
They will do a livery override - which will in turn cancel the wagon speed limit.
As for DMU/EMU - provide models/stats and find a coder. I am willing to waste some extra time on this set

Moderator: Graphics Moderators
Not so much blasphemous as tedious. Permissions and graphics must be secured from the authors of the other sets and then the code may have to be revised to fit the target set. Then there is also the consideration that the desired vehicles might not fit in with spirit of the target set. The authors will always give consideration when a good case is made for the suggestion and they will also give good reasons for their final decisions. So, in short, the answer is "No", its not blasphemous.fonso wrote:Or is porting vehicles from one set to another considered blasphemous here?
wallyweb wrote: Permissions and graphics must be secured from the authors of the other sets and then the code may have to be revised to fit the target set.
OK, I'll make a proposal: I would like to see the following MUs from the US set in the tropical set: The doodlebug (introduced 1920), the BUdd RDC (1943), the M-2 "Cosmopolitan" (1973) and the "Colorado"(2005). Visually, I think they'd fit the spirit quite well. Their stats have to be slightly adapted though - they're too strong and would make veritable replacements for the larger engines of their respective times. Especially the M-2's speed, the Budd's TE and the Colorado's TE and power should be reduced. Also the "powered wagons" used with several of them are too strong and should not be adapted. Another solution would be to introduce them later than in the US set so that they compete with later and more powerful engines of the tropical set. Finally the prices and running costs need some adaption.wallyweb wrote: Then there is also the consideration that the desired vehicles might not fit in with spirit of the target set. The authors will always give consideration when a good case is made for the suggestion and they will also give good reasons for their final decisions.
It's more along the lines of good manners.fonso wrote:Those people don't like attaching licenses to their graphics or even making them free as in speech, do they? It would simplify the task at hand a lot. But I see; I have to find the author(s) of the US set. On the other hand there is a small text saying "licensed under GNU licenses" in the in-game description of the US train set (version .87.1). I guess they mean the GPL or the LGPL, so there shouldn't be much of a problem if the tropic set's license is compatible with that.
It lists the vehicle-specific variables, and what values can be found in them. What's not to get?fonso wrote:I don't get this page though: http://wiki.ttdpatch.net/tiki-index.php ... n2Vehicles
Exactly the way it says. With the appropriate <min>s and <max>es.fonso wrote:How do I form "ranges" from these things, as detailed here: http://wiki.ttdpatch.net/tiki-index.php ... nalAction2?
Adjusted appropriately.fonso wrote:// 24 (pax1) if (var 40)&0xFF is in the range 01..01, default 2A (symm pax)
2788 * 14 02 00 2C 81 40 00 FF 01 24 00 01 01 2A 00
// cargo-id 2D: decide by position in consist, two decision ranges;
// 29 (engine back pax) if ((var 40)>>8)&0xFF is in the range 00..00, 25 (pax2) if ((var 40)>>8)&0xFF is in the range 01..01, default 2C
2789 * 18 02 00 2D 81 40 08 FF 02 29 00 00 00 25 00 01 01 2C 00
You're welcome to work on making TTDPatch read that one, either compiled or not. (Well, you have to compile/link it somehow, to get the sprites in where they belong.)fonso wrote:PS: That NFO language is really cool, but you should have used this one.
"just" use property 28 and 29 in the action 0, instead of the 1D bitmask, and it shouldnt be a problem. I.E. water is liquid, and will be transported in a tanker (hex value of 40 iirc). And with the use of a translation table you can assign almost all cargoes to (a) spriteset(s).fonso wrote:It would be cool to have a version of this set compatible with some kind of new industries (ECS or PBI). Actually it wouldn't be a big deal as most of the wagons already handle the right cargo. The main problem is that ECS redefines the water cargo ID, so there is no wagon to transport water anymore. Apart from that some other cargo IDs simply aren't mapped to wagons, but if you use a minimal configuration of ECS that isn't much of a problem.
Not a particulary helpful post in a topic that's been dead for a year. I see you're new here, may I suggest you read the forum rules before posting again.London wrote:CT60 is not strong enough
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