[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 20 Jan 2019 09:52

jeffyhardy wrote: English : Hello , Your work is absolutely perfect, only thing missing for me are the things that are missing :D that´s why I would like to ask when/if you´re gonna add these :
1) non-powered carriages with driver´s station - 943 , 954 , 914 , Sysel , ....
2) missing diesel engines - 842 , 843 , 814 , 844 , 854 , ....
3) missing electric units - 460 , 471 , ....
4) missing diesel locomotives - 749 , 751 , ....
5) missing electric locomotives - 162, 163 , ....
6) missing trams - KT8D5 , dejme tomu i Astra , Trio , i Varia by byla parádní :)
7) allround missing modern roadgoing vehicles (buses , trucks , trams)

Please dont take this offensively. I´ve founded your modifications today and i´m absolutely thrilled. Sadly those missing stuff are decreasing the gaming experience :D I know that if you´re gonna add these its hard to say when its going to be released , but i need to please my thrill :D I also apologize if this was mentioned before. If i´m not mistaken couple pages back i´ve ready you´re going to implement Electric units i´ve mentioned and Pendolino unit above it. But if possible I´d like to read expression for my whole comment. If i can help with this project , i would be happy to. Keep up the good work :)
Hi, we will have a plan to make all of these vehicles but our team has 6-7 people so there is a lot of work and not so much time to do it quick. Only thing what can I say is that you have to wait :)
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nirasa
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by nirasa » 03 Feb 2019 09:34

English: I do not know the signals at the first glance that actually stands there (in CZTR). E.g. for mechanical: entrance - PBS unidirectional; then outbound - combined - PBS bidirectional. For electric, there are no differences at first glance: entrance - combined - PBS unidirectional; then between exit - PBS bidirectional. I am used to using keyboard shortcuts and see at a glance what a signal I'm putting there. Do not blink on panels ... (Sorry for my english)
I thank the whole team for your work. The game gets different dimensions and is a "new game".

Česky: Nepoznám na návěstidlech na první pohled, které tam vlastně stojí (v CZTR). Např. u mechanických: vjezdové - PBS jednosměrné; pak výjezdové - kombinované - PBS obousměrné. U elektrických nejsou rozdíly na první pohled: vjezdové - kombinované - PBS jednosměrné; pak mezi výjezdovým - PBS obousměrným. Jsem zvyklá používat klávesové zkratky a vidět na první pohled, které návěstidlo tam dávám. Neklikám na panely...
Děkuju celému týmu za vaši práci. Hra dostává jiné dimenze a je to "nová hra".
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piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by piratescooby » 03 Feb 2019 13:07


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nirasa
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by nirasa » 03 Feb 2019 13:22

piratescooby wrote:This may help you ..https://wiki.openttd.org/Signal_GUI
English: Thanks. The original I know very well. I do not see the differences between the CZTR graphics signals. :-(
Česky: Díky. Ty originální znám moc dobře. Já nevidím rozdíly mezi signály z grafiky CZTR. :-(

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Zley_Muffle
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Zley_Muffle » 04 Feb 2019 17:53

Hello everyone!

This is rather subtle announcement, but our friend JachyHm made an GRF with real Czech town names based on information from Czech Statistical Office, it should be donwloadable via in-game menu under "CZTN" name. After that you can select your naming preferences (whole country / regions / districts) and start a new game that is less "silly named" ;)

The old names somewhat reminded me of Harry Potter town names if you know what I mean :lol:

There is also a minor update incoming on railway bridges concerning pillars and details around, but the real work on official CZTR Bridge set lies far in the future (only one of us can code in NFO and he has no time, graphics are not the problem) :(

Stay tuned for more ;)
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Argus » 04 Feb 2019 23:42

Super job :) Česky - horní dolní Harvatíčky už mi taky lezly krkem :D

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by nirasa » 05 Feb 2019 11:20

CZTN? Czech names of cities and the resolution of districts? SUPR work = thanks!

CZTN? České názvy měst i s rozlišením okresů? SUPR práce = díky!

bassem.90
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by bassem.90 » 13 Feb 2019 07:21

Hi when aircrafts will be released ? Thank you :)

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by petob » 15 Feb 2019 22:01

I just returned to OTTD after few years and must say, I am very impressed by your work

But after few hours i have sme questions to you:
1. Rail addons - buffers (Zarazedlo) - can't construct them, buttons are always greyed and can't push them, have info about size 0x0
2. start year: i started at year 1950 and i have only one engine avaliable (M112 from 1880) - it is ok? which year is a best to start (so i have more locomotives avaliable) ?

peter

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piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by piratescooby » 16 Feb 2019 04:03

By the year 1950 you should have more than 1 engine , I generated a year well into the future , arranged engines by start date and quite a few . My own Preference for this set is 1970 .
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by michael blunck » 16 Feb 2019 07:39

@stefino_cz

You should include extra vehicle sprites for the menu with better adapted offsets.

regards
Michael
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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 16 Feb 2019 10:57

bassem: Aircrafts have less priority than another sets. So it takes some time when we will release them.
petob: You have tu put vehicle sets on the bottom of graphics list. If you have vehicles upper then industry set, you'll get this "no vehicle" problem :)

michael blunck: Hi Michael. We are making update of our vehicle sets and this new sets goint to have a new purchase menu :wink:
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by petob » 16 Feb 2019 19:35

Stefino_cz: thank for answer, meanwhile i found this by myself :)
and regarding buffers: i can build them around year 1965, it is ok?

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Re: [CZTR / 32bpp ] - Czech total replacement

Post by planetmaker » 16 Feb 2019 19:41

stefino_cz wrote: petob: You have tu put vehicle sets on the bottom of graphics list. If you have vehicles upper then industry set, you'll get this "no vehicle" problem :)
Eh, why that? That should not matter at all...

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 22 Feb 2019 08:46

planetmaker wrote: Eh, why that? That should not matter at all...
Our vehicles use extra cargo for refit. I think, that there is a problem with maximum amount of cargo (32). If industry set has 32 cargos, our "refit cargo" is moved out and engines won't diplay in purchase menu due to unknown cargo type.
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peter1138
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by peter1138 » 22 Feb 2019 10:24

Refit cargos (regearing etc) are a bad idea and a legacy of only having a limited number of engine IDs. The UI and UX is not very good and it makes autorenew/autoreplace more complex.

I think you are better off using separate engine IDs for your variants.
He's like, some kind of OpenTTD developer.

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planetmaker
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by planetmaker » 22 Feb 2019 