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PostPosted: Sun Oct 09, 2016 10:08 pm 
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Skip this first part if you're only interested in playing with this NewGRF!
Sorry about the following wall of text, I just want to be clear about how I want this license handled. If I can't fight this system, I'm going to make sure my own projects are at least immune to its negative side-effects.

First up, I have started this project with the knowledge that it needs a license, but I am not very fond of them. I am more of a "freedom of information" person in situations where the information doesn't have a price tag, which is the case with NewGRFs. From v0.0.6a v0.0.7a onwards, this NewGRF is licensed under the Unlicense; http://unlicense.org/ Public Domain Mark.

The Public Domain Mark does not require Source Code to be published, and you will not be required to do so with modified versions you might create. In spite of this, the Source Code can be downloaded along with the latest version right here in this topic. Unfortunately I cannot upload the source to BaNaNaS, but I have pointed people in the right direction (to here) using the description of the NewGRF on the In-Game Content interface.

Okay, tl;dr that was the licensing issues.
Now that I'm done ranting, on to the actual NewGRF!

This NewGRF is available in the In-Game Content downloader (BaNaNaS / Fruit Store)!
Source code is available exclusively from this page, as BaNaNaS does not support uploading source code, though please feel free to mirror the source code and/or NewGRF as you wish.

After seeing various Town Name NewGRFs that produced towns from specific franchises, as well as noting there was a "Song of Fire and Ice" map in BaNaNaS I wondered how hard it would be to make a "Famous Town Names" GRF in the vein of SilverSurferZzZ's "Famous Cars" Road Vehicle set. Of course, since there is already a Famous Town Names NewGRF for real cities that are famous, I instead came up with the name FicTown Names and set about trying to figure out how to make it happen.

Currently there are quite a few places in the list, which is included in a text file with the download. I don't know the exact number. Some are taken from series that I know and love, others from wikis of series I included for who-knows-why, but most were taken from Wikipedia's lists of fictional cities and towns. If you don't know how to develop a NewGRF, but want to suggest a fictional city, town, village or other settlement from a song, book or novel series, movie, TV show, video game, tabletop RPG, or any other work of fiction, please do! I'll try to add it in a timely manner. There are only two conditions:

1) It must be fictional. If it is a real place where fictional characters reside in or mention, it doesn't count. If a city is from the future and built on the ruins of, or renamed from, a real city (New New York, Neo Tokyo) it also does not count. Alternate reality versions of real cities are not an exception unless the name is different. (So Cape City and San Fransokyo are valid, but not any version of San Francisco from Sliders)
2) It must have or have had permanent habitation by sentient/sapient beings. No mountains, rivers, islands or other geographical features unless they are inhabited.

That should be everything. The NewGRF's test version and the source of said test version are both in a single zip file below. I've included instructions for the uninitiated, but for now only in Windows. I may include instructions for Mac OS X if there is enough demand.

EDIT 20-08-2017: there are now three versions of FicTown Names! See downloads for info!

Here's the downloads, and a link to my OneDrive for older versions. Unfortunately I cannot guarantee the future ensured hosting of old versions I have been forced to remove all pre-BaNaNaS versions from my OneDrive account to save space, but the latest version will be kept online as long as these forums are around, and all versions from 0.1.0a onward will remain on BaNaNaS into perpetuity.

Basic Version
FicTown Names is the continuation of the basic project. It no longer includes specific town names and thus is not compatible with earlier versions (though running games might not mind; do so at your own risk of a corrupted save game!), and will only include town names from original works not made by me or anyone I personally know. This means it will not include fanfiction, anything unpublished for any reason, or anything by someone I know outside the OpenTTD community.

Attachment:
File comment: Current Basic Version w/ Source & Town List
FicTown Names Basic 0.1.2b.zip [34.66 KiB]
Downloaded 12 times

(Includes source code and text file with list of towns!)

FicTown+ Names
FicTown+ Names is a continuation of the basic project with a larger scope. It has had specific town names re-ordered in the code to the bottom for easy coding, and thus is not compatible with earlier versions (though running games might not mind; do so at your own risk of a corrupted save game!), and includes town names from original works, from fan material for roleplaying games posted online, and from "direct case" works. "Direct case" includes anything unpublished for any reason and anything by someone I know outside the OpenTTD community, which I got permission to use directly from the original creator(s). "Direct case" also includes anything made by myself (but still part of a fictional work unrelated to OpenTTD) regardless of whether it's accessible.

