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 Post subject: [OTTD] BRStations
PostPosted: Mon Oct 09, 2017 2:02 pm 
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Tycoon
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BRStations is a set designed to incorporate British Stations in full scale (allowing for correct platform quantity) into OpenTTD.

First station im working on is Kings Cross.

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C&C welcome.


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0852899C-CBA5-45A2-8B59-A23348FAE275.jpeg [111.02 KiB]
Not downloaded yet

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 Post subject: Re: [OTTD] BRStations
PostPosted: Mon Oct 09, 2017 3:01 pm 
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I'm currently in the early stages of a Waterloo


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 Post subject: Re: [OTTD] BRStations
PostPosted: Mon Oct 09, 2017 3:05 pm 
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Gwyd wrote:
I'm currently in the early stages of a Waterloo


And we have another artist working on a beautiful rendition of St Pancras

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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 2:26 pm 
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I spy with my little eye...

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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 3:50 pm 
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Something beginning with P...


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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 5:33 pm 
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v0.0.2 Released (Available on Bananas)

Feature: Double and Single Sided Plain Platforms in British Style
Feature: Double and Single Platform Ramps in British Style

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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 6:03 pm 
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Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Attachment:
Example382.png
Example382.png [ 40.37 KiB | Viewed 3338 times ]

Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )

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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 6:31 pm 
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I'll get round to fixing that for the end of this week...


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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 7:28 pm 
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Quast65 wrote:
Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Example382.png
Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )


Not sure what you mean about the missing drag and drop sprites, can you demonstrate?

And bananas defaults to 1.6.0 minimum version, but that isnt hardcoded into the GRF itself.

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 Post subject: Re: [OTTD] BRStations
PostPosted: Wed Oct 25, 2017 11:52 pm 
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Leanden wrote:
Quast65 wrote:
Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Example382.png
Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )


Not sure what you mean about the missing drag and drop sprites, can you demonstrate?

And bananas defaults to 1.6.0 minimum version, but that isnt hardcoded into the GRF itself.


I realised what you meant now and i think ive fixed both errors. :)

v0.0.5 released

Various Bug Fixes

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 12:01 pm 
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Yep, you fixed the issue with drag&drop for the double-sided ramps. :bow: Sorry for not being clearer about what I meant ;-)
There is still a color difference though (but as I understand from Gwyds post, that may be worked on at the moment).

Quote:
And bananas defaults to 1.6.0 minimum version

Strange... When I upload, the minimum version I can set is 0.6.0, 1.6.0 is the maximum version....
EDIT:
Just checked, indeed the default is 1.6.0, but you can change that by clicking on it and setting it to a lower version (that may enlarge your potential audience, that still use older versions of OpenTTD or older patches)

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 12:28 pm 
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Ah fair, what is the minimum version for 32bpp stations? 1.3?

BRTracks i think i can downgrade to min 1.2, BRTrains has to stay as 1.6 due to custom sounds.

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 1:26 pm 
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Good question...

I did a quick search and found this in the wiki https://wiki.openttd.org/List_of_32bpp_NewGRFs :
Quote:
As of OpenTTD 1.2.0, 32 bit graphics are supplied via NewGRFs.

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 1:33 pm 
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Quast65 wrote:
Good question...

I did a quick search and found this in the wiki https://wiki.openttd.org/List_of_32bpp_NewGRFs :
Quote:
As of OpenTTD 1.2.0, 32 bit graphics are supplied via NewGRFs.


1.2 it is then :)

Ive downgraded them both on bananas :)

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 2:30 pm 
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Cheers!
They both show up in my old version of OpenTTD, will make it easier for me to follow the development of this GRF ;-)

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 5:48 pm 
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Quast65 wrote:
Cheers!
They both show up in my old version of OpenTTD, will make it easier for me to follow the development of this GRF ;-)


I understand now why Auz Stations is split into so many GRFs.

BRStations will become BRStations (Modern) and will feature only yellow lined platforms, modern buffer stops and a selection of non-track tiles. (The platforms also having various eyecandy features)

There will be a BRStations (Steam Era) which will focus on pre-nationalisation station graphics.
BRStations Add-On pack with a load of extra variants of non-track tiles, station buildings, etc.
BRWaypoints for Signal Boxes and other miscellanous track furniture
BRStations (Real Stations) for graphical replications of Real large iconic stations (starting with St Pancras, Kings Cross and Waterloo)

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 Post subject: Re: [OTTD] BRStations
PostPosted: Thu Oct 26, 2017 5:50 pm 
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Ive also opted for a real modular approach for non-real stations, leaving out 2x1 island platforms or multi-buffers for greater flexibility :)

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 Post subject: Re: [OTTD] BRStations
PostPosted: Fri Oct 27, 2017 12:46 am 
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v0.0.6 released

Feature: Western Brick Shelter
Feature: Southern Canopies
Feature: Chessington Art Deco Canopies

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 Post subject: Re: [OTTD] BRStations
PostPosted: Fri Oct 27, 2017 6:45 am 
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That looks good!

I though you had the platform colour too light but then I googled my local station and discovered your colouring was spot on.

Perhaps the roofs could do with a tad more texturing?

Cheers

Bob


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 Post subject: Re: [OTTD] BRStations
PostPosted: Fri Oct 27, 2017 8:37 am 
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Keep up the great progress!

I agree with the texturing comment too. Just some 'noise' will help them blend in.

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