KeldorKatarn wrote:Done talking to you.
Except for your extra second post eh? And the extra comments you had to add after you're done talking to me.
Same thing, never getting anything done, perfectionist
Except we shipped a viable NRT fork, with officially built binaries, support from the newgrf toolchain, and multiple grfs from third party authors. And we've found some problems with it.
reacting in the most aggressive ways to any kind of criticism and whenever someone not involved in the projects asks for something or criticizes the reaction is "DO IT YOURSELF OR SHUT UP".
Pot, kettle. You post a hostile lecture on HOW WE SHOULD HAVE DONE IT, presuming that we have done everything wrong, whilst posting ass-backwards, plain wrong assertions about what the actual problems are with this implementation. Then you don't like to continue the debate?
KeldorKatarn wrote:Oh yeah... and pretty funny when a guy that by his own admission has "primitive c++ knowledge" tells a professional developer that has 3 released (market release games that is) under his belt, that he doesn't know what he's talking about... nice try bud.
I said you have no idea what you're talking about with NRT. I did make an edit immediately after posting to make that more clear, as it read like I was dismissing your software knowledge, which wasn't my intent. I'm standing by what I said though: you have no idea what you're talking about specific to NRT.
If we're going to have a ridiculous p***ing match, I've earnt my living from software and games for 16 years. I wrote games with 10s of millions of plays. I've built quizzes, educational software, ad networks, websites, workflow systems, project management tools and user interface libraries. My day job now is building paid software used by hundreds of organisations with thousands of admin users and millions of end-users. Users who pay us, and whose feedback we listen to carefully, and whose needs we work every day to meet. I write my own code and have also been employing programmers for many years. I also have a couple million downloads of OpenTTD content, made entirely for my own entertainment and not for any other purpose. And those are just the successful bits: the rate of failed projects, failed ideas, and massive personal mistakes has been spectacularly high. Just saying. I've learnt plenty
But I never learnt to not stay up late arguing on the internet.
You could have just asked what happened to block NRT or so, or how it could move forward, rather than posting a wall of text about what we're doing wrong. You even still could, eh?