Hi, hope you can help me with the following problem:
I want to release trains to 6 parallel mainlines in set's of 6 trains. So if there is one train waiting for each line, they should be released. I spend the complete last night building this myself but somehow I can't solve the logic. I can detect that all 6 lines are blocked by a waiting train, but I can't solve the final signal setup that will send this message to all 6 lines to be released at once.
I don't use the progsign patch. Hope someone can give me a idea of the solution.
Logic Trains: How to build sync train releaser
Moderator: OpenTTD Developers
-
- Engineer
- Posts: 8
- Joined: 15 May 2011 20:19
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: Logic Trains: How to build sync train releaser
I think what you are searching for is a simplier form of http://blog.openttdcoop.org/files/blog/ ... essor1.png found at http://blog.openttdcoop.org/2013/08/06/ ... game-2013/
There is also an older one http://wiki.openttdcoop.org/File:Psg131_Compressor.png
found at http://wiki.openttdcoop.org/Junctionary ... _and_Other
from game http://wiki.openttdcoop.org/PublicServe ... gameid_131
The first one I posted is more complicated due to being attached to a global timer as you can see in the savegame/read in the article. But it works absolutely perfectly. Note that changing to different trains will also have influence on timing so you will have to adjust at least the green timer loop which makes Sure, that all trains stop before accelerating again. Though if you split your trains into X lines so they never meet, they wont need such timing at all!
The second one is a bit simpler, does not force trains to stop always, but the top right gate is a tiny bit weird as it does not do anything (I think at least).
Combine those and you will get what you want, hopefully
There is also an older one http://wiki.openttdcoop.org/File:Psg131_Compressor.png
found at http://wiki.openttdcoop.org/Junctionary ... _and_Other
from game http://wiki.openttdcoop.org/PublicServe ... gameid_131
The first one I posted is more complicated due to being attached to a global timer as you can see in the savegame/read in the article. But it works absolutely perfectly. Note that changing to different trains will also have influence on timing so you will have to adjust at least the green timer loop which makes Sure, that all trains stop before accelerating again. Though if you split your trains into X lines so they never meet, they wont need such timing at all!
The second one is a bit simpler, does not force trains to stop always, but the top right gate is a tiny bit weird as it does not do anything (I think at least).
Combine those and you will get what you want, hopefully

-
- Engineer
- Posts: 8
- Joined: 15 May 2011 20:19
Re: Logic Trains: How to build sync train releaser
Thank you! This really helped, I have now finished it and will combine it with a compressor.
Who is online
Users browsing this forum: No registered users and 7 guests