-- What's New in v16 --
- Many typo fixes... (see Issue #47). Many Thanks to @Redirect Left for the reports.
- (Attempt to) fix crash where the Ship Pathfinder returned `null` for buoy count (see Issue #15 and #17).
- Fix logging crash in OpHibernia if one of the depots was un-built (see Issue #18).
- Fix the Freeway builder so it is consistently right-handed (see Issue #10).
- Fix a crash if the HQ Town had too small a population.
- Better ship route selection. Should actively skip routes expected to be unprofitable.
- Better ship selection, so that capacity is more inline with industry production.
- Initial, experimental implementation of OpStreetcar. This will build a bunch of streetcar stations in the "Headquarters" town and then link them up. This is off by default, as I need to reconsider how this is set up, as most of the current routes are too short to provide meaningful profits. Turn it on in the AI configuration to check it out.
- bug fixes (ship unloading)
- bug fixes (ship pathfinder timing out and buying non-existent companies)
- ship pathfinding speed ups
- Delete extra ships; name ships
- Grid based-pathfinding
- Freeways!
-- What's New in v10 --
- Dynamically add ships
- No longer builds ship depots next to docks
- Added support for FIRS' water-based industries. Requries FIRS v0.7.1 or newer.
- Bug fixes (to work with SuperLib and updated API)
- Requires v1.2 of the API, so probably OpenTTD 1.2-RC-1 or newer
- Various improvements and bug fixes (details)
- Operation Hibernia - a revenue source! Transports Oil from Oil Rigs to Oil Refineries
- Now requires MetaLibrary v2 and SuperLib v19
- Builds less of a road mess in late game (pic)
- Fixes bug where WmDOT would crash if it couldn't build HQ
- Now requires MinchinWeb's MetaLibrary v1 (available on Bananas)
- Now starts superfast (within ~15 days) even on the largest maps
- Now requires SuperLib v7
- Changes to pathfinder allowing in to run in 1/20 the time in some cases
- Double check the road got built
- Fix problem that was crashing WmDOT on savegame loading (thanks Zuu)
- Rewrite the innerards to make expansion easier
- requirements are now SuperLib v6 and Binary Heap v1
I present my AI - WmDOT (short for William's Department of Transportation).
What WmDOT does is build out the highway network rather than compete with you. It select a capital and builds out the highway network from there, with higher weightings on connecting cities that are higher in population and close together. It can work through a 256x256 map inside a couple of years.
It is also designed to allow multiple instances to work together (each instance selects its own capital/starting point).
Full Buildout

Multiple Instances in action

Available here on or Bananas.
Requires SuberLib v40 and MetaLibrary v11.





