Eddi wrote: ↑24 May 2021 22:18
McZapkie wrote: ↑24 May 2021 16:11
TTD (with settings making game similar to the original one, as it is possible)
- this is not possible
- this is explicitly not a goal of the project
- no new player needs this setting
a. I think you give up too quickly.
It doesn't even seem particularly difficult, although perhaps quite laborious.
b. I see no point as to why this should be inconsistent with the goal of the project. This doesn't remove or limit anything (unlike, for example, blocking the inflation period, which is completely inconsistent with the goal of the project - it restricts the freedom of the game, is not related to the original game, makes it impossible to play in the old style, doesn't take into account different playstyles and does not solve any problem)
c. I think you may be right, but I also think that being able to choose of a preset settings could be a bit of a convenience for new players.
d. I think most players like to play sometimes easier and sometimes more difficult games. The ability to easily save and load various preferred settings would be a great help instead of changing all settings separately.
e. Recently, I went back to one of the old versions of the game for a while... I never played the original TTD and for me, but I think for many other players as well, it would be really interesting to use such a setup with the original settings. It would also allow to recognize and appreciate the progress that has been made over the years.
f. Perhaps it would be possible to create presets of new games in a similar way - TrueBrain wrote about such an interesting idea not so long ago (
here) (
draft).
g. Looking at the main topic of this thread, which is the willingness to suggest to the player what settings can make the game more interesting, I think that the possibility of simply copying the settings, pasting and using them would be a very useful solution.
Ad.a
Possible solution:
1. Create a new folder "settings"
2. Add a bar to select a preset in the settings window similar to the one in the NewGRF settings window
3. Divide the settings from the openttd.cfg file between three types of files:
A. With not significantly influencing for the gameplay (player_settings.cfg) - interface, company settings etc. (It can be several files)
B. Specifying the gamepley, its level of difficulty and nature:
- "preset-current settings.cfg" - the default file that saves the current settings (doesn't show the preset name in the game)
- "preset -... cfg" - would be permanent, non-removable files that the game has, defined by the developers as optimal and interesting settings as possible
- "preset_custom -... cfg" - would be the settings files saved by the players
- changing the settings in the second and third case can be blocked, and if not, it will be saved as "preset-current settings.cfg"
- these presets should also be able to overwrite selected settings from the player_settings.cfg file, for example to be able to better recreate the atmosphere of the original TTD game
C. Presets NewGRF - they would be separate files so it would be easy to find them and share them or do anything else.
4. Save changes to the settings in the game in the above files.
5. Import the settings from the above files used in the game to openttd.cfg or create a new openttd.cfg file based on the above files.
- Setting presets 0.7+.png (100.95 KiB) Viewed 2446 times
_dp_ wrote: ↑25 May 2021 07:53
LaChupacabra wrote: ↑24 May 2021 14:59
_dp_ wrote: ↑24 May 2021 10:53
Cargodist ... only about 15% of servers use it
Considering the popularity of the servers and the number of players, I think it's more than 50 maybe even 70%.
You are wrong, 15% was already an overstatement:
https://citymania.org/tools/serverstat. I don't have stats by players but it should be even less considering that out of popular servers only reddit seems to have cargodist.
Well, those 50-70% are my subjective feelings. Indeed, the vast majority of servers don't use cargodist, although usually most of them were empty. However, the most popular ones, where there were almost always 10-15 players, have cargodist turned on. Brief comparison: there are currently 116 online players (public servers), 26 of which are on cargodist's servers.