leifbk wrote:I think you're misunderstanding me. In RL, time in transit (ie. speed of the transport medium) is inessential for most cargoes. What counts is that the cargo is delivered on schedule. That's why shipping around the world makes economical sense, while the Trans-Siberian railway (mostly) doesn't. In the TT world it's the other way around.
I am not disagreeing at all. But in the context of what OTTD currently does and what it
could do, including
distance travelled unnecessarily complicates things and obfuscates the role of the player which is, arguably, to connect producers and consumers. The path of least resistance (the cheapest route) for resources is for them to go to nearby factories (or whatever).
There is no schedule for cargo to be delivered by in OTTD. The game suggests that this is what it models, but FIRS more accurately satisfies that. Removing distance has no direct effect on FIRS' model, it merely removes the unnecessary complexity.
WRT shipping vs. the Trans-Siberian: one makes more sense over another for a variety of good reasons and timely delivery and responsive supply would be an obvious factor. In TT it is the opposite because of the drawbacks to including distance in the reward scheme. The excellent example given previously that showed how a coal mine could "earn" 10,000 per tonne versus 60 or 500 and so on which demonstrates the inherent imbalance.
If the coal mine has a limited supply of coal and the market rate for that is fairly fixed,
those constraints define the conditions around which an efficient system can be built[/b].
Should I use trucks or trains? I'll start with one and see how it pays off. Hmm... too far to be profitable. Maybe if I take it to the mainline a train and drop it off nearer.
And so on.
The 10,000$/tonne coal mine contradicts basic economics and that's why something is wrong.