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PostPosted: Thu Mar 10, 2011 12:58 pm 
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CHIPS Has Improved Players' Stations?

Get it from the bananamobile, or from http://bundles.openttdcoop.org/chips/releases/LATEST/

By Yexo and andythenorth, with help from planetmaker, DanMacK, Pikka and more :)

No parameters, no known version requirements, no known conflicts. Enjoy ;)

Changes in recent releases

1.8.0 Release
Cargo graphics for:
- nickel
- coke
- metal (using new METL cargo label in FIRS 3, not STEL as before)
- quicklime
- slag
- pig iron
- explosives
- pipe
- sulphur
- soda ash
- cement
- vehicle bodies
- potash
- zinc
- kaolin
- peat
Consolidate all CHIPS station tiles to one category 'CHIPS Stations', easing station construction by reducing navigation clicks

1.7.0 Release
Cargo graphics for:
- cassava
- copper
- edible oil
- nuts

1.6.1 Release
Cargo graphics for:
- manganese
- paper
- phosphate
- pyrite ore
- vehicles
Improved copper ore appearance

1.5.0 Release
Cargo graphics for:
- beans
- nitrates
- vehicle parts
Fix bad png profiles (no difference in-game, but stops compiler warnings)

1.4.0 Release
New tiles for Harbour Cranes - 4 directions (drawn by DanMacK)
New tile for More Huts
Docs no longer mention other newgrf sets in set description, it causes unwanted results when searching in-game content

1.3.0 Release
Cargo graphics for:
- coffee
- copper ore
- diamonds, gold, valuables
- rubber
- sugar
- sugarcane, sugar beet
Grain Silo indicates cargo waiting for additional cargos:
- maize
- wheat
- fibre crops
Fix for missing pylons with electrified tracks

1.2.1 Release
Fix for inconsistent use of DOS / Windows palette (all sprites now correctly DOS)

1.2.0 Release
New tiles for Dispatchers' Office and Storage Huts

1.1.0 Release
New tiles for Small Mine Building and Large Mine Building
Fix for Tipple - second rear roof was too large

1.0.4 Release
Adds grain silos tile
Fixes missing scrap metal graphics

1.0.3 Release
Fix bad sprites shown for maglev / monorail (peter1138)

1.0.2 Release
Fix for bad sprites shown on many tiles (peter1138)

1.0.1 Release
Fixes all known issues with monorail, maglev etc (sprites were garbled).
Improves concrete slab tile by providing buildings etc.

1.0.0 Release
  • Cargo graphics for Bauxite (AORE)
  • Improve appearance of mud tiles, livestock tiles
  • Provide a url for newgrf info in OpenTTD
  • Updated docs to credit DanMacK for hotel sprites

CHIPS Development thread

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


Last edited by andythenorth on Sun Jun 11, 2017 3:20 pm, edited 37 times in total.

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PostPosted: Thu Mar 10, 2011 12:58 pm 
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pictures and stuff....


Attachments:
chips_teaser_1.png
chips_teaser_1.png [ 394.51 KiB | Viewed 49848 times ]
chips_teaser_2.png
chips_teaser_2.png [ 273.83 KiB | Viewed 49848 times ]
chips-0-7-0.png
chips-0-7-0.png [ 43.08 KiB | Viewed 40925 times ]

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


Last edited by andythenorth on Sun Apr 08, 2012 6:57 am, edited 3 times in total.
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PostPosted: Thu Mar 10, 2011 1:15 pm 
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reserved for pictures and stuff

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


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PostPosted: Thu Mar 10, 2011 2:28 pm 
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Nicely done, little grfs like this make me happy :)

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PostPosted: Thu Mar 10, 2011 8:48 pm 
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maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)

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PostPosted: Fri Mar 11, 2011 12:56 pm 
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ZxBiohazardZx wrote:
maybe expand this with firs-set-like overhead buildings etc? (sheds/cranes etc from firs can be used)


Ahh yes, that'd look sweet. ISR always looks abit pants with FIRS cause of the different ground tiles, DWE Stations is closer but doesnt have as much variation as IRS. Personally, I think buffers should be next on the agenda, I might even have a crack!

