that could be fun scared it will feel un-finished and sprited in too many different styles to be consistent and an actual great thing to play with, but like a ¨trains from the world¨ grf only using fresh code and sprites could be real fun eitherwayBob_Mackenzie wrote:At the risk of going way off topic that sounds like the ideal challenge for e forum "group build" like they have on a modelling sites. A sort of competition to do a fully working grf in 1 month.michael blunck wrote:Would be the first set finished in <= 30 days.andythenorth wrote: Looks like you get 30 days in regular dropbox
regards
Michael
[OTTD] Belgian Train Set ~ Development thread
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Re: [OTTD] Belgian Train Set ~ Development thread
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
Re: [OTTD] Belgian Train Set ~ Development thread
Little update on the AM 96's sprite, hope you like it!
PS: The powered wagons are already coded in, next up will be the older AM 75 that is using a similar mechanic
Cheers, Noni.
PS: The powered wagons are already coded in, next up will be the older AM 75 that is using a similar mechanic
Cheers, Noni.
Last edited by Nondidjos on 16 Sep 2017 19:09, edited 1 time in total.
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
Discord; 'nondidjos#8585
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Re: [OTTD] Belgian Train Set ~ Development thread
I wouldn't mind, I'd like to think that we could knock out a lot of stuff if we had a bunch of people trying, and then afterwards me and you or the original artist can polish and tweak things to improve the quality and hopefully try and make things look similar to everything else.Nondidjos wrote:that could be fun scared it will feel un-finished and sprited in too many different styles to be consistent and an actual great thing to play with, but like a ¨trains from the world¨ grf only using fresh code and sprites could be real fun eitherwayBob_Mackenzie wrote:At the risk of going way off topic that sounds like the ideal challenge for e forum "group build" like they have on a modelling sites. A sort of competition to do a fully working grf in 1 month.michael blunck wrote: Would be the first set finished in <= 30 days.
regards
Michael
To be fair though, we already have a bit of a mash up of several different styles, so I guess it wont be too bad so long as certain features remain similar like the pantographs, the wheels, and the sprite sizes.
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Re: [OTTD] Belgian Train Set ~ Development thread
OoO did someone say GRF competition? I'm interested.
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Re: [OTTD] Belgian Train Set ~ Development thread
Well I dunno if can get a full working GRF out in a month, but perhaps we could see how much we can get done in a month if people chip in.Gwyd wrote:OoO did someone say GRF competition? I'm interested.
On the data sheet I already have stuff marked off that we have sprites for though I would like to replace all of the 2cc trains stuff if possible.
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Re: [OTTD] Belgian Train Set ~ Development thread
Because its a month you'd need to think quite hard before you started how big it was going to be. I'd suggest small and sweet would be the way to go
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Re: [OTTD] Belgian Train Set ~ Development thread
Updated the vehicle list image on the first post.
Though I dunno why the AM 96 is out of order. I had the same issue with the NARS Add-on Set 2cc, some things just dont want to follow the vehicle sorting and end up in random places.
Though I dunno why the AM 96 is out of order. I had the same issue with the NARS Add-on Set 2cc, some things just dont want to follow the vehicle sorting and end up in random places.
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Re: [OTTD] Belgian Train Set ~ Development thread
You might want to check your naming conventions, the item name in the vehicle definition itself starts with item_, while in the vehicle sort and id files it starts with ITEM_, so those files are basically talking about different vehicles, which can lead to unexpected results.NekoMaster wrote:Updated the vehicle list image on the first post.
Though I dunno why the AM 96 is out of order. I had the same issue with the NARS Add-on Set 2cc, some things just dont want to follow the vehicle sorting and end up in random places.
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Re: [OTTD] Belgian Train Set ~ Development thread
I just use ITEM_ for both and it seems to work for most things.Transportman wrote:You might want to check your naming conventions, the item name in the vehicle definition itself starts with item_, while in the vehicle sort and id files it starts with ITEM_, so those files are basically talking about different vehicles, which can lead to unexpected results.NekoMaster wrote:Updated the vehicle list image on the first post.
Though I dunno why the AM 96 is out of order. I had the same issue with the NARS Add-on Set 2cc, some things just dont want to follow the vehicle sorting and end up in random places.
Example
ITEM_SNCB_CLASS_AM_96
vehicle sort
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96, /*Year: 1996*/ \
vehicle id
item(FEAT_TRAINS, ITEM_DIESEL_MU_SNCB_CLASS_41, 7000) {}
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Re: [OTTD] Belgian Train Set ~ Development thread
You didn't do it for the AM 96, there you use item_ for the last case. This is what probably breaks sorting.NekoMaster wrote:I just use ITEM_ for both and it seems to work for most things.Transportman wrote:You might want to check your naming conventions, the item name in the vehicle definition itself starts with item_, while in the vehicle sort and id files it starts with ITEM_, so those files are basically talking about different vehicles, which can lead to unexpected results.NekoMaster wrote:Updated the vehicle list image on the first post.
Though I dunno why the AM 96 is out of order. I had the same issue with the NARS Add-on Set 2cc, some things just dont want to follow the vehicle sorting and end up in random places.
