Version 0.5.1 - Completely Rewritten
This is the release thread for my modular locomotive sheds set. For more information and the development thread please look here:http://www.tt-forums.net/viewtopic.php?f=26&t=48605
I have just released version 0.1.0 of MLSS. The set now has over 3 times as many sprites as the last release (0.0.3). New Features include masonry (brick) sheds for your golden age rail networks, improvement and inclusion of the box-roof shed, and two "roof junk" tiles to help break up the monotony of large complexes. There are only a few more things to fix before I feel that the set will be ready for bananas. I of course appreciate any feedback or advice!
What are modular locomotive sheds?
File comment: Modular depot and locomotive shed
MLSS1.png [ 107.52 KiB | Viewed 24950 times ]
File comment: With Station tiles transparent
MLSS2.png [ 108.92 KiB | Viewed 24950 times ]
Simply put, an eye-candy solution to the (perceived) problem of small, unrealistic depots. By using a matching depot and station set, as well as special optical illusion tiles, MLSS allows the user to create large, multitrack depot complexes that function essentially as a single depot, and can stable trains on specific tracks with careful construction and timetabling
This is my first released .grf, and I want to thank all of the people who helped me figure out the coding process in the development thread!
Thanks, and best!