
But the "photographic" graphics aren't quite my taste either way. Or, well, don't fit with the GRFs, in my eyes. They otherwise look great ^^;
Moderator: Graphics Moderators
Yeap, it's your sprite layout that defines the bounding box. zextent of 0 is going to cause you problems. I was always reccomended to set the X/Y/Z extents as close to the actual size of the sprite as possible and then fiddle with it to optimise performance afterwards.GarryG wrote:Thinking by setting the zextent to 0 might have worked. But unfortunately it didn't.Code: Select all
building { sprite: spriteset_telephone_wires(0); hide_sprite: nearby_tile_height(0, 0) >= snowline_height; xoffset: 0; //from NE edge yoffset: 0; //from NW edge zoffset: 0; xextent: 16; yextent: 32; zextent: 0; } building { sprite: spriteset_telephone_wires_SNOW(0); hide_sprite: nearby_tile_height(0, 0) < snowline_height; xoffset: 0; //from NE edge yoffset: 0; //from NW edge zoffset: 0; xextent: 16; yextent: 32; zextent: 0; } }
Yeap. Exceeding your tile boundaries will confuse the hell out of the sprite-sorter, getting your z-extent right can help to mitigate problems but if the sprite is larger than the tile then you'll always be struggling.GarryG wrote:I think the problem is that the pole is part of the overlap section and that what it doing overlapping what ever is on that tile.
That's a good comment .. never thought of it that way .. I can remove most of them .. cheers pal.Pyoro wrote:Do those gravel roads actually make sense? I mean, you have that gravel-like/paved-liked ground there anyway, why would anyone build a different-color gravel road on top of that? ^^;
I think I could put level crossing posts to mark where vehicles can cross railway lines in the railway yards. This way they be easier to see where they are.Pyoro wrote:Or mark them with some yellow/white lines or posts or something.
The reason some places used the blue metal dust (crushed ballast) was because it packs down better then normal gravel so when it rains it doesn't get washed away and have pot holes and water channels forming.I never really thought what type of ground those original IRS ground tiles represent precisely
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