[insert pending FicTown+ Names 0.1.3b here]
(Includes source code and text file with list of towns!)

Legacy Version
FicTown Names 0.1.1a is the legacy version. It contains additions which I started implementing in July, originally slated for July 30, 2017. As I was unable to access my own computers at that time, I was unable to compile this version until now. It contains entries from original works of fiction, as well as names of custom locations for Nobilis 3e and 2e from a Nobilis fan-wiki which in version 0.1.2 onwards have been moved to FicTown+ Names and not included in FicTown Names Basic.

Attachment:
File comment: Final Legacy Version w/ Source & Town List
FicTown Names 0.1.1a.zip [32.09 KiB]
Downloaded 10 times

(Includes source code and text file with list of towns!)
EDIT: (Well, now it does. I apparently uploaded the wrong zip file. I apologize for any inability to do modifications.)

A list of towns in the NewGRF is included with it in the ZIP file (Town Names.txt).

Credits
SimYouLater (Myself)
Chancel Aleph (for several town names)
Tsylatac (for several town names)

Versions

To-do List
- World of Warcraft (This is going to be a doozy!)

v0.1.2b - August 20, 2017
- FicTown Names Basic released.
- Apparently all legacy versions had properly formatted code, but the text files were not in UTF-8, making foreign alphabet symbols turn to weird garlgemesh. i also somehow managed to fail to include the TXT town list entirely. Fortunately the Legacy 0.1.1a and Basic 0.1.2b versions can easily be fixed with a reupload of the ZIP files, and the BaNaNaS version can't include TXT files anyway so it won't need fixing.

Both FicTown New GRFs
- Added complete list of locations from Velo CITY
- Included complete list of locations from Wander Over Yonder
- Included complete list of locations from Osmosis Jones and the spinoff series Ozzy & Drix
- Included locations from Star vs. The Forces of Evil
- Included a few miscellaneous locations from poorly-known works of fiction.
- Moved the only fan work entry in legacy (Chancels created by the Nobilis fandom and posted on http://nobilis.me/) to FicTown+
- The location of Chuubo's Marvellous Wish-Granting Engine was added at some point and never recorded (possibly when I started the original 0.1.1a back in July, well before the "Legacy Basic + Split") but is well-known enough to warrant being recorded here.

v0.1.1a - August 20, 2017
- Released as Legacy Version. FicTown Names Basic and FicTown+ Names will replace it.
- Added complete list of locations from Wander Over Yonder
- Added complete list of locations from Osmosis Jones and the spinoff series Ozzy & Drix
- Added locations from Star vs. The Forces of Evil
- Added a few miscellaneous locations from poorly-known works of fiction.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


Last edited by SimYouLater on Thu Sep 28, 2017 1:23 am, edited 44 times in total.

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 Post subject: Re: FicTown Names
PostPosted: Sun Oct 09, 2016 10:29 pm 
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Congratulations for sorting this out!

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 Post subject: Re: FicTown Names
PostPosted: Sun Oct 09, 2016 10:34 pm 
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luxtram wrote:
Congratulations for sorting this out!


Thanks. I'm still not happy with the way things are run with everyone else, so that's why I decided I would at least make sure it couldn't happen with my own work. It is my hope that FicTown Names will not be taken from the non-creators, or even other creators who might want to carry on the torch if I ever leave for that matter.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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 Post subject: Re: FicTown Names
PostPosted: Sun Oct 09, 2016 11:06 pm 
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SimYouLater wrote:
luxtram wrote:
Congratulations for sorting this out!


Thanks. I'm still not happy with the way things are run with everyone else, so that's why I decided I would at least make sure it couldn't happen with my own work. It is my hope that FicTown Names will not be taken from the non-creators, or even other creators who might want to carry on the torch if I ever leave for that matter.


Indeed. I would say that GPL is one of the safest bets. I chose it also for my own project for the very same reasons. I wish that many people before would have done the same, but maybe it has been good, as the same thing has motivated me to improve my skills. :)

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1000 building set viewtopic.php?t=75250


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PostPosted: Sun Oct 16, 2016 9:34 pm 
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v0.0.3a is now available in the first post, although I suspect nobody actually cares about this project. :(

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Mon Oct 17, 2016 12:44 am 
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SimYouLater wrote:
I suspect nobody actually cares about this project. :(


I think that you should not worry about it too much. First things move slowly here, so sometimes you have to be patient, but in general it does not matter. If this project has significance for yourself, you are already fine. If this project does not get much foothold, just give it time and experiment with something else. I have two projects that only I really care about. Within time you will evolve and can transform your experience as some fit parts of your project to other projects.

