FIRS Industry Replacement Set - releases

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Scanz
Engineer
Engineer
Posts: 16
Joined: 07 Apr 2016 07:25

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Scanz »

3iff wrote:That's because the truck is configured to load farm supplies...

You have to refit it.
theres is no PURE iron track. in Firs all trucks have different names from their supplies
example Oil truck delivery Chemicals , Cattle - cLay , etc
Image
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Alberth »

That are the default trucks, isn't it?

You need newgrfs with trucks / trains / ships and/or aircraft to transport the new cargoes. The FIRS readme does a number of suggestions that you can try.
If you like the default set, you can try the ogfx+ newgrfs.

Download them from the in-game content system, activate them together with FIRS, and start a new game.
Being a retired OpenTTD developer does not mean I know what I am doing.
Shadowclaimer
Engineer
Engineer
Posts: 30
Joined: 17 Mar 2008 04:25

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Shadowclaimer »

andythenorth wrote:Alternative economy proposals are often interesting to see. Constraints you'd need to meet for Arctic Basic:
  • no more than 20 cargos
  • no more than 21 industries, preferably no more than 20
  • avoid substantially overlapping the cargos and industries in Temperate Basic or Tropic Basic, challenges for this include:
    • Passengers, Mail, Food, Goods, Chemicals, Engineering Supplies and Farm Supplies are hard to avoid, that leaves 13 cargos
    • At least one source of Food is needed, and at least one town sink industry for Food and Goods
    • Secondary industries that combine cargo tend to need all their input cargos, or plausible substitutes for them
  • must include Wood and Paper as classic Arctic cargos
  • new cargos and industries can be proposed


http://bundles.openttdcoop.org/firs/rel ... omies.html
I've got an idea for an economy type. There was a series of scenarios I used to play on Railroad Tycoon I think it was that had you moving military supplies and it was a lot of fun. So here's my take on that.

===

20 Goods (*New)

Bauxite
Chemicals
Coal
Engineering Supplies
Farm Supplies
Food
Fruit
Goods
Iron
Mail
Manufacturing Supplies
Metal
Oil
Passengers
Petroleum Fuels
Sulfur*
Vehicle Parts
Vehicles
Weapons*
Wood

==

19 Industries (*New)

Aluminum Plant
Arsenal*
Bauxite Mine*
Canning Factory*
Coal Mine
Fertiliser Plant
Forest
Fruit Plantation
Iron Ore Mine
Metal Workshop
Military Base*
Oil Refinery
Oil Wells
Plastics Plant
Scrap Yard
Steel Mill
Sulfur Pit*
Supply Yard
Vehicle Factory

===

New Industries

Arsenal
Combines Metal, Wood, and Sulfur into Weapons. Provides accelerated output if two/three of them are supplied.

Bauxite Mine
Produces Bauxite. Consumes Engineering Supplies to boost output.

Canning Factory
Produces Food. Consumes Fruit and Metal. Consumes Manufacturing Supplies to boost output.

Military Base
Produces Mail and Passengers. Consumes Passengers, Mail, Weapons, Food, Goods.

Sulfur Pit
Produces Bauxite. Consumes Engineering Supplies to boost output.

===

The actually economy uses a mix of Temperate, Arctic, and some Hot economy buildings to round things out. I originally had a lot more "custom" goods and such but had to massively shrink down the count of goods and industries and found ways to implement ones you've already made to reduce the counts.

I could dump the Aluminum Plant and Bauxite Mine or the Iron Ore Mine/Coal Mine to free some stuff up since having two separate lines for Metal isn't entirely necessary (there's three metal import sources). There was formerly a "Barracks" that you brought Passengers and Mail to and it generated Recruits which were then brought to the Military Base that could take that slot if that were done.

Here's the current chart:

Image

Bold are new industries or goods.
Scanz
Engineer
Engineer
Posts: 16
Joined: 07 Apr 2016 07:25

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Scanz »

Alberth wrote:That are the default trucks, isn't it?

You need newgrfs with trucks / trains / ships and/or aircraft to transport the new cargoes. The FIRS readme does a number of suggestions that you can try.
If you like the default set, you can try the ogfx+ newgrfs.

