Im having the same problem as you are. the script doesnt want to run properly. and the GUI didnt changeOpenAutisTTD wrote:Hello there, I'm trying with a fresh install of 1.3.2, then check online content, download the game script, select it, start a new game.
Doesn't work.
Tried even with 1.3.1, same result.
I started OpenTTD in debug mode, configured the script to be verbose, but I can not see any relevant output.
Anyway the script is loaded, but I don't see any UI difference and my cities are stuck.
Am I doing something wrong?
Thanks.
[GS] Balanced City Growth: Version 3 Updated
Moderator: OpenTTD Developers
- zgrillo2004
- Engineer
- Posts: 34
- Joined: 19 Aug 2013 02:39
Re: [GS] Balanced City Growth: Version 3 Updated
Re: [GS] Balanced City Growth: Version 3 Updated
Is this normal if town grows even if I don't supply them with food?
I'm supplying the town with passengers and mail but I see that it needs foods and even if I don't produce/supply any) town still grow.
Thank you!
I'm supplying the town with passengers and mail but I see that it needs foods and even if I don't produce/supply any) town still grow.
Thank you!
Re: [GS] Balanced City Growth: Version 3 Updated
I am having problems with the req. cargos in the town window.
I'm playing with r26156 and the latest script version i could get from within the game.
I'm playing with r26156 and the latest script version i could get from within the game.
- Attachments
-
- Chemnitz Transport, 16. Mai 1918.png
- (255.62 KiB) Downloaded 13 times
-
- Chemnitz Transport, 16. Mai 1918.sav
- (327.18 KiB) Downloaded 357 times
Re: [GS] Balanced City Growth: Version 3 Updated
Hello,
My cities are growing like crazy even if only passenger/mail goal is met. Now it's 22K already.
My cities are growing like crazy even if only passenger/mail goal is met. Now it's 22K already.
- Attachments
-
- ttd-growth.jpeg (361.43 KiB) Viewed 1314 times
Re: [GS] Balanced City Growth: Version 3 Updated
Very good idea, something like this should be implemented in openttd code - creation of scripts like this show, that plain passenger pumping is boring for many players.
However I would suggest to remove FIRS milk from city demand list, milk is a raw product, accepted only by rare diary processing plant.
Fruits can be inserted instead of:
I also changed demand list order a little.
Now it is PASS, MAIL, FOOD, GOOD, PETR, BEER, FRUT, BDMT, MNSP, ENSP, COAL, RCYC.
Also mail demand should not start from zero, it would suppress growth of very small towns.
However I would suggest to remove FIRS milk from city demand list, milk is a raw product, accepted only by rare diary processing plant.
Fruits can be inserted instead of:
Code: Select all
CargoList <- [0,2,11,5,25,29,13,28,18,24,1,31]; //FIRS
Now it is PASS, MAIL, FOOD, GOOD, PETR, BEER, FRUT, BDMT, MNSP, ENSP, COAL, RCYC.
Also mail demand should not start from zero, it would suppress growth of very small towns.
Code: Select all
::CargoMinPopDemand <- [0,500,1000,2000,3500,5500,8000,11000,15000,20000,25000,30000];
Re: [GS] Balanced City Growth: Version 3 Updated
Love this mod, but I've found some bugs that may be mentioned above:
- If you create a new city, it won't grow until you reload.
- Most of my cities behave nicely, and won't grow when pumped with passengers, however I've noticed saving/reloading without quitting (maybe quitting also) seems to allow my cities to go past 5k with only passenger pumping... I have a city now at 14k and it wasn't suppose to be this big quite yet...
Is this thread no longer being looked at? if so, I may take a look at the script.
- If you create a new city, it won't grow until you reload.
- Most of my cities behave nicely, and won't grow when pumped with passengers, however I've noticed saving/reloading without quitting (maybe quitting also) seems to allow my cities to go past 5k with only passenger pumping... I have a city now at 14k and it wasn't suppose to be this big quite yet...
Is this thread no longer being looked at? if so, I may take a look at the script.
Re: [GS] Balanced City Growth: Version 3 Updated
Hi all,
Does anyone else experience the problem of not seeing the required cargo etc. for cities to grow, in the city screen?
It may well be me, but I don't see what I'm doing wrong...
Thanks for any clarification!
Edit: Issue is clear to me and thus resolved!
The solution: I didn't have any passengers transported yet. That has to be done first, before it calculates any new cargo requirements.
Does anyone else experience the problem of not seeing the required cargo etc. for cities to grow, in the city screen?
It may well be me, but I don't see what I'm doing wrong...
Thanks for any clarification!
Edit: Issue is clear to me and thus resolved!
The solution: I didn't have any passengers transported yet. That has to be done first, before it calculates any new cargo requirements.
Re: [GS] Balanced City Growth: Version 3 Updated
Is there a way to start this script in an existing save?
Re: [GS] Balanced City Growth: Version 3 Updated
Even with the town fully supplied with stuff, for some reason it just absolutely refuses to grow. This is very annoying as i cannot disable the script now!
Re: [GS] Balanced City Growth: Version 3 Updated
how do I select the industry that I want the towns to grow on, sorry, new to the game 

Re: [GS] Balanced City Growth: Version 3 Updated
Are you having problem figuring out how to grow cities using this game script? Or just a question about growing cities in general? "Balanced City Growth" is a game script that modifies conditions how and when cities grow in the game.hazzo121 wrote:how do I select the industry that I want the towns to grow on, sorry, new to the game
Who is online
Users browsing this forum: Bing [Bot] and 12 guests