[UNIV] ISR - Industrial Stations Renewal

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mart3p
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

I've finally added fences to ISR. :D
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If you'd like to try them, the latest development build can be found here.
This build (r5147) is compatible with 0.9.* savegames. Please report any bugs or problems.

ISR translators: two new text strings have been added, so please go to the web translator and do your stuff. :wink:
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AlexG
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by AlexG »

Happy that it has been done ! :D

Many thanks! :bow:
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planetmaker
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by planetmaker »

Nice :) German translation added.
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STD
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by STD »

Thank you. Very good done :D
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by Wahazar »

All these files are only for beatifying purposes, AFAIK?
Is it possible to change behaviour and make minerals elevators/piles work only with "bulk"+"not liquid" cargo class,
oil facilites with "liquid", etc?
And classic stations would accept/produce only pass, mail, goods, valuables, food.
Is it possible such features code within a GRF, or c++ patch is necessary?
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by YNM »

Hmm, I thought that's factually doable within NML... CHIPS would use the proper bulk cargo graphics for each different cargoes. ISR too actually.
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planetmaker
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by planetmaker »

McZapkie wrote:All these files are only for beatifying purposes, AFAIK?
Is it possible to change behaviour and make minerals elevators/piles work only with "bulk"+"not liquid" cargo class,
oil facilites with "liquid", etc?
And classic stations would accept/produce only pass, mail, goods, valuables, food.
Is it possible such features code within a GRF, or c++ patch is necessary?
Stations don't have any influence on how cargoes are handled. Every station handles every cargo just the same.
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

I have added a pre-built station for heavy freight.
heavy_freight_station.png
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It uses existing sprites from the crane on rails and various single sided platforms. It is intended for unloading steel at a factory but I'm sure players will find other uses. :wink:

As usual, the latest ISR development version can be found here. It is still compatible with 0.9.* savegames.
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mart3p
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

Some time ago, romazoon requested individual freight station tiles and a platform tile with the "unloader/bridge". I have now added these. :)
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Dave
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by Dave »

You're a very good egg, mart3p!
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V453000 :)
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by V453000 :) »

Thats great, always nice to work with these bridges in the station and relevant tiles to it (:

Thanks
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mart3p
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

Thanks Dave and V453000 :).

I've done some updates to the valuables parking tiles. They now show parked armoured trucks when valuables, gold or diamonds are present at the station.
valuables parking.png
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Railwaymodeler suggested that the valuables station should be called "High security station". I like this idea, it makes it clearer that the station is also intended for gold and diamonds. So I will probably make this change.
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AlexG
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by AlexG »

You should :wink:
The idea is great!
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mart3p
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

AlexG wrote:You should :wink:
The idea is great!
Ok, I have changed "Valuables ..." to "High security ...". I've also changed "Valuables unloader" (the bridge thing) to "Overpass (low platforms)" and "Freight unloader" to "Overpass (high platforms)".

ISR translators: sorry to make more work for you. The good news is there should be no further additions or changes to the text strings until after the next release. :wink:
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Voyager One
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by Voyager One »

mart3p wrote:ISR translators: sorry to make more work for you.
Geeeeee... that much work for a set this bad... :mrgreen: Joking of course, I LOVE THIS!!! :bow:
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planetmaker
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by planetmaker »

mart3p wrote:
AlexG wrote:You should :wink:
The idea is great!
Ok, I have changed "Valuables ..." to "High security ...". I've also changed "Valuables unloader" (the bridge thing) to "Overpass (low platforms)" and "Freight unloader" to "Overpass (high platforms)".

ISR translators: sorry to make more work for you. The good news is there should be no further additions or changes to the text strings until after the next release. :wink:
German translations updated
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Phreeze
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by Phreeze »

lux. updated

looks really nice as always
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mart3p
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p »

Thanks for the translation updates guys. :)
planetmaker wrote:German translations updated
I'm afraid I noticed a few inconsistencies:

Code: Select all

STR_NAME_VALUABLES_SHED_A            :Hochsicherheitsbahnhof A
STR_NAME_VALUABLES_SHED_B            :Hochsicherheitsdepot B
STR_NAME_VALUABLES_SHED_C            :Hochsicherheitsdepot C
'Hochsicherheitsbahnhof A' should be 'Hochsicherheitsdepot B'.

Code: Select all

STR_NAME_FR_BUILDING_BACK            :Lagerhalle (Rückseite)
STR_NAME_FR_BUILDING_FRONT           :Lagerhalle (Vorderseite)
STR_NAME_FR_BUILDING_BOTH            :Frachtgebäude
STR_NAME_FR_BUILDING_UNLOADER        :Frachtgebäude mit Überführung
These should all be either 'Lagerhalle' or 'Frachtgebäude'. Also, to make it clear that these are all parts of the Freight station, this should be named similarly. It is currently called 'Güterbahnhof C'. Maybe it should be 'Frachtbahnhof'?
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Re: [UNIV] ISR - Industrial Stations Renewal

Post by Eddi »

nobody would ever call it "Frachtbahnhof"

i'd also not call it "-depot" because that conflicts with the depot where you buy trains.
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