Example
ITEM_SNCB_CLASS_AM_96
vehicle sort
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96, /*Year: 1996*/ \
vehicle id
item(FEAT_TRAINS, ITEM_DIESEL_MU_SNCB_CLASS_41, 7000) {}
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Re: [OTTD] Belgian Train Set ~ Development thread
the "item(FEAT_TRAINS," part is how it should be, I tried changing it to ITEM but the compiler just freaked out.Transportman wrote:You didn't do it for the AM 96, there you use item_ for the last case. This is what probably breaks sorting.NekoMaster wrote:I just use ITEM_ for both and it seems to work for most things.Transportman wrote: You might want to check your naming conventions, the item name in the vehicle definition itself starts with item_, while in the vehicle sort and id files it starts with ITEM_, so those files are basically talking about different vehicles, which can lead to unexpected results.
Example
ITEM_SNCB_CLASS_AM_96
vehicle sort
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96, /*Year: 1996*/ \
vehicle id
item(FEAT_TRAINS, ITEM_DIESEL_MU_SNCB_CLASS_41, 7000) {}
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Re: [OTTD] Belgian Train Set ~ Development thread
I meant the identifier you used for that vehicle, you have:NekoMaster wrote:the "item(FEAT_TRAINS," part is how it should be, I tried changing it to ITEM but the compiler just freaked out.Transportman wrote:You didn't do it for the AM 96, there you use item_ for the last case. This is what probably breaks sorting.NekoMaster wrote:
I just use ITEM_ for both and it seems to work for most things.
Example
ITEM_SNCB_CLASS_AM_96
vehicle sort
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96, /*Year: 1996*/ \
vehicle id
item(FEAT_TRAINS, ITEM_DIESEL_MU_SNCB_CLASS_41, 7000) {}
Code: Select all
item(FEAT_TRAINS, item_ELECTRIC_MU_SNCB_CLASS_AM_96)
Code: Select all
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96
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Re: [OTTD] Belgian Train Set ~ Development thread
Transportman wrote:I meant the identifier you used for that vehicle, you have:NekoMaster wrote:the "item(FEAT_TRAINS," part is how it should be, I tried changing it to ITEM but the compiler just freaked out.Transportman wrote: You didn't do it for the AM 96, there you use item_ for the last case. This is what probably breaks sorting.while on other places you useCode: Select all
item(FEAT_TRAINS, item_ELECTRIC_MU_SNCB_CLASS_AM_96)
Code: Select all
ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96
Code: Select all
// ELECTRIC MU - ID RANGE : 9000..9999
// ----------------------------------------------------------------------------
#define ID_RANGE_EMU 0x2328..0x270F
item(FEAT_TRAINS, ITEM_ELECTRIC_MU_SNCB_CLASS_AM_96, 9001) {}
item(FEAT_TRAINS, ITEM_ELECTRIC_MU_TGV_THALYS, 9018) {}
Sorry if I'm not quite understanding what your pointing out, I just started school/math class and I'm a little tired from the commute back and forth and constantly doing maths
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Re: [OTTD] Belgian Train Set ~ Development thread
He's saying that in some parts you're using ITEM_<whatever>, and other parts you're using item_<whatever>.
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Re: [OTTD] Belgian Train Set ~ Development thread
The only parts that are using item_XXXX is the stuff I left in from 2cc trains but I should get rid of that because I relised I can just use 2cc Wagons in NML if I need some wagons and coaches until we have our own stuff.
I dont see anything that I made that has it in lowercase though, so that shouldn't be an issue.
I dont see anything that I made that has it in lowercase though, so that shouldn't be an issue.
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Re: [OTTD] Belgian Train Set ~ Development thread
Hey, here´s another sneak peek of another loco Ive been working on, the class 20;
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
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Re: [OTTD] Belgian Train Set ~ Development thread
You could indeed grab the code from that set, or use the code from the 2cc TrainsInNML, especially if they basically are placeholders.NekoMaster wrote:The only parts that are using item_XXXX is the stuff I left in from 2cc trains but I should get rid of that because I relised I can just use 2cc Wagons in NML if I need some wagons and coaches until we have our own stuff.
Then you might want to check ELECTRIC_MU_SNCB_CLASS_AM_96.PNM:I dont see anything that I made that has it in lowercase though, so that shouldn't be an issue.
Code: Select all
item(FEAT_TRAINS, item_ELECTRIC_MU_SNCB_CLASS_AM_96) {
property {
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Re: [OTTD] Belgian Train Set ~ Development thread
More AM 96
I sprite sometimes, currently working on the BTS (Belgian Train Set) and a World War GRF (kinda).
Discord; 'nondidjos#8585
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Re: [OTTD] Belgian Train Set ~ Development thread
I should probably mention that if anyone wants to mess around with the GRF, you can find it in my dropbox folder from the link on the first post...
but for lazy people I can post a link to the GRF here mind you it may not always be available and may change depending on how much I'm working on it.
https://www.dropbox.com/s/2djg9yqscte06 ... t.tar?dl=0
Just copy the file to your Documents/OpenTTD/Newgrf folder
but for lazy people I can post a link to the GRF here mind you it may not always be available and may change depending on how much I'm working on it.
https://www.dropbox.com/s/2djg9yqscte06 ... t.tar?dl=0
Just copy the file to your Documents/OpenTTD/Newgrf folder
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Re: [OTTD] Belgian Train Set ~ Development thread
Its been a little while since I did some work on the set, but I finally got around to adding some more passenger/mail coaches to the set. The I5, I6, and I10 coaches are now included and should be balanced for game play.
ALSO NOW AVAILABLE ON BANANAS/ONLINE CONTENT!
ALSO NOW AVAILABLE ON BANANAS/ONLINE CONTENT!
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