Juggynaunt's Screenshots
- Juggynaunt
- Engineer
- Posts: 14
- Joined: 30 Oct 2017 10:45
Juggynaunt's Screenshots
So I wanted to post some screenshots from my new game for some time, but anytime I opened the game I enden up playing instead of taking screenshots. The map is 1024x1024 played with JGR’s patch pack v.0.22. Day length is set to 5 and the game started in 1850.
Check out my screenshots ---> Here!
Re: Juggynaunt's Screenshots
Neat screenshots, nice building style!
- Juggynaunt
- Engineer
- Posts: 14
- Joined: 30 Oct 2017 10:45
Re: Juggynaunt's Screenshots
Thank youKevo00 wrote:Neat screenshots, nice building style!
Here are three more screenshots from the same game. The game also featured in my March 2018 entry to the Screenshot of the Month Competition
Check out my screenshots ---> Here!
- Juggynaunt
- Engineer
- Posts: 14
- Joined: 30 Oct 2017 10:45
Re: Juggynaunt's Screenshots
Today I’m going to showcase the renovation of Kill Veneries Station.
Here the old station is seen. It’s the second Kill Veneries station after it replaced the first station in 1895. The current date is 1984 so it’s nearly 90 years old. Although It has seen it’s fair share of upgrades over the years, but its age is showing.
Early February 1984 the city councils of Kill Veneries and Priest have thus approved the proposal of a new station with the following project outline:
Here the old station is seen. It’s the second Kill Veneries station after it replaced the first station in 1895. The current date is 1984 so it’s nearly 90 years old. Although It has seen it’s fair share of upgrades over the years, but its age is showing.
Early February 1984 the city councils of Kill Veneries and Priest have thus approved the proposal of a new station with the following project outline:
Construction began on the 1st of April. The first steps was to construct temporary platforms outside the city, for the trains to stop at while the new station is built.Project Outline
Capacity:
- 2 platforms for the S-bahn & at least 6 platforms for Regional and Intercity with at least 5 of them with access to both north and south.
- S-Bahn Must be at least 3 tiles long. Terminal Regional platforms at least 4 tiles, the rest must be at least 6 tiles long.
- Same or greater capacity for Bus and Tram connections.
Operation:
-Some amount of platfom allocation by the use of waypoints.
-Separate the S-Bahn from the regional and intercity trains.
-The road connection between Priest and Kill Veneries currently provided by the old Archway bridge must still be present in the new project.
The Station as a City Space:
- The new station must be an architectural landmark.
- Preserve the Various Parks and Plazas around the Railyard.
Check out my screenshots ---> Here!
Re: Juggynaunt's Screenshots
Really nice things, especially for the urban line ! Special note for the Mat'36...
- Juggynaunt
- Engineer
- Posts: 14
- Joined: 30 Oct 2017 10:45
Re: Juggynaunt's Screenshots
I have recently been playing on one of my old saves and wanted to share some pics of the nicer looking cities of that game.
- Attachments
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- Flinfingway Transport, 3. dec 2010.png
- (2.24 MiB) Not downloaded yet
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- Flinfingway Transport, 3. dec 2010 2.png
- (2.62 MiB) Not downloaded yet
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- Flinfingway Transport, 3. dec 2010 3.png
- (2.58 MiB) Not downloaded yet
Check out my screenshots ---> Here!
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Juggynaunt's Screenshots
Could I include some of these in the OpenTTD screenshots section? https://www.openttd.org/screenshots.html
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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- Engineer
- Posts: 28
- Joined: 13 Nov 2019 13:26
Re: Juggynaunt's Screenshots
What newgrf is this ? is it bridge or object ?
- Attachments
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- PSD04122019.jpg
- (4.14 MiB) Not downloaded yet
Re: Juggynaunt's Screenshots
That is a bridge. It looks different because Juggynaut is playing using a patchpack which features support for the custom bridgeheads patch.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
- Posts: 28
- Joined: 13 Nov 2019 13:26
Re: Juggynaunt's Screenshots
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