Is There an In-Game Advantage to Trains Servicing Multiple Stations?
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- bleistift2
- Engineer
- Posts: 107
- Joined: 18 Jul 2011 21:03
- Location: Germany
Is There an In-Game Advantage to Trains Servicing Multiple Stations?
Hi,
my current train network only contains trains that cycle between exactly two main stations—one per city. That means that a passenger who wants to travel from town A to town D has to switch trains in towns B and C. This allows me to fine-tune the number of trains between any two cities.
I’ve seen people who instead create train lines that connect multiple cities. While this is obviously more realistic, I wonder if this also has some in-game benefit. Do passengers, for instance, travel faster from A to D in such trains, supposing they still stop at B and C?
For the case of manual cargo distribution it’s obvious that the trains going through towns will dump all their passengers at any stop anyway, essentially mimicking the ‘one train—two towns’ approach, only with multiple train connections serviced by the same train. I’m interested in the case of symmetric or asymmetric cargo distribution.
Thank you for your time.
bleistift2
my current train network only contains trains that cycle between exactly two main stations—one per city. That means that a passenger who wants to travel from town A to town D has to switch trains in towns B and C. This allows me to fine-tune the number of trains between any two cities.
I’ve seen people who instead create train lines that connect multiple cities. While this is obviously more realistic, I wonder if this also has some in-game benefit. Do passengers, for instance, travel faster from A to D in such trains, supposing they still stop at B and C?
For the case of manual cargo distribution it’s obvious that the trains going through towns will dump all their passengers at any stop anyway, essentially mimicking the ‘one train—two towns’ approach, only with multiple train connections serviced by the same train. I’m interested in the case of symmetric or asymmetric cargo distribution.
Thank you for your time.
bleistift2
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
No, as far as I understand, Cargodist does not make any difference in route choice based on number of transfers. On the contrary, point-to-point routes rather than multi-stop routes are easier to manage capacity for.
If you're just going to for most efficient, keep doing point-to-point routes.
If you're just going to for most efficient, keep doing point-to-point routes.
- bleistift2
- Engineer
- Posts: 107
- Joined: 18 Jul 2011 21:03
- Location: Germany
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
Hi jfs,
thank you for your insight.
Regards,
bleistift2
thank you for your insight.
Regards,
bleistift2
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
Hi,
In addition to being more realistic, I can see one advantage of servicing multiple stations instead of only 2: passengers going from A to D would have to unload and re-load at station B, same at station C. Depending on your choice of rolling stock, this may take a while as trains always have to fully unload. Your trains therefore stay longer in stations, which reduces your stations' capacity.
In congested cities where station expansion isn't possible, this can have an impact on station throughput.
cheers
In addition to being more realistic, I can see one advantage of servicing multiple stations instead of only 2: passengers going from A to D would have to unload and re-load at station B, same at station C. Depending on your choice of rolling stock, this may take a while as trains always have to fully unload. Your trains therefore stay longer in stations, which reduces your stations' capacity.
In congested cities where station expansion isn't possible, this can have an impact on station throughput.
cheers
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
That's not true. If you give the train a "no unloading" order, it won't unload at that station.Bigboss wrote: 05 Feb 2020 23:06 ...passengers going from A to D would have to unload and re-load at station B, same at station C.
...as trains always have to fully unload.
This leads to an interesting way of using through trains. When there are two clusters of towns which are far apart from one another, you can build the station in every town and join them in a loop, allowing the trains to unload only at the first station of each cluster. A train would visit each of the closely spaced stations in sequence, picking up additional passengers, and unload them all in the other cluster.
Here's an example. Suppose there are towns A1 and A2 located next to each other, and towns B1 and B2 located at some distance from the first two. The set of train orders will look like this:
- Go non-stop to A1
- Go non-stop to A2 (no unloading)
- Go non-stop to B1
- Go non-stop to B2 (no unloading)
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
You say it yourself, this does not work with Cargodist...odisseus wrote: 06 Feb 2020 00:08 Unfortunately, this won't work with Cargodist, as some passengers will be directed from A2 to A1, and these will travel the long way around.
Even though i should have mention it, my point was made in a Cargodist context. With no unloading, passengers won't reach their destination and it will mess everything up.
cheers
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
It seems that you have a misconception about the way Cargodist works.
If you never unload passengers at a station, that station will never become eligible as a destination, and Cargodist will never send any passengers to it. This is proved by the fact that traditional feeder services work perfectly well with Cargodist.
Let me make this clear. The multiple pickup loop I have described in the previous post will work poorly with Cargodist not because passengers aren't unloaded at A2, but because some passengers that have been loaded at A2 will want to go to A1. These passengers will travel the long way through B1 and B2, taking up places and incurring late delivery penalties. Nevertheless, even those passengers will eventually reach their destinations.
P. S. It turns out I was wrong... Even though the feeder service does indeed work with Cargodist, the multiple pickup loop does not. Some passengers are scheduled to the stations like A2 and B2, on which the trains never unload. I believe this is a bug in the distribution algorithm.
If you never unload passengers at a station, that station will never become eligible as a destination, and Cargodist will never send any passengers to it. This is proved by the fact that traditional feeder services work perfectly well with Cargodist.
Let me make this clear. The multiple pickup loop I have described in the previous post will work poorly with Cargodist not because passengers aren't unloaded at A2, but because some passengers that have been loaded at A2 will want to go to A1. These passengers will travel the long way through B1 and B2, taking up places and incurring late delivery penalties. Nevertheless, even those passengers will eventually reach their destinations.
P. S. It turns out I was wrong... Even though the feeder service does indeed work with Cargodist, the multiple pickup loop does not. Some passengers are scheduled to the stations like A2 and B2, on which the trains never unload. I believe this is a bug in the distribution algorithm.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: Is There an In-Game Advantage to Trains Servicing Multiple Stations?
I build for example one way railroad metro line and cars going from first to last station and if i want build new station on this line i change only orders
And i thing line A-B ist more trains and bigger lines you need, i use many stations and i propose roro stations if train turn hi make traffic.
And i thing line A-B ist more trains and bigger lines you need, i use many stations and i propose roro stations if train turn hi make traffic.
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