Hello!
First please let me say that to me it is really very sad, to see a developer of some of the games absolutely standard-features not being in the forums any more.

On topic - from the players view -yes of corse i think we do need harmonised standards for the vehicle-
ids. Not only for the road-vehicles, but also for trains: So - for example - every SG-developper would know if he wants to let the space for an optional NG-Set or not. And even if not,

he still could manage the choice of vehicles that would be overwritten by NG. So the chronology and the kind of traction of vehicles could still be balanced. And the loss of a handful assorted SG-engines probably wouldn't bother any ng-player - espacially in comparison to having no compatibility and balance at all. It is the same thing here: With this solution, the player had the choice to decide whether he wants to have another bus on ID-Number-x or a
Tram, by loading or not loading a grf-file.
So: To get the most out of the game, harmonised standards would probably be very merciful thing - always optimistically assuming that the discussion about what the standards should look like finds an end in a overviewable time and the standards are as generally accepted as possible.
Athanasios wrote: Yet their (Trams) role in trasportation is of minor importance, it is more a cosmetic one

Don't know where you live, but in Vienna where I come from (or Amsterdam, or Praha, or Munich, or Budapest, or Brussels, or Belgrade, or...) the
Tram is an indespensable mean of transportation for more than 1 million passengers a day.
And I also think that it's comeback in London and Paris and a lot of other cities nowadays, is not because the mayors there do want to build an eye-candy from the citizens taxes, but to get transport going. Because one day - in TTD as in real life - you just don't get all the passengers in a small bus any more. So the
Tram, to me, is really an urgent needed increase of game-functionality and nothing else.
Best regards,
Carlo