Zakos' Screenshots

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Manuel18
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Re: LocoRoller's Screenshots

Post by Manuel18 » 30 Sep 2012 22:47

hahahahaha :lol: i do the same too!!! , its funny
Last edited by WWTBAM on 28 Aug 2013 01:32, edited 1 time in total.
Reason: Removed screenshot on request from LocoRoller
Image[url=steam://friends/add/76561198029896773]Image[/url]

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Re: LocoRoller's Screenshots

Post by Zimmlock » 04 Oct 2012 11:24

verry nice screenies Loco, i am realy happy you like my creation, to bad i have not much time to play this map my self.
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Re: LocoRoller's Screenshots

Post by Zimmlock » 06 Oct 2012 09:34

to stop a town expanding, you just build a oneway road around it, but its not 100% safe best way is to build a track around it, but no strait parts, best to use the S bent and the tight curve
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Re: LocoRoller's Screenshots

Post by CN_Rail » 15 Oct 2012 14:15

Ahhh, I see you're using the trains from Plastikman. I do too, Chris Sawyer definitly didn't add enough CAD/US content to the game. Nice idea you have there, blocking the AI companies from using their trucks/busses with a level crossing and a railway car...I'll take that into consideration.
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Re: LocoRoller's Screenshots

Post by Densha » 16 Oct 2012 09:36

Just turn off the AI, they build awful looking systems and ruin your maps. I've never played with AI since a long time ago, I play Locomotion as if it's a model railroad anyway, as realistic as possible.

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Re: LocoRoller's Screenshots

Post by CN_Rail » 16 Oct 2012 11:14

On that note, will Sawyer ever release an update that makes the AI companies "smarter"? I mean build better double tracked routes and that kind of stuff.
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Re: LocoRoller's Screenshots

Post by Illegal_Alien » 16 Oct 2012 12:30

Simple answer: No, or we need to make a clone like OTTD (Puts on flamesuit).
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Re: LocoRoller's Screenshots

Post by Densha » 06 Nov 2012 16:29

LocoRoller wrote:Coming soon to a screenshots thread near you!
Love that line! :mrgreen:

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Re: LocoRoller's Screenshots

Post by NotSoFast » 02 Jan 2013 00:35

File comment: Not a great shot of the subject matter, but it shows the train behind the trees
Bridge.PNG
Bridge.PNG [ 229.86 KiB | Viewed 2797 times ]
Not to be a gimmie pig, but where did you get that bridge there? I haven't seen it before and I think it may be a dependency for a scenario I'm trying to download.

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Re: LocoRoller's Screenshots

Post by NotSoFast » 02 Jan 2013 02:51

Third post down... and that sure doesn't look like the original arch bridge or the steel arch that came in the dekosoft scenery pack. Maybe I'm not seeing something?

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Re: LocoRoller's Screenshots

Post by NotSoFast » 03 Jan 2013 02:09

Yup, that one... Turns out that's a dependency for another scenario I'm downloading. This is this one, right? http://www.tt-forums.net/viewtopic.php?f=40&t=10983

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Re: LocoRoller's Screenshots

Post by uktrackbuilder_loco » 06 Jun 2013 10:07

LocoRoller wrote:I think I'll use one of uktrackbuilder's old landscapes instead.
Do feel free I currently have a greyscale file created using GIMP that is like the current photoshop thread and it worked beautifully, I created it using my custom Objdata folder now I am going to invert it and create it on a clean install version of Lomo

If it comes out how I think it will, it will be a good offering

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Re: LocoRoller's Screenshots

Post by OpenRailer90 » 05 Sep 2013 01:49

I must be the only one wondering why the bus is driving on the other side of the road in the UK, and why a level crossing invented in 1955 is present in 1904.

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Re: LocoRoller's Screenshots

Post by OpenRailer90 » 05 Sep 2013 12:41

Lomo can be played before 1900?

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Re: LocoRoller's Screenshots

Post by OpenRailer90 » 07 Oct 2013 23:18

I wonder how you make tieless track.

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Re: LocoRoller's Screenshots

Post by sarahagain » 09 Oct 2013 10:27

Nice...

I do like the buildings, industries, and stations you are using....and the rolling stock.

It does make a change from that supplied with the game!

Yes, Real life does intervene now and then....;)

I will get more lomo done some time....:)

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Re: Zakos' Screenshots

Post by CEOOFNYC » 22 Jan 2014 00:45

i know this is a dumb question, but where did you get those stages?

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Re: Zakos' Screenshots

Post by STD » 04 Feb 2014 08:18

Very beautiful screenshots. Cool car interchange :D
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Re: Zakos' Screenshots

Post by Killianbass3 » 05 Feb 2014 19:24

Since you frequently visit my thread I thought that I would visit yours they are good screenshots as in the presentation of them but you know there british themed and you use mainly use the default engines but overall they are alright. the US shots are very good and those stations where did you obtain them

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Re: Zakos' Screenshots

Post by Killianbass3 » 05 Feb 2014 19:44

ok thank you kindly I appreciate that bit of information good day sir

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