Download them from the in-game content system, activate them together with FIRS, and start a new game.
its default tracks\trains etc. Read discription, they are can deliviry Firs stuff. but trouble with ore >.<

well, i think its a complite addon, not only factories. now i need found somethink which can work with firs
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by kamnet »

Scanz wrote:
Alberth wrote:That are the default trucks, isn't it?

You need newgrfs with trucks / trains / ships and/or aircraft to transport the new cargoes. The FIRS readme does a number of suggestions that you can try.
If you like the default set, you can try the ogfx+ newgrfs.

Download them from the in-game content system, activate them together with FIRS, and start a new game.
its default tracks\trains etc. Read discription, they are can deliviry Firs stuff. but trouble with ore >.<

well, i think its a complite addon, not only factories. now i need found somethink which can work with firs
Get either Opengfx+ road vehicles if you want to upgrade the default vehicles to use FIRS cargoes, or get Road Hogs from the same author as FIRS. Most other NewGRF sets support FIRS cargoes also.
Ogre
Engineer
Engineer
Posts: 126
Joined: 04 May 2010 17:59
Location: Germany

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Ogre »

Shadowclaimer wrote:...
I am pretty sure your request for weapons won't get any support here. Besides, industries can not accept more than three cargoes normally. Finally, aside from sulphur and weapons, your economy is more or less existent in FIRS. Fire up a complex economy game and move manufacturing supplies instead of metal to the food processing industries... et voilà. :D
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by andythenorth »

Shadowclaimer wrote:I've got an idea for an economy type. There was a series of scenarios I used to play on Railroad Tycoon I think it was that had you moving military supplies and it was a lot of fun.
I used to play the same scenarios in Railroad Tycoon too. :D However one of the explicit goals for OpenTTD is 'no war theme', so I won't be adding this one to FIRS. Thanks for the suggestion though. ;)
Shadowclaimer
Engineer
Engineer
Posts: 30
Joined: 17 Mar 2008 04:25

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Shadowclaimer »

andythenorth wrote:
Shadowclaimer wrote:I've got an idea for an economy type. There was a series of scenarios I used to play on Railroad Tycoon I think it was that had you moving military supplies and it was a lot of fun.
I used to play the same scenarios in Railroad Tycoon too. :D However one of the explicit goals for OpenTTD is 'no war theme', so I won't be adding this one to FIRS. Thanks for the suggestion though. ;)
Bah I didn't know that, that's kinda upsetting.

Oh well, thanks for hearing it out =)
Scanz
Engineer
Engineer
Posts: 16
Joined: 07 Apr 2016 07:25

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Scanz »

kamnet wrote:
Scanz wrote:
Alberth wrote:That are the default trucks, isn't it?

You need newgrfs with trucks / trains / ships and/or aircraft to transport the new cargoes. The FIRS readme does a number of suggestions that you can try.
If you like the default set, you can try the ogfx+ newgrfs.

Download them from the in-game content system, activate them together with FIRS, and start a new game.
its default tracks\trains etc. Read discription, they are can deliviry Firs stuff. but trouble with ore >.<

well, i think its a complite addon, not only factories. now i need found somethink which can work with firs
Get either Opengfx+ road vehicles if you want to upgrade the default vehicles to use FIRS cargoes, or get Road Hogs from the same author as FIRS. Most other NewGRF sets support FIRS cargoes also.
Thank you very much!

Update : cant load with hog too :( i have no idia whyy. can you test it ?
Image

same with opengfx+
Image

Oh.. im found my mistake - discover refit function . lol
Last edited by Scanz on 08 Apr 2016 20:01, edited 3 times in total.
User avatar
alluke
Transport Coordinator
Transport Coordinator
Posts: 335
Joined: 27 Dec 2010 16:26
Location: Finland

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by alluke »

I have a problem when trying to load this grf into existing game: Some industries have built-in coal mine graphics. This has never happened with any other industry set. If I start new game, it works properly. I'm using OTTD 1.6.0. :?
Image
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Alberth »

alluke wrote:I have a problem when trying to load this grf into existing game: Some industries have built-in coal mine graphics. This has never happened with any other industry set. If I start new game, it works properly. I'm using OTTD 1.6.0. :?
Congratulations, you have proven you cannot read twice in one post.