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PostPosted: Fri Mar 11, 2011 3:24 pm 
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What about special no-track tile with buffer - now train hits buffer every single time.

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PostPosted: Sun Mar 13, 2011 3:38 am 
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CHIPS 0.2 released, get it from the in-game fruit shop, or here: http://bundles.openttdcoop.org/chips/releases/0.2/

Changelog below:

-----------
0.2 Release
-----------

- Add basic tiles for FIRS Clay Pit and Quarry (unfinished, not happy with graphics)
- Internal changes (no gameplay effect):
- fix NW-SE tile bounding boxes
- add cargo translation table
- add basic action 14
- start code for cargo graphics support
- added some graphics files for cargo

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


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PostPosted: Sun Mar 13, 2011 9:32 am 
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andythenorth wrote:
CHIPS 0.2 released,

Thanks !!!

Monorail and maglev Station have some errors. See image.


Attachments:
chips-02-error.jpg [541.69 KiB]
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PostPosted: Tue Mar 15, 2011 8:43 pm 
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CHIPS 0.3 released - have it fruit flavoured or here: http://bundles.openttdcoop.org/chips/releases/0.3/

Main feature is some cargo support. The graphics for mineral cargos currently suck. I can fix that later :P

Changelog below.

-----------
0.3 Release
-----------
- Cargo graphics for:
- coal
- iron ore
- clay
- sand
- stone
- scrap metal
- lumber
- crates (used by multiple cargos)
- Internal changes (fix bounding boxes; suppress build errors)

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


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PostPosted: Tue Mar 15, 2011 8:48 pm 
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No screenies to convince me?

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PostPosted: Wed Mar 16, 2011 4:09 pm 
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The mud platform doesn't seem very OpenGFX-compatible:

Image

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PostPosted: Thu Apr 07, 2011 9:03 pm 
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CHIPS 0.4 now on bananas, or here: http://bundles.openttdcoop.org/chips/releases/LATEST/

Changelog below...

-----------
0.4 Release
-----------
Cargo graphics for:
- wood
- barrels (chemicals, oil, petrol etc)
Add FIRS-style docks (based on code by PaulC)
Add Parcels Office tile
Improve appearance of Quarry platforms
Deprecate Clay Pit platforms
Display huts by exits of stations
Display cranes, buildings etc on certain tiles
Remove flashing beacons on buffers (was annoying)
Multiple internal changes for GRM code etc.

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


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PostPosted: Fri Apr 08, 2011 9:40 pm 
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Parcels office. More passenger tiles are planned.

Attachment:
parcels_office_2.png
parcels_office_2.png [ 215.03 KiB | Viewed 47829 times ]

_________________
Want to help OTTD development? Here's the official list of bitesize patches needed: http://wiki.openttd.org/Todo_list

FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)


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PostPosted: Fri Apr 08, 2011 11:41 pm 
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Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?

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PostPosted: Sat Apr 09, 2011 7:47 am 
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May I suggest a non-track tile 'bumper' that is just the track leading off into the dirt or gravel? Many light industry sidings don't have a real bumper - instead just wheel chocks (Not likely to be visible in the game) and then just end in dirt or gravel.

A Hayes bumper would be nice otherwise.

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PostPosted: Sat Apr 09, 2011 1:06 pm 
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like to report missing graphics when your have monorail and maglev. chips does not work here :)
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?

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PostPosted: Sat Apr 09, 2011 8:35 pm 
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Dante123 wrote:
like to report missing graphics when your have monorail and maglev. chips does not work here :)
Known, too much work to fix right now.
Quote:
and is it correct that chips gets put into default stations ? shouldn't it be in separate menu entries ?
Known, nobody has taken the time yet to code it otherwise.


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PostPosted: Sat Apr 09, 2011 9:20 pm 
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well, i have some experience with my own stations set, so i could help out a bit here :)

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DWE Screenshot Thread


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PostPosted: Sun Apr 10, 2011 4:29 am 
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kamnet wrote:
Suggestion: removal of the crane from the dock so that they look suitable with passenger ships as well?


Cranes are common even at purely passenger serving wharfs. How else do they load food, baggage etc on board?

If we had NewStations type support for docks, a ferry jetty would be nice though.

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