CHIPS stations - releases

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andythenorth
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CHIPS stations - releases

Post by andythenorth »

CHIPS Has Improved Players' Stations?

Get CHIPS from Bananas (in-game content downloader).

Station tiles to match FIRS industries and to add variety to default passenger stations.
  • Slightly minimalist
  • Cargo sprites for a wide range of cargos (FIRS and more)
  • Randomised greeble on some tiles
  • Magic buffer stops
  • Tiles for mine buildings and harbour cranes
  • Replaces default dock sprites
By Yexo and andythenorth, with help from planetmaker, DanMacK, Pikka and more :)

No parameters, no known version requirements, no known conflicts. Enjoy ;)

CHIPS 2 releases

2.0.0 Release
- revised ground tiles to match FIRS 4 industry ground tiles
- reorganised tiles and revamped some building sprites

Or the entire changelog for all versions https://github.com/andythenorth/chips/b ... ngelog.txt

CHIPS 1 releases

1.0.1 - 1.10.1

- yair, stuff, just try it eh? :)

Or the entire changelog for all versions https://github.com/andythenorth/chips/b ... ngelog.txt

1.0.0 Release
- it's 1.0.0...

CHIPS Development thread
Last edited by andythenorth on 05 Jun 2021 17:57, edited 48 times in total.
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Re: CHIPS Station Set - 0.1 released 10th March

Post by andythenorth »

pictures and stuff....
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chips_teaser_1.png (394.51 KiB) Viewed 75769 times
chips_teaser_2.png
chips_teaser_2.png (273.83 KiB) Viewed 75769 times
chips-0-7-0.png
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Last edited by andythenorth on 08 Apr 2012 06:57, edited 3 times in total.
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Re: CHIPS Station Set - 0.1 released 10th March

Post by Zephyris »

Nicely done, little grfs like this make me happy :)
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Re: CHIPS Station Set - 0.1 released 10th March

Post by ZxBiohazardZx »

maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)
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Re: CHIPS Station Set - 0.1 released 10th March

Post by SamMacca »

ZxBiohazardZx wrote:maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)
Ahh yes, that'd look sweet. ISR always looks abit pants with FIRS cause of the different ground tiles, DWE Stations is closer but doesnt have as much variation as IRS. Personally, I think buffers should be next on the agenda, I might even have a crack!
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Re: CHIPS Station Set - 0.1 released 10th March

Post by Kogut »

What about special no-track tile with buffer - now train hits buffer every single time.
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Re: CHIPS Station Set - 0.2 released 13th March

Post by andythenorth »

CHIPS 0.2 released, get it from the in-game fruit shop, or here: http://bundles.openttdcoop.org/chips/releases/0.2/

Changelog below:

-----------
0.2 Release
-----------

- Add basic tiles for FIRS Clay Pit and Quarry (unfinished, not happy with graphics)
- Internal changes (no gameplay effect):
- fix NW-SE tile bounding boxes
- add cargo translation table
- add basic action 14
- start code for cargo graphics support
- added some graphics files for cargo
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Re: CHIPS Station Set - 0.2 released 13th March

Post by Muzzly »

andythenorth wrote:CHIPS 0.2 released,
Thanks !!!

Monorail and maglev Station have some errors. See image.
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Re: CHIPS Station Set - 0.3 released 15th March

Post by andythenorth »

CHIPS 0.3 released - have it fruit flavoured or here: http://bundles.openttdcoop.org/chips/releases/0.3/

Main feature is some cargo support. The graphics for mineral cargos currently suck. I can fix that later :P

Changelog below.

-----------
0.3 Release
-----------
- Cargo graphics for:
- coal
- iron ore
- clay
- sand
- stone
- scrap metal
- lumber
- crates (used by multiple cargos)
- Internal changes (fix bounding boxes; suppress build errors)
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Re: CHIPS Station Set - 0.3 released 15th March

Post by Hyronymus »

No screenies to convince me?
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Re: CHIPS Station Set - 0.3 released 15th March

Post by alluke »

The mud platform doesn't seem very OpenGFX-compatible:

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Re: CHIPS Station Set - 0.4 released 7th April

Post by andythenorth »

CHIPS 0.4 now on bananas, or here: http://bundles.openttdcoop.org/chips/releases/LATEST/

Changelog below...

-----------
0.4 Release
-----------
Cargo graphics for:
- wood
- barrels (chemicals, oil, petrol etc)
Add FIRS-style docks (based on code by PaulC)
Add Parcels Office tile
Improve appearance of Quarry platforms
Deprecate Clay Pit platforms
Display huts by exits of stations
Display cranes, buildings etc on certain tiles
Remove flashing beacons on buffers (was annoying)
Multiple internal changes for GRM code etc.
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Re: CHIPS Station Set - 0.4 released 7th April

Post by kamnet »

Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?
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Re: CHIPS Station Set - 0.4 released 7th April

Post by Railwaymodeler »

May I suggest a non-track tile 'bumper' that is just the track leading off into the dirt or gravel? Many light industry sidings don't have a real bumper - instead just wheel chocks (Not likely to be visible in the game) and then just end in dirt or gravel.

A Hayes bumper would be nice otherwise.
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Re: CHIPS Station Set - 0.4 released 7th April

Post by Dante123 »

like to report missing graphics when your have monorail and maglev. chips does not work here :)
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?
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Re: CHIPS Station Set - 0.4 released 7th April

Post by Yexo »

Dante123 wrote:like to report missing graphics when your have monorail and maglev. chips does not work here :)
Known, too much work to fix right now.
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?
Known, nobody has taken the time yet to code it otherwise.
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Re: CHIPS Station Set - 0.4 released 7th April

Post by Dante123 »

well, i have some experience with my own stations set, so i could help out a bit here :)
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Re: CHIPS Station Set - 0.4 released 7th April

Post by SquireJames »

kamnet wrote:Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?
Cranes are common even at purely passenger serving wharfs. How else do they load food, baggage etc on board?

If we had NewStations type support for docks, a ferry jetty would be nice though.
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