[WIP] Robot Rail Cars (RC1 INSIDE! incl. new WASTE industry)

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Would it be nice to have Rail Cars in the Game?

Nice idea
81
86%
Not so good
4
4%
Stupid idea
9
10%
 
Total votes: 94

Loewe13
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Post by Loewe13 »

hehe i saw them, i will change the name, but you had noticed that i still use BETA as version name, but soon there will be a version RC 1 and then possibly RC 2 or Final and when it turns Final, i will change WIP into REL ;-)
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Illegal_Alien
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Post by Illegal_Alien »

chevyrider wrote:Re:Ferry,
'Hondekop"is a train mat '54.
"koeiekop"is a signal that shows in what direction a train is leaded. :roll:
"Dwergseinen" ("Dwarfsignals in english?)

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chevyrider
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Post by chevyrider »

Illegal_Alien wrote:"Dwergseinen" ("Dwarfsignals in english?)
I think this should be told in an other topic, But this "Dwergsein"is taken out of order for shunting.
Cause the lights are out, and the new signal is lighted.
This means something like free shunting(vrijgave) without noticing the signals.
But some other nicknames we give at signals within N.S. are "Dutch"Wybertje,rouwbrief and duikbootje. :wink:
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Ravenone
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Post by Ravenone »

What changed in the Beta 3 from the ver 2 ?
Loewe13
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Post by Loewe13 »

beta 2 all vehicles where CE 2/2 Trams in beta 3 the wagons are different and smaller but not the passengers one, there is again the CE 2/2 Tram
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barney_5uk
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Re: Robot Railcars

Post by barney_5uk »

I think, in large industrial facilities are robot cars really used today.
stafis
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Post by stafis »

WOW... - whith these, LoMo becomes a totally new game... (or at least a new level)
samuelmorris
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Post by samuelmorris »

Trouble is, sometimes you need a way to make an industry create more, its all very well occasionally getting 2,970 tonnes/month of chemicals but all too often you get say 128, which doesn't render your railcars very useful, or for that matter, long trains...
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chevyrider
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Post by chevyrider »

samuelmorris wrote:Trouble is, sometimes you need a way to make an industry create more, its all very well occasionally getting 2,970 tonnes/month of chemicals but all too often you get say 128, which doesn't render your railcars very useful, or for that matter, long trains...
Install the mod "Fund Industries"also from Loewe13.
You can find it here:
http://www.tt-forums.net/viewtopic.php?p=236102#236102
Also set in your scenarios"industries can't close down"or something like that.
The cargo will only go up this way.
With two stations at an industry you get 3069 ton in a few years.
Other wise place extra industries with the mod during the game. :wink:
chris lee
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Post by chris lee »

If this seems a stupid question I'm sorry, but how do you open the RAR file? I want to try out the rail cars!
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chevyrider
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Post by chevyrider »

chris lee wrote:If this seems a stupid question I'm sorry, but how do you open the RAR file? I want to try out the rail cars!
Search Google for winrar in your language.
install the trial version for 30 days.
when you click your rar files they will be unpacked.
After 30 days you can register or uninstall it and install again
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Steve White
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Post by Steve White »

Mine acts like WinZip. I havent had to uninstall it, it just says my time is up. After that I get to continue doing what I was doing.
I may be the lesser Steve, but I am not smitten.
I'll change this sig in time....
NEC Trainset in Development
chris lee
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Post by chris lee »

I've installed it now. Great railcars!
Ferry
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Post by Ferry »

chevyrider wrote:Re:Ferry,
'Hondekop"is a train mat '54.
"koeiekop"is a signal that shows in what direction a train is leaded. :roll:
Ah. :oops: didn't read that very well. But then again, I never heard of them before (so I've got a little wiser playing Locomotion, who said playing games isn't good for your general education).
But, I'll go back into my corner again (that's where the other PC is standing and where I'm in the middle of a scenario)...

edit: spellchecker used afterwards instead of before posting...
ticktockedout
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Great... But....

Post by ticktockedout »

These rail cars are loads of fun but they are available in 1900. could you set an availability date, perhaps late 1990's or after the turn of the century?
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chevyrider
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Re: Great... But....

Post by chevyrider »

ticktockedout wrote:These rail cars are loads of fun but they are available in 1900. could you set an availability date, perhaps late 1990's or after the turn of the century?
I don't think the availability has to change.
You have to control your self till time is there you want to use them.
Besides i don't think players use them a lot in combination with normal trains.
Most of us use them in special made scenarios, and the way to play is totaly different of what we normaly do with Lomo.
ticktockedout
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Post by ticktockedout »

hey chevy... you know I have been practicing self control, as hard as it is, and I think I might just have been able to restrain myself from using them in the year 1900... one small problem, the AI opponents don't seem to have learned that restraint. do you have any ideas on how to teach them to not use them? maybe I could give them a spanking.

my original question still stands for mr. loewe13. no offence but as for how I choose to use them and whether I create "special" scenarios or not, well that would be up to me now wouldn't it...

Once again my complements to you loewe for a great bit of added fun. Is it even possible to change the availability date?
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chevyrider
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Post by chevyrider »

Re: ticktockedout,
Oke ,1-0 for you.
I never play with the A.I on, so i didn't think of that possibility. :wink:
Loewe13
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Post by Loewe13 »

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Last edited by Loewe13 on 02 Mar 2005 11:12, edited 1 time in total.
Loewe13
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Post by Loewe13 »

in Beta 3 i forgot to set them to 2010 and already changed it. also i changed the whole track design and some details, also im working on "waste" as freight. (including some nice houses for producing and a Waste plant which makes chemicals out of it) So it will be much more fun to play RC1 then Beta 3 ;-)
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