First, the red window that you got when changing the newgrf in an existing game says that stuff may break in any way, and that you should not complain about it.

Second, the FIRS 2.0.0 announcement explicitly states it is not savegame compatible with FIRS 1.
Being a retired OpenTTD developer does not mean I know what I am doing.
User avatar
alluke
Transport Coordinator
Transport Coordinator
Posts: 335
Joined: 27 Dec 2010 16:26
Location: Finland

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by alluke »

Alberth wrote:
alluke wrote:I have a problem when trying to load this grf into existing game: Some industries have built-in coal mine graphics. This has never happened with any other industry set. If I start new game, it works properly. I'm using OTTD 1.6.0. :?
Congratulations, you have proven you cannot read twice in one post.

First, the red window that you got when changing the newgrf in an existing game says that stuff may break in any way, and that you should not complain about it.

Second, the FIRS 2.0.0 announcement explicitly states it is not savegame compatible with FIRS 1.
I am aware of that, and I wasn't trying to replace the old industries. Instead of that I have always deleted the old industry grf, bombed the old ones and founded new from the list, completely rebuilding the entire industry chains. So far this has worked fine with OGFX+ Industries, PBS, ECS, and FIRS 1.
Image
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Timeflyer »

Shadowclaimer wrote:
Military Base
.
I think this could better be build with NewObjects or as an greaterHouse (2x2) in a Houseset.
I would prefer building them up as NewObjects.
User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 326
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by te_lanus »

is this a bug?
Attachments
Unnamed, 1st Jan 1950.png
(224.68 KiB) Not downloaded yet
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by kamnet »

alluke wrote:I am aware of that, and I wasn't trying to replace the old industries. Instead of that I have always deleted the old industry grf, bombed the old ones and founded new from the list, completely rebuilding the entire industry chains. So far this has worked fine with OGFX+ Industries, PBS, ECS, and FIRS 1.
I will guarantee you that if you change or update industry sets in the middle of an active/saved game, you broke something. It may not be immediately apparent, but it is as good as corrupt.

I should know. I've done it before. It happened to a game that I ran continually for three years. Very, very sadly broken. :(
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by kamnet »

te_lanus wrote:is this a bug?
I've seen that before, I'm trying to remember what causes it. So, I'll ask. :)

1. Did you update from FIRS 1.4.4 in a saved/running game?
2. What other NewGRFs are you using?
User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 326
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by te_lanus »

kamnet wrote:
te_lanus wrote:is this a bug?
I've seen that before, I'm trying to remember what causes it. So, I'll ask. :)

1. Did you update from FIRS 1.4.4 in a saved/running game?
2. What other NewGRFs are you using?
1) Nope it's a fresh game. Did that once and it was a total nightmare.
2)Not close to my pc atm, so I'll try to remember. 2cc trains in nml, road hog, dutch trains & trams, WAS, fish 2, heqs and a few other I can't remember. Most is nightlies.
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4766
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Alberth »

Being a retired OpenTTD developer does not mean I know what I am doing.
User avatar
Sylf
President
President
Posts: 957
Joined: 23 Nov 2010 21:25
Location: ::1

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by Sylf »

te_lanus wrote:2)Not close to my pc atm, so I'll try to remember. 2cc trains in nml, road hog, dutch trains & trams, WAS, fish 2, heqs and a few other I can't remember. Most is nightlies.
It's probably the easiest if you post either the save file itself, even if most of us don't have the exact copy of those nightly grfs.
User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 326
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: FIRS Industry Set - 2.0.0 released 1st April 2016

Post by te_lanus »

Sylf wrote:
te_lanus wrote:2)Not close to my pc atm, so I'll try to remember. 2cc trains in nml, road hog, dutch trains & trams, WAS, fish 2, heqs and a few other I can't remember. Most is nightlies.
It's probably the easiest if you post either the save file itself, even if most of us don't have the exact copy of those nightly grfs.
Save attached :D used 1.6.0 Stable (Linux Build)
Attachments
Unnamed, 15th Jan 1950.sav
(658.97 KiB) Downloaded 161 times
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 9 guests