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PostPosted: Sun Mar 09, 2008 7:48 pm 
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It would be an immensely powerful tool for both projects, the development effort probably isn't worth it purely for the 8bpp project, but would be worth it for the 32bpp project.

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PostPosted: Sun Mar 09, 2008 9:29 pm 
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Transport Coordinator
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Next trick:

The docks. Hope you like it ;) ("//" versions coming soon). Have tried to keep the ground compatible to the harbor stations set.


Attachments:
dock-preview.png
dock-preview.png [ 5.95 KiB | Viewed 9476 times ]

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PostPosted: Mon Mar 10, 2008 12:20 am 
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Traffic Manager
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Hey guys,

You are really doing a great job with the replacement graphics. I like how things are looking and also the progress that is being made.

I am now trying the OpenGFX package from the first post of this thread and until now it looks great.
But one thing I notice is that the water when zoomed out is almost blinking. It goes from a darker blue to a white(or very light blue) every second. This isn't a very peasefull sight.

Secondly when zoomed in on large segments of water It's not really comfortable looking at it. This maybe because of my lcd screen but it's not the most pleasant sight.

Anyway, I still think you're doing a great job. Do with this comment what you like, as I can always grab myself some newGRF for water somewhere.

Regards.

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PostPosted: Mon Mar 10, 2008 3:43 am 
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Amazing docks. I wouldn't think of anything better.
Since a differently colored ground (grey with a few green dots) is used in newer versions of Industrial Renewal Stations, shouldn't we follow that?

regards
athanasios


Attachments:
newcolorscheme.png
newcolorscheme.png [ 51.36 KiB | Viewed 9234 times ]

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PostPosted: Mon Mar 10, 2008 3:22 pm 
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Engineer
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Zephyris wrote:
*edit* And Connum, you building isn't included yet because it is (in my opinion) not quite finished, but it will be included in the end! If you feel like drawing some more modernish shops (like yours, think concrete and 60s) I would like to include more of these too...


At the moment, I just don't have much time, but I'll rework and create new buildings in the futute! =)

Keep up the great work, everybody!

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PostPosted: Mon Mar 10, 2008 4:29 pm 
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NukeBuster wrote:
But one thing I notice is that the water when zoomed out is almost blinking. It goes from a darker blue to a white(or very light blue) every second. This isn't a very peasefull sight.
Unavoidable I'm afraid, the same happens with the original graphics, but slightly less noticeably...

NukeBuster wrote:
Secondly when zoomed in on large segments of water It's not really comfortable looking at it. This maybe because of my lcd screen but it's not the most pleasant sight.
It is because it is so repetitive, but you could say this about any open space with sprite graphics! Water is a very tough thing to tackle and I think lepkka's done an excellent job...

Re: Red*Star
Mmmmmm :)

Re: Connum
Fair enough, just post them when they are done!

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PostPosted: Mon Mar 10, 2008 4:56 pm 
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Director
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I was wondering... Do OpenGFX maglev and monorail tracks have (visible) track reservation overlay (for PBS etc)?


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PostPosted: Mon Mar 10, 2008 8:40 pm 
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Red*Star: Your stuff is just too damn good. :bow: Hurry up and get a release!

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PostPosted: Mon Mar 10, 2008 9:15 pm 
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Zephyris wrote:
Re: Red*Star
[...] Remember to use the new water!


Oh, yes. Nearly forgot that ... :roll:


athanasios wrote:
Amazing docks. I wouldn't think of anything better.
Since a differently colored ground (grey with a few green dots) is used in newer versions of Industrial Renewal Stations, shouldn't we follow that?

regards
athanasios


Zephyris wrote:
Re: Red*Star
Mmmmmm :)


Pingaware wrote:
Red*Star: Your stuff is just too damn good. :bow: Hurry up and get a release!


Thx guys :D

@athanasios: Good point. I could have copied the sprites from Sanchimaru but since I didn't want to infringe his copyright and I had no time to ask him whether I may use his gfx I made my own ground version.

@Pingaware: :oops: Makes me happy that you like it so much :]. Because I'm writing two exams in the next two weeks I expect the progress will be not that big, unfortunately.

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PostPosted: Tue Mar 11, 2008 6:29 am 
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Red*Star:
May I suggest you just replace the bluish ground pixels with grey ones?
Then they will look similar and you won't need to borrow his ground.

regards
athanasios

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PostPosted: Fri Mar 14, 2008 5:52 pm 
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Tycoon
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Ok.. In effect of not letting this project die, I redrew the subsidy icon.. Comments welcome :)


Attachments:
gui.png
gui.png [ 2.36 KiB | Viewed 7433 times ]

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PostPosted: Sat Mar 15, 2008 12:48 am 
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phew... 3 hours of work, now I am tired...


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monsterofficeblock.png [2.43 KiB]
Downloaded 659 times

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English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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PostPosted: Sat Mar 15, 2008 9:01 am 
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Did I do this correctly?


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opengfx_house1.PNG
opengfx_house1.PNG [ 1.05 KiB | Viewed 7078 times ]

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
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PostPosted: Sat Mar 15, 2008 2:48 pm 
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I'd like to contribute something a bit *bigger*, but quite common here in the Netherlands.


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opengfx_flat1.PNG [17.1 KiB]
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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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PostPosted: Sun Mar 16, 2008 1:44 pm 
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Nice looking flats Purno :D

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================
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North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
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PostPosted: Sun Mar 16, 2008 2:16 pm 
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Thanks :) It's something different :)

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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PostPosted: Tue Mar 18, 2008 7:05 pm 
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Traffic Manager
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Heya people, it is a very very nice piece of working you have put into this, and it is coming along nicely. Gonna be cool when this is all done one day, but one thing that does bug me is, why have you selected the pale / boring color for farm lands, imo that really making the land looks sad and way to gray and depressing :cry:

But other than that its really nice, love playing with it :bow:

and idea i had instead of the outframe that use to be black now is water, it is a nice improvement and adds some depth to the game, but it feels like you are always playing on a big island, would it be possible to have it generator or make some random grass texture out there, like the normal ones, just which you ofc cant play on, since its outside the gameworld.

//RMJ

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PostPosted: Tue Mar 18, 2008 11:31 pm 
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You can put any tile you want out there, be it water, grass, black, white etc. You can't, however, have any terrain, making water or plain colour the only sensible options.

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PostPosted: Sun Mar 23, 2008 11:39 am 
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Hmmm, seems quiet round here...


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PostPosted: Sun Mar 23, 2008 12:16 pm 
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Engineer
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Zephyris wrote:
Hmmm, seems quiet round here...


I guess that's because LordAzamath wasn't here the past week. :)


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