IT makes a file called trackst.bak which can confuse people....I just think it's best to backup the dat file and just copy it back to the objdat folder....IMHO it's easier for those that want to be sure they actually have the original.LocoRoller wrote:Backing them up is not necessary. Until the .xml is dropped on Locotool, the original file remains unaltered, and once the file has been changed, it creates a backup automatically.lsbc wrote:First BACKUP trackst disused1 dat files then read this topic http://www.tt-forums.net/viewtopic.php?f=40&t=10314
once you have that read you need to edit as follows
<variable name="numcompat" size="1">8</variable> this is 1 more than the 7 mine showed .. Add 1 to the numver yours shows
then add this line to the xml file for trackst and any others.. notice the 7 it's merely adding 1 to whatever number you have
<useobject desc="compatible[7]" class="17">DISUSED1</useobject>
for the disused1 insert
<useobject desc="compatible[7]" class="17">TRACKST </useobject>
be sure to backup before you attempt and keep the backup somewhere safe
Disused Railways and stations
Moderator: Locomotion Moderators
Re: Disused Railways and stations
Re: Disused Railways and stations
I suppose so.
IIRC he has had limited success with track modifications thusfar.
Although I'm not completely sure.
IIRC he has had limited success with track modifications thusfar.
Although I'm not completely sure.
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Re: Disused Railways and stations
If you're talking about me, you are absolutely right.LocoRoller wrote:IIRC he has had limited success with track modifications thusfar.
Although I'm not completely sure.
Re: Disused Railways and stations
Best of luck, then!The Tram man wrote:If you're talking about me, you are absolutely right.
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Re: Disused Railways and stations
Sorry for the "late" reply. I tried it after i posted and i couldn't make it work. Could it be because i have too many track Compatibles?LocoRoller wrote:Best of luck, then!The Tram man wrote:If you're talking about me, you are absolutely right.
Also, it said that DISUSED1 was too long of a filename.
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Re: Disused Railways and stations
likey you had a space after the name?
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Re: Disused Railways and stations
Im pretty sure i didn't as i marked the name that was already there.
Re: Disused Railways and stations
I think you should check anyway. DISUSED1 is the right length on its own.
I've never hit the limit for compatible tracks, so you should be fine there. Just make sure that the lines are numbered correctly.
I've never hit the limit for compatible tracks, so you should be fine there. Just make sure that the lines are numbered correctly.
Re: Disused Railways and stations
You know what I had experienced before with adding stations to TRACKST? In a certain order the stations didn't show up in the game and in some they did. I could select them in the scenario editor but when starting a scenario they weren't available. So maybe changing to order may solve the problem, how weird it may seem to be.
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Re: Disused Railways and stations
LocoRoller wrote:I think you should check anyway. DISUSED1 is the right length on its own.
I've never hit the limit for compatible tracks, so you should be fine there. Just make sure that the lines are numbered correctly.
I'll give it another try in the next few days and let you know how it goes.IrmoTrainfan wrote:You know what I had experienced before with adding stations to TRACKST? In a certain order the stations didn't show up in the game and in some they did. I could select them in the scenario editor but when starting a scenario they weren't available. So maybe changing to order may solve the problem, how weird it may seem to be.
Re: Disused Railways and stations
Tram Man; it should work. The name is exactly 8 characters which is the limit of characters. Whenever you are editing the trackst. with compatibility, stations etc. the name must always be 8 characters long. Even if it only has say, 6 words in it you have to add 2 spaces for Locomotion to be able to accept it.
Example:
Note that ROADRGH is 7 characters and there is 1 space.
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Anyways, I've got the disused base finished up, and the "unweathered ties" trackmod (what it looks like right now). But I need to ask something before I continue any further. I want some feedback on the "rails" trackmod.
Should it be Unweathered? Or Weathered?

I could do both, but I really want to keep it down to, two trackmods for the sake of only being able pick 8 trackmods when creating a scenario. Or if people would rather just the weathered ties and the weathered rails I could pitch the unweathered ties.
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Also, I dont know if I am being daft, but is there a way to create a different style of tunnel? I wanted to make it specifically for this track type so it wouldn't interfere with the other tunnel. It doesn't bother Locomotion in any way, until I try to build the disused tunnel, then the game crashes. I'm getting the feeling that it can't be done because my search results for different tunnels come up empty... Just thought I'd ask.
Example:
Code: Select all
<useobject desc="compatible[5]" class="20">ROADRGH </useobject>
Note that ROADRGH is 7 characters and there is 1 space.
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Anyways, I've got the disused base finished up, and the "unweathered ties" trackmod (what it looks like right now). But I need to ask something before I continue any further. I want some feedback on the "rails" trackmod.
Should it be Unweathered? Or Weathered?
I could do both, but I really want to keep it down to, two trackmods for the sake of only being able pick 8 trackmods when creating a scenario. Or if people would rather just the weathered ties and the weathered rails I could pitch the unweathered ties.
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Also, I dont know if I am being daft, but is there a way to create a different style of tunnel? I wanted to make it specifically for this track type so it wouldn't interfere with the other tunnel. It doesn't bother Locomotion in any way, until I try to build the disused tunnel, then the game crashes. I'm getting the feeling that it can't be done because my search results for different tunnels come up empty... Just thought I'd ask.
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- What I had in mind for the disused tunnel
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Re: Disused Railways and stations
Hmm. I can't make it work, but i'll try it again. Is there any limit to how many mods one can add?
For the disused ties i'd prefer weathered rails.
As for the tunnel, i don't know if it's possible, but i'd love to see it in-game.
For the disused ties i'd prefer weathered rails.
As for the tunnel, i don't know if it's possible, but i'd love to see it in-game.
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Re: Disused Railways and stations
Hmmmm i like both really, sorry to say that...
Another thing is if you compat the normal and this together you can build over the disused but be careful if you do as you cannot build signals etc over the two...
Also would you be able to (with permission if obtainable) to mod the earth slopes as i use this more than the bridges?
Another thing is if you compat the normal and this together you can build over the disused but be careful if you do as you cannot build signals etc over the two...
Also would you be able to (with permission if obtainable) to mod the earth slopes as i use this more than the bridges?
Re: Disused Railways and stations
Both would be great as it gives the user the options. I don't do all the track mods that are available so the number issue is not a problem. If it comes down to you doing only one then weathered would be best since they are not being used.
Re: Disused Railways and stations
If you can't decide, couldn't you make all options available you have made and if people want or don't want certain options they can just turn it on or off.
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