
having ottd muti-thread is a verry nice idea.
but even so i would trade it for signals on bridges / in tunnels, diagonal bridges /tunnels.
programmable signals..
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That might work, if you stacked them on top of each other and the lower one was a couple of miles long...Eddi wrote:"my car doesn't go fast enough" - "simple: just use two cars and you can go twice as fast"... aye...
I knew of the existence of those threads. What I did not know, that you could not do it without "sacrificing Transport Tycoon economics and game logic". So the solution is finding a fast 1-core CPU.Rubidium wrote:So what this thread basically comes down to: I want lots of new features, and I want so many changes that it isn't OpenTTD anymore. There are countless threads why certain things, like true multithreading (i.e. using more than one core), can't be done without sacrificing Transport Tycoon economics and game logic. Thus "OpenTTD" and true multithreading are mutually exclusive.
My posts at http://www.tt-forums.net/viewtopic.php? ... 3#p1000293 and http://www.tt-forums.net/viewtopic.php?p=999891#p999891 should give you an idea of what things cause problems. Some problems can be solved by changing the game logic, e.g. removal of crashing road vehicles.2457 wrote:does anyone care to explain why multi threaded support for ottd is impossible ?
"an't be done without sacrificing Transport Tycoon economics and game logic"
this does not rely makes sense...
none of those are revelant. the same game could be built with mutithreading in mind.Rubidium wrote:My posts at http://www.tt-forums.net/viewtopic.php? ... 3#p1000293 and http://www.tt-forums.net/viewtopic.php?p=999891#p999891 should give you an idea of what things cause problems. Some problems can be solved by changing the game logic, e.g. removal of crashing road vehicles.2457 wrote:does anyone care to explain why multi threaded support for ottd is impossible ?
"an't be done without sacrificing Transport Tycoon economics and game logic"
this does not rely makes sense...
Looks like you're building level crossing traps through competitor's highway.Expresso wrote:Version 2.0 isn't complete without Clippy.
The rewriting will require dropping some of the key aspects of the Transport Tycoon game logic, thus the game is not a Transport Tycoon clone anymore, i.e. it's not OpenTTD anymore. It will be a different game, and if you start rewriting code with multithreading in mind, you effectively start a new game from scratch... again resulting in something that is not OpenTTD.2457 wrote:to clear up things...
original question -> ottd v2.0 will be fully multithreaded ?
proper answer -> if someone rewrites exsisting code with multithread in mind, then yes.
Oh do p*** off, the devs do a fantastic job of maintaining and adding new features to OTTD. They don't get paid, ergo don't be rude to them, and don't pretend that you know more about the game that they develop than they do.2457 wrote:none of those are revelant. the same game could be built with mutithreading in mind.
tipical example when a question is not understood but answered. (with an answer irrevelant).
but i figured it out my self. it would need a big re-write, not a loss of functionality.
to clear up things...
original question -> ottd v2.0 will be fully multithreaded ?
proper answer -> if someone rewrites exsisting code with multithread in mind, then yes.
would have saved a lot of time
If you find that sort of answer useful, I am happy to inform you that everything anyone has ever suggested will be included in OpenTTD if someone includes it in OpenTTD.2457 wrote:to clear up things...
original question -> ottd v2.0 will be fully multithreaded ?
proper answer -> if someone rewrites exsisting code with multithread in mind, then yes.
would have saved a lot of time
Got ya, TROLL.StopRightThere wrote:So if you won't listen to anything anyone says ever, and you won't listen to anyone who tries to explain to you that you're demanding of people their free time for your own entertainment, why are you here? It's one thing to say you'd like a certain feature and another to be a bit rude like you have.
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