So as an example, I left these specific projects behind and transformed its results into a more general project that has received a bit more welcomed reaction. Given again time, I think I can again transform the new results back into the postponed projects. And so on.

Another aspect is that while there may be not much direct interest in some projects, people are still grateful that these exists.

Also do not be afraid to experiment with something completely different.

_________________
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250


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PostPosted: Mon Oct 17, 2016 6:36 am 
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SimYouLater wrote:
v0.0.3a is now available in the first post, although I suspect nobody actually cares about this project. :(
Given your smiley behind that statement, I'd agree with luxtram that statement is false, you care about it.

All projects here are personal. People start them because they have an itch that they want to fix. Most of them never grow beyond a small number of users (or even more than 1 user), and that's fine. If it increases the fun you have with the game, it achieved its goal.

Improve while you still feel the itch, and otherwise consider it done, and move on to the next enhancement.

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Also, other OpenTTD developers may have different opinions.


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PostPosted: Sun Oct 23, 2016 9:41 pm 
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Alberth wrote:
SimYouLater wrote:
v0.0.3a is now available in the first post, although I suspect nobody actually cares about this project. :(
Given your smiley behind that statement, I'd agree with luxtram that statement is false, you care about it.

All projects here are personal. People start them because they have an itch that they want to fix. Most of them never grow beyond a small number of users (or even more than 1 user), and that's fine. If it increases the fun you have with the game, it achieved its goal.

Improve while you still feel the itch, and otherwise consider it done, and move on to the next enhancement.
luxtram wrote:
SimYouLater wrote:
I suspect nobody actually cares about this project. :(


I think that you should not worry about it too much. First things move slowly here, so sometimes you have to be patient, but in general it does not matter. If this project has significance for yourself, you are already fine. If this project does not get much foothold, just give it time and experiment with something else. I have two projects that only I really care about. Within time you will evolve and can transform your experience as some fit parts of your project to other projects.

So as an example, I left these specific projects behind and transformed its results into a more general project that has received a bit more welcomed reaction. Given again time, I think I can again transform the new results back into the postponed projects. And so on.

Another aspect is that while there may be not much direct interest in some projects, people are still grateful that these exists.

Also do not be afraid to experiment with something completely different.


Thanks for the words of encouragement. Considering you both decided to do so, I would say that's enough interest to warrant continuing this project.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Mon Nov 28, 2016 4:34 am 
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SimYouLater wrote:
v0.0.3a is now available in the first post, although I suspect nobody actually cares about this project. :(


My advice: put it on bananas. Not all openttd players know about this forum, and many would be very keen to try this out.

For comparison, my town names grf has about 25 downloads on this forum, but has over 12000 downloads on bananas.

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PostPosted: Tue Dec 06, 2016 5:40 pm 
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zooks wrote:
SimYouLater wrote:
v0.0.3a is now available in the first post, although I suspect nobody actually cares about this project. :(


My advice: put it on bananas. Not all openttd players know about this forum, and many would be very keen to try this out.

For comparison, my town names grf has about 25 downloads on this forum, but has over 12000 downloads on bananas.


I would love for someone to put it on BaNaNaS, but sadly I can't wrap my head around the technical requirements to do it myself (something about "Mercurial"?). It's under the WTF license, so there's nothing stopping you from doing it with or without my permission. ;)

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Tue Dec 06, 2016 7:13 pm 
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SimYouLater wrote:
I would love for someone to put it on BaNaNaS, but sadly I can't wrap my head around the technical requirements to do it myself (something about "Mercurial"?).
No, Mercurial does administration of which files were used for what version. It doesn't do Bananas.
File upload is convenient with a musa script, but if you want to do it manually, you can upload through the website, afaik. From the main OpenTTD page, click 'Development' in the top bar, scroll down to NewGRF, there is

NewGRFs can be made available to players via the online content.


SimYouLater wrote:
It's under the WTF license, so there's nothing stopping you from doing it with or without my permission. ;)
Actyually, there is. Bananas requires the original author to submit the file, so anyone that wants to do that should make a fork of your project first, and rename things to avoid confusion.

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Also, other OpenTTD developers may have different opinions.


