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LordAzamath wrote:Ok. In that case maybe let's do that your locos will be arctic and his will be tropic?
I'll vote for this solution! The more, the merrier.
Oops, so you have (back on page 45 for those who missed it).thgergo wrote:Also, I have already coded the arctic locos, and wagons too from DanMack, the wagons were originally by Zephyris.
I did make the Chimaera Action A grf on page 30 or somethingLordAzamath wrote:OpenGFX - newTrains Arctic/Tropic - I know it's supposed to be only tropic, but to make it arctic also, it lacks only coal, livestock and paper, if it'd possible be so kind and draw those too, we could have Tropic AND arctic ready. Currently only Tropical and Arctic climates ae changed. action7 prevents from Temperate and Toyland, so Zephyris' wagons are still handy for them. And if someone completes maglev trains, allow them for Tropic and Arctic too, then those trains are complete. Everything here is ActionA, for I see no point of doing Action1, 2, 3, 0 chains
it might need some re-aligning with the wagons tho
Perhaps in/over the weekend, i got a GiG tomorrow, but i also have 2 weeks holliday
The fence looks ugly as it is now, but I thought I *had* to add something in company colors... dunno... I think I will change that.
PS: Maybe I'll get also the still-WIP nautic sprites ready in the next week(s).
- Model for this sprite was a railway control center in switzerland
- Waypoints_v2.png (4.24 KiB) Viewed 6770 times
so is true enlightenment to the soil's friends.
i have a tiny bit of constructive criticicm ...
We had a small discussion/conclution in the opengfx community today, and it seems like the signals are a bit small and slightly unnoticable, especially, imho, the backwards in the | direction and the \ direction ... when viewed from the behind...
Now I don't know what to use for construction stages. Even if we do something similar to original with paper wrap and use CC for variety, it is still a bit monotonous. I was thinking of wooden boxes. Any ideas, and art work , are welcome.
Also I am of the opinion to drop the idea of an expanded 8bpp OpenGFX. Is it not better to draw directly in 32bpp? I mean 8bpp OpenGFX is needed for getting rid of the original grfs and keep the standards. Why should we stick to 8bpp for a + grf? It will be much much easier to create variations of the OpenGFX sprites, mainly by recoloring parts of the sprite. 8bpp has its limitations. A ghost sprite in gray could appear in the + grf with the message use 32bpp.
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