First of all, thanks a lot for this patchpack. It delivers a similar gameplay to ChillCores one, but with the ability to play with some new graphics sets.
I did not yet encounter any bugs (but then I don't use automatic separation), but I have a gameplay question instead. As I like to build complex passenger networks mostly, I usually end up with a map full of oversized cities and no little villages. Now, sometimes I solve this by forbidding cities to build their own roads, but this is kind of cumbersome as I will then have to do it myself for the cities I do want to grow, and the solution is not very elegant as even the smallest hamlets will continue to grow along the roads that are present (resulting in hamlets with skyscrapers).
Anyway, this patchpack seems to offer a nice solution for this. City growth is only possible when you deliver goods, food and water. However, the rates for this are extremely high. I tried to deliver goods to the town visible in the screenshot, but the small city (1,800 inhabitants) consumed a load of 840 goods within two days (faster than the train unloaded), without any visible result (I guess I have to deliver all three to have results).
So, is this working as is intended? Moreover, how am I supposed to deliver food and water to towns in temperate climate? There are no tiles in the town that accept either food or water, so I'm kind of stuck here.
Basically, what looked like a perfect solution to my problem is not working for me, and I wonder about the reason: do I miss something in the settings (which are all set to minimum as is visible in the screenshot) or is this the intention of the game?
Thank you