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PostPosted: Thu Jan 05, 2017 6:34 am 
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Love this set, thank you :)

SimYouLater wrote:
If you don't know how to develop a NewGRF, but want to suggest a fictional city, town, village or other settlement from a song, book or novel series, movie, TV show, video game, tabletop RPG, or any other work of fiction, please do!


Well then... :wink:

=EverQuest= (off the top of my head, and only through the Shadows of Luclin expansion since that's as far as I played)
Ak'Anon
Cabilis
Erudin
Felwithe
Freeport
Grobb
Halas
High Keep
Kaladim
Kelethin
Neriak
Oggok
Paineel
Qeynos
Rivervale
Shar Vahl
Surefall Glade

=Guild Wars= (towns only, I may come back to do outposts and landmarks, but not all really count as settlements so that will take some time)
The Amnoon Oasis
Ascalon City
Cavalon
Doomlore Shrine
Droknar's Forge
Gate of Torment
Gunnar's Hold
Great Temple of Balthazar
Kaineng Center
Kamadan, Jewel of Istan
Henge of Denravi
House zu Heltzer
The Kodash Bazaar
Lion's Arch
Rata Sum
Shing Jea Monastery
Sunspear Sanctuary

=My Little Pony: Friendship Is Magic= (as the show/universe has no shortage of horse pun locations, I've stuck to the show itself here, and cherrypicked additions that have actually been shown, or at least can be safely assumed to be inhabited settlements)
Baltimare
Canterlot
Cloudsdale
Fillydelphia
Dodge Junction
Griffonstone
Hoofington
Las Pegasus
Rainbow Falls
Seaward Shoals
Trottingham
Whinnyapolis

=Pokémon= (additions from the new Alola region)
Aether Paradise
Hau'oli City
Heahea City
Iki Town
Konikoni City
Malie City
Paniola Town
Po Town
Seafolk Village
Tapu Village

=Pushing Daisies=
Coeur d'Coeurs
North Thrush

=Welcome to Night Vale=
Desert Bluffs
King City (shares a name with, but is probably not at all based on, several real cities, the largest of which has a population of only around 13,000)
Night Vale
Pine Cliff
Red Mesa
The Underground City


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PostPosted: Wed Jan 25, 2017 9:32 am 
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Tsylatac wrote:
King City (shares a name with, but is probably not at all based on, several real cities, the largest of which has a population of only around 13,000)


Now that I've finally picked up the novel, it turns out WTNV's King City is in fact the real town of King City, CA. So disregard that one. (Sorry for the bump, it says I can no longer edit my previous post.)


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PostPosted: Thu Jan 26, 2017 1:37 am 
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Tsylatac wrote:
Tsylatac wrote:
King City (shares a name with, but is probably not at all based on, several real cities, the largest of which has a population of only around 13,000)


Now that I've finally picked up the novel, it turns out WTNV's King City is in fact the real town of King City, CA. So disregard that one. (Sorry for the bump, it says I can no longer edit my previous post.)


Thanks for letting me know. It's been removed.

NOTICE!

Development of FicTownNames, and response to this topic by me, will be halted from January 30 until February 13. I will be out of the country during that period and will likely not have any internet access. Thanks for understanding.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Thu Feb 16, 2017 6:26 pm 
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I'm back, and I've uploaded FicTown Names to the Fruit Store myself. You can still download the latest version, including source code, from this topic (check the first post).

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Sun Jul 30, 2017 8:04 pm 
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Attention!

Somehow, the file I last uploaded did not include the source or the list of towns. Sorry about that.

The NewGRF itself is fine, however, if you wish to do any changes or borrow some code - which you may do without restrictions as per the PDM (Public Domain Mark) license - you will want to download the re-uploaded file, which includes the source code you will need, along with a list of towns and cities in the list sorted alphabetically by series and then alphabetically within series.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Sun Aug 20, 2017 11:53 am 
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I've made some changes to how I handle FicTown Names, since there are some things that i think should be optional but Town Name sets can't have parameters the way I want.

As a result, I have uploaded FicTown Names 0.1.1a, the Legacy version compatible with previous versions, the final version of the old FicTown Names. I also have uploaded 0.1.2b of the FicTown Names Basic slit, which excludes the few existing FicTown+ Names-exclusive entries that were in Legacy. Both are on BaNaNaS.

The first post has been updated to reflect this. FicTown Names Basic 0.1.3b and the release of FicTown+ 0.1.3b are pending.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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