Hi everyone. Firstly i want to say a big thankyou to everyone working on openttd. Without this, my cd copy of ttd never would have worked on my current computer.
I have searched the forums and found a few little hints about this, but nothing really exact.
My idea is fairly simple (on paper, actually making it is another matter)
The thing i require most when i play ottd. Is the ability to build single houses for say 100k at a time. When i play ottd, i usually have low towns, low industries. but the maximum size map. This means very large parts of the map are often empty, and distances between towns are huge. But it always takes me like 100 years and lots of loan in order to found even a small village!
I think it would be awesome if you could build a house at a time, either founding an area first? which would create a town/city name. OR, when building a house it will ask you to name the region around it?
The region could be similar to the catchment area of stations, like a bus station. When building a house you would see an area around it, this would be useful for knowing whether it was in the catchment area of goods, or already existing stations.
I dont know if these new areas would develop themselves, or whether people would prefer they didn't, creating customizable layout towns.
Anyway, thats just my idea^.^ Thanks any and everybody who takes the time to read this. Any input on this, expansion of ideas, or even ideas on how feasible it is would be great!
Funding Houses
Moderator: OpenTTD Developers
Re: Funding Houses
Have you seen the Hotels in FIRS? Those aren't exactly what you're after, but it would be possible to make a grf to provide cheaper, house-like things as an industry type.
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: Funding Houses
Hmm, now that you think about it, it would be quite useful, as it could fill in nasty gaps in towns and places, and give your station more passengers if necessary
"O2 is for noobs, real people breath O3" ~ said sometime by Me
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
Re: Funding Houses
To paraphrase, your problem is "when I play on a huge map with few towns, I get a huge map with few towns". Perhaps a solution is not to play on a huge map with few towns? 

-
- Engineer
- Posts: 2
- Joined: 13 Feb 2013 14:59
Well^.^ Although playing on even a huge map, if you use full towns and full industries, you still get gaps, or the towns arent laid out in the exact pattern you want for a major transport hub (as in, having 2 bus stations, 2 lorry stations, 4 train an airport and a dock all joined together)PikkaBird wrote:To paraphrase, your problem is "when I play on a huge map with few towns, I get a huge map with few towns". Perhaps a solution is not to play on a huge map with few towns?
Which is why the game has a fund town option. My only thing with founding towns, is even small towns cost 32million (at the currrent time of my save game)
Being able to fund one house at a time around my stations would kick start villages to grow around my stations. But would also be a fairly cheap alternative to funding a whole town
Either that, or i know a few people have kicked around the idea of towns "developing" around stations naturally anyway, and the idea that if a town gets NO stations at all, it will eventually dwindle and die off. Meaning towns would effectively get "supply problems and cause imminent closure" Much like the Industries do.
Re: Funding Houses
towns cost so much because they provide almost unlimited growth. if you want individual houses/villages, you must code them as industries. you can then fund them at low prices, but they will not get a name and will not grow. (and you can't destroy them)
Who is online
Users browsing this forum: No registered users and 33 guests