-c cheat menu.Zuu wrote:It is not uncommon that it makes unprofitable air transport routes. Especially with non-passenger cargo.Kogut wrote:Is it also happening with disabled infrastructure costs?Zuu wrote:the AI often perform better without aircraft enabled
Crash report:
- Attachments
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- CP.sav
- (117.58 KiB) Downloaded 205 times
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- Bez tytułu.png (73 KiB) Viewed 1028 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: CluelessPlus
Version 37
Fixed bug reported by Kogut
Fixed bug reported by Kogut
Kogut wrote: Crash report:
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: CluelessPlus
Version 38
I have updated CluelessPlus mostly with fixes. Most of the fixes are in SuperLib 40, but some changes were needed in the AI too, for example to make it not call a valuator from a valuator and get killed by OpenTTD 1.7 for taking too long.
I have updated CluelessPlus mostly with fixes. Most of the fixes are in SuperLib 40, but some changes were needed in the AI too, for example to make it not call a valuator from a valuator and get killed by OpenTTD 1.7 for taking too long.
- Update to SuperLib 40 (from 35)
- Pathfinder timeout fixed (by SuperLib) and has further been tweaked to use a lower timeout to start with and then increase it as the AI become more desperate.
- When you start a game without any vehicles for town cargo, and then progress to a date when that exist, the AI was still not doing anything. Fix in SuperLib 40.
- Does not get killed by OpenTTD 1.7 for taking too long in a valuator while building the HQ.
- Attachments
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- CluelessPlus-v38.tar
- (250 KiB) Downloaded 252 times
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
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