YAPF - Testers needed!
Moderator: OpenTTD Developers
I think KUDr will continue working on PBS. If I am wrong, please correct me.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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- Transport Coordinator
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- Transport Coordinator
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- White Rabbit
- Tycoon
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I think something YAPF-related crashed Brianetta's nightly server (I don't have the crash report, I just timed out, because he was hosting). What happened was that two of my trains crashed, and moments afterwards, the server went down. Attached is the savegame in .tmp format.
- Attachments
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- network_client.zip
- (596.42 KiB) Downloaded 340 times
Thanks for that savegame. But unfortunatelly it works well for me (no asserts, crashes or any bad sign). The same as game provided by Brianetta yesterday.
But finally I was lucky and got savegame + exact case description how to reproduce it from Celestar. So it should be fixed at r5013 (also in today's nightly).
If the problem persists call your administrator. If you are your own admin then post new report (but please reproducible one) into flyspray or here.
Thanks, KUDr
But finally I was lucky and got savegame + exact case description how to reproduce it from Celestar. So it should be fixed at r5013 (also in today's nightly).
If the problem persists call your administrator. If you are your own admin then post new report (but please reproducible one) into flyspray or here.
Thanks, KUDr
KUDr, can you write the options in the patches screen that should be on (or off) in order to use the YAPF.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
SVN 5006, 5054, compiled in cygwin
When i enable YAPF for trains they didn't want to go to depot for servicing.
Attached save is for 5054.
When i enable YAPF for trains they didn't want to go to depot for servicing.
Attached save is for 5054.
- Attachments
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- no_depot.zip
- (88.57 KiB) Downloaded 418 times
Yes, something like this.Thief^ wrote:I think gkirilov was asking whether NPF still needed to be on for YAPF, and what happens if NPF isn't on and YAPF is or NPF is and YAPF isn't.
In other words. What should be on/off in order to use YAPF, NPF, original PF.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
gkirilov: aha, sorry for misunderstanding
1) NPF overrides NTP
2) YAPF overrides both NTP and NPF so it doesn't matter if you have switched on the NPF or not
3) Forbid 90-deg works for NPF and YAPF (not for NTP). Again, it doesn't matter if you have NPF enabled or not.
I will need to make GUI texts more clear i guess
1) NPF overrides NTP
2) YAPF overrides both NTP and NPF so it doesn't matter if you have switched on the NPF or not
3) Forbid 90-deg works for NPF and YAPF (not for NTP). Again, it doesn't matter if you have NPF enabled or not.
I will need to make GUI texts more clear i guess
Is it true that YAPF tries to send my road vehicles to a competitor's depot (and vice versa)?
Answer: Yes, it even succeeds in getting my buses into someone else's depot.
This may be a bug caused by YAPF, since it doesn't happen when YAPF for road vehicles is disabled.
The problem may also be there for ships, although I haven't tested it (since the AI never builds ships). Someone may have to take a look at it, though.
Answer: Yes, it even succeeds in getting my buses into someone else's depot.
This may be a bug caused by YAPF, since it doesn't happen when YAPF for road vehicles is disabled.
The problem may also be there for ships, although I haven't tested it (since the AI never builds ships). Someone may have to take a look at it, though.
Hi 
I found a ... bug or ....
Just simulate this situation: 3 stations (A, B and C), 1 depot and 3 trains.
Two of them has this orders: Go to station A -> Goto station B
One of them has this order: Goto station B -> Goto station A.
No one has in orders station C, but when i start the game with YAPF enabled, 1 train going to station A, second going to station B and the last train going to station C (!!!) - WHY ???.
When i disable YAPF, no one going to station C (it's normal).
OpenTTD rev 5113.
Situation is like on the picture.

I found a ... bug or ....
Just simulate this situation: 3 stations (A, B and C), 1 depot and 3 trains.
Two of them has this orders: Go to station A -> Goto station B
One of them has this order: Goto station B -> Goto station A.
No one has in orders station C, but when i start the game with YAPF enabled, 1 train going to station A, second going to station B and the last train going to station C (!!!) - WHY ???.
When i disable YAPF, no one going to station C (it's normal).
OpenTTD rev 5113.
Situation is like on the picture.
- Attachments
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- 3train.JPG (63.42 KiB) Viewed 6580 times
That is probably because YAPF thinks that the ways to Station A/B are dead ends and the train can only pick Station C.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

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