[media] Technical content of TE

Discussions pertaining to the development of graphics for Transport Empire.

Moderator: Transport Empire Moderators

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry » 26 Apr 2007 17:38

^^^
look up/last page
ive als had a hue change on the origional GUI!
Attachments
gui.png
gui.png (22.43 KiB) Viewed 9248 times
The occasional look back at your past can teach you a great many things...

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11909
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher » 26 Apr 2007 18:39

I like the grey arrows and the blue menus.
Image

User avatar
bob27
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 19 Mar 2007 23:27
Location: USA
Contact:

Post by bob27 » 26 Apr 2007 18:59

all of the gui looks pretty professional, but the only thing that gets me is that the cursors look a bit too big

SHADOW-XIII
Tycoon
Tycoon
Posts: 13748
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII » 29 Apr 2007 12:56

m3henry's GUI looks great but it might require alpha channel touch to get rid of pixels around small buttons (the most visible part of pixels)

as for cursor we need something about standard Windows-size cursor.

EDIT: like this first white arrow top left ? (resized image)
Attachments
shot.png
shot.png (11.13 KiB) Viewed 9154 times
what are you looking at? it's a signature!

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry » 30 Apr 2007 18:56

hmmm???
Attachments
better.png
better.png (375 Bytes) Viewed 9093 times
The occasional look back at your past can teach you a great many things...

DeMoraatz
Engineer
Engineer
Posts: 85
Joined: 01 Mar 2007 15:23
Location: The Glorious Dutch Empire!

Post by DeMoraatz » 01 May 2007 10:31

wow man, it looks awesome!!
Resistance is futile!!

User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2134
Joined: 10 Jan 2003 12:21
Location: Wroclaw, Poland / Katowice, Poland

Post by uzurpator » 01 May 2007 16:34

Purno - since you are the interface guy - what is your decision?
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

User avatar
bob27
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 19 Mar 2007 23:27
Location: USA
Contact:

Post by bob27 » 14 Jun 2007 17:23

A couple of things.

1.I took Purno's first and m3henry's Gui design and added a little to it.

2.Please tell me if it looks good.

3.@Purno What font did you use?

4.I'm not sure about anyone else but I think Purno's first design was better than the others. Anyone agree?
Attachments
Attempt.PNG
Attempt.PNG (7.69 KiB) Viewed 8539 times

User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno » 14 Jun 2007 17:35

bob27 wrote:1.I took Purno's first and m3henry's Gui design and added a little to it.
Nice.

[quote[2.Please tell me if it looks good.[/quote]

It does.
3.@Purno What font did you use?
My own handdrawn pixel font.
4.I'm not sure about anyone else but I think Purno's first design was better than the others. Anyone agree?
It does indeed look nice, but perhaps a bit defaultish. It's good though. (That doesn't mean the new metal GUI was bad).
Last edited by Purno on 14 Jun 2007 18:09, edited 1 time in total.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

User avatar
bob27
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 19 Mar 2007 23:27
Location: USA
Contact:

Post by bob27 » 14 Jun 2007 17:44

My own handdrawn pixel font.

It does indeed look nice, but perhaps a bit defaultish. It's good though. (That doesn't mean the new metal GUI was bad).
1.That's funny I kind of guessed it was hand done (look at the letters I attepted to do, mine are horible.)

2.I see what you mean by "defaultish." Its just that the first one looks slightly better that the metal IMHO.

