[32bpp/EZ]BRIX!!!
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- V453000 :)
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[32bpp/EZ]BRIX!!!
Heyooo,
it has been a long while since I actually released something, and there is one candidate coming to life lately.
BRIX is a project aiming to replace all game sprites, much like my earlier project RAWR. But this time I am trying to make the ground look super simple, where the niceness/randomness is provided by rough/rocky tiles (work in progress there), and mainly - trees. By making trees a lot smaller than in any other base set so far, it makes them much less disturbing so players might not tend to use X as much.
Other than that, the idea is to make everything mostly monochrome, with some saturated bits.
What do you say?
it has been a long while since I actually released something, and there is one candidate coming to life lately.
BRIX is a project aiming to replace all game sprites, much like my earlier project RAWR. But this time I am trying to make the ground look super simple, where the niceness/randomness is provided by rough/rocky tiles (work in progress there), and mainly - trees. By making trees a lot smaller than in any other base set so far, it makes them much less disturbing so players might not tend to use X as much.
Other than that, the idea is to make everything mostly monochrome, with some saturated bits.
What do you say?
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Last edited by V453000 :) on 01 Feb 2016 08:15, edited 1 time in total.
Re: [32bpp]BRIX!!!
It's a bit pale, except for the lumberjacks...
It does look gorgeous though.

It does look gorgeous though.
Re: [32bpp]BRIX!!!
I think it looks very nice. I like the touch of a slightly dark background and lighten up details like the tunnel lights.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- V453000 :)
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Re: [32bpp]BRIX!!!
Game-critical parts like vehicles, industries and buildings will be colourful
That is the concept, to make the game nice, but easy to orientate in.
A lot of color corrections needs to be done at this stage, but yeah just showing what is coming soon (tm)

A lot of color corrections needs to be done at this stage, but yeah just showing what is coming soon (tm)

- lukasz1985
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Re: [32bpp]BRIX!!!
I dont like it. It makes me feel like the land was covered with some kind of vulcanic powder. Pretty much looks like everything is dead.
Last edited by lukasz1985 on 24 Jul 2015 17:02, edited 1 time in total.
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Re: [32bpp]BRIX!!!
I think the ground looks a bit too simple, but maybe that is just because it is some early work?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [32bpp]BRIX!!!
Are you making this as a base graphics set?
The concept reminds me of the comic pak set in simutrans.
The concept reminds me of the comic pak set in simutrans.
- V453000 :)
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Re: [32bpp]BRIX!!!
It is obvious not everybody can like itlukasz1985 wrote:I dont like it. It makes me feel like the land was covered with some kind of vulcanic powder. Pretty much looks like everything is dead.

It does, on purpose. I might add at least some form of deformation eventually, not sure about that yet. I kind of like it being simple but anything can happen.Transportman wrote:I think the ground looks a bit too simple, but maybe that is just because it is some early work?
Maybe eventually it could be turned into a base set, I will not do anything else than use replace and replacenew blocks, so it will be possible at any point. For now it will just be a NewGRF for as long as necessaryBrumi wrote:Are you making this as a base graphics set?
The concept reminds me of the comic pak set in simutrans.

Thank you all for your feedback, I greatly appreciate it!
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Re: [32bpp]BRIX!!!
I do like it, but I also think a little bit of roughness makes it a bit clearer, I have some trouble seeing the heights and hills nicely, even when the screenshot is zoomed in. So maybe you can make some changes there.V453000 :) wrote:It does, on purpose. I might add at least some form of deformation eventually, not sure about that yet. I kind of like it being simple but anything can happen.Transportman wrote:I think the ground looks a bit too simple, but maybe that is just because it is some early work?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- V453000 :)
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Re: [32bpp]BRIX!!!
so. how do you plan to distinguish snow/desert/grass?
Re: [32bpp]BRIX!!!
BRIX made me expect Lego! Curious to see how this works out.
Re: [32bpp]BRIX!!!
Ooh, its like the basis for an original Tron landscape! 

Re: [32bpp]BRIX!!!
he could develop mars gfx too 

Re: [32bpp]BRIX!!!
that sounds like a terrible idea.
- V453000 :)
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Re: [32bpp]BRIX!!!
It is a great idea, especially if you consider that "he" could be substituted with anybody else including ie Phreeze
Re: [32bpp]BRIX!!!
except that i have NO drawing skills (or even a program to do such 3d gfx)
And I'm not into building coding, I first must master train programming 


Re: [32bpp]BRIX!!!
well i didn't REALLY think that you would agree with meV453000 :) wrote:It is a great idea

Re: [32bpp]BRIX!!!
Very interesting look. Reminds me of an older thread, Concept Theme "Metro" - for the hardcore transport managers by Alltaken in 2012. Sadly, nothing came out of it. I pushed an idea there, I'd like to recycle now.
I like your graphics, because they have a distinct and consistent look and feel: Cute, silly and dare I say sluggish. This set, for now, seems to aim for abstraction and detachment.
Here is how I envision it to be:
I hope I could give you some inspiration. I'm excited to see what you will make.
I like your graphics, because they have a distinct and consistent look and feel: Cute, silly and dare I say sluggish. This set, for now, seems to aim for abstraction and detachment.
Here is how I envision it to be:
- abstract world
- retro symbolism
- infographic style
- color for emphasis
I hope I could give you some inspiration. I'm excited to see what you will make.
\°| Greetz, TossIB |°/
- V453000 :)
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Re: [32bpp]BRIX!!!
I would like to let you humans know that I am continuing work on this project now.
To better see what is necessary to be done to have a nicely working set of graphics, I even made a trello board for myself.
If you would like to monitor my progress, you are welcome to do so. No pictures though; I might post a picture update here once in a while.
https://trello.com/b/weoRI73h/openttd-brix
Let's hope this time I can bring this project to a first release of 0.0.1 which I would like to include:
* fully working terrain sprites, including rough/rocks/water/shores/snow/desert/city tiles
* all farm stage terrain sprites
* final-state roads in 3 types - normal, city, snow
* final-state of rail/monorail/maglev tracks
* rail/monorail/maglev/road bridges and tunnels
* trees for temperate/arctic/tropic climate
Maybe also (probably left for 0.0.2):
* terrain foundations
* beacon/radio transmitter
* rail/monorail/maglev/road depots and stations
* train signals and catenary
To better see what is necessary to be done to have a nicely working set of graphics, I even made a trello board for myself.
If you would like to monitor my progress, you are welcome to do so. No pictures though; I might post a picture update here once in a while.
https://trello.com/b/weoRI73h/openttd-brix
Let's hope this time I can bring this project to a first release of 0.0.1 which I would like to include:
* fully working terrain sprites, including rough/rocks/water/shores/snow/desert/city tiles
* all farm stage terrain sprites
* final-state roads in 3 types - normal, city, snow
* final-state of rail/monorail/maglev tracks
* rail/monorail/maglev/road bridges and tunnels
* trees for temperate/arctic/tropic climate
Maybe also (probably left for 0.0.2):
* terrain foundations
* beacon/radio transmitter
* rail/monorail/maglev/road depots and stations
* train signals and catenary
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