3.But it's your decision (Becuase your the pro here :bow: ) so do carry on. :D

User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno » 14 Jun 2007 18:10

It's very fine you have continued this first GUI :)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

User avatar
bob27
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 19 Mar 2007 23:27
Location: USA
Contact:

Post by bob27 » 25 Jun 2007 15:31

I've been thinking, maybe Purno's metal gui would look a little better if the close button, outline and scroll bars were a bit thinner?
Attachments
metal gui better.PNG
metal gui better.PNG (19.01 KiB) Viewed 8244 times

User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno » 25 Jun 2007 15:46

Possibly, but tiny buttons are annoying, as you misclick them easily.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

User avatar
bob27
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 19 Mar 2007 23:27
Location: USA
Contact:

Post by bob27 » 25 Jun 2007 16:00

Maybe not too much smaller but maybe like this?
1st button is original-2nd is smaller version
Attachments
Buttons.PNG
Buttons.PNG (694 Bytes) Viewed 8234 times

User avatar
m3henry
Tycoon
Tycoon
Posts: 1984
Joined: 15 Feb 2006 12:00
Location: Hampshire

Re: [media] Technical content of TE

Post by m3henry » 15 Sep 2007 21:23

it would be nice if you could customly select wide, normal or narrow versions of the metal GUI title bar, slider and close button, for personal preferences.
Bob27's smaller one could be the normal sized one, that I like a lot.

on the subject of cursors, I think a small cursor in the size of the windows cursor would look nice for sleek, but what colours should I use?
The occasional look back at your past can teach you a great many things...

User avatar
An00biS
Engineer
Engineer
Posts: 97
Joined: 27 Aug 2007 18:46
Location: mapy.cz/?query=rajhrad
Contact:

My suggestion for tempire gui

Post by An00biS » 18 Sep 2007 22:48

Hello everybody.

My suggestion for TE GUI:
terraformingPanel.png
terraformingPanel.png (14.54 KiB) Viewed 7474 times
:!: It is SVG made with inkscape (my first SVG image :) ). Plain, quick and simple, but good enough and ready for use, i think.
It appears there is nobody here with 2D graphics skills (I mean other than pixelart) and so it would be a good idea to decide for some simple design, such as i did.
As i said, its my first svg graphic, i have very little skills wit graphics so dont expect me to do something much better :) ...

Tell me what you think about it.

PS:
uzurpator wrote:...
Icons:
Terrain manipulation interface
needed
Hope this helps 8)
Attachments
svg_icons.zip
(16.17 KiB) Downloaded 179 times
terraformingPanel.svg
(62.42 KiB) Downloaded 273 times
[Update Aug 2013] FlexRails track buiding demo coming soon!

User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13189
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: [media] Technical content of TE

Post by Hyronymus » 19 Sep 2007 10:38

They look sharp :). Me like.

User avatar
Expresso
Tycoon
Tycoon
Posts: 1745
Joined: 09 Aug 2004 00:14
Location: Gouda, the Netherlands

Re: [media] Technical content of TE

Post by Expresso » 19 Sep 2007 11:14

Why not make the button icons in svg format, that way they could be resized by the user (if/when Transport Empire implements resizing of its widgets).

User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2134
Joined: 10 Jan 2003 12:21
Location: Wroclaw, Poland / Katowice, Poland

Re: [media] Technical content of TE

Post by uzurpator » 19 Sep 2007 16:13

An00bis

Could you post your icons in a more edible format, with 1 icon/file with just icon, no background button?

Take a look at "/media/gui/hammer.tga" to see what I need.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

User avatar
An00biS
Engineer
Engineer
Posts: 97
Joined: 27 Aug 2007 18:46
Location: mapy.cz/?query=rajhrad
Contact:

Icons

Post by An00biS » 19 Sep 2007 18:52

uzurpator wrote:...post your icons in a more edible format...
Not sure what that means, but since svg is the best vector format, you probably mean bitmaps.
The attached zip contains 5 icons (I added lomo-like adjustment tool), each in svg and png[100X100px, RGBA] format. All images have transparent background, no button.
Attachments
5_icons_svg_png.zip
(32.63 KiB) Downloaded 172 times
[Update Aug 2013] FlexRails track buiding demo coming soon!

Post Reply

Return to “Transport Empire Graphics”

Who is online

Users browsing this forum: No registered users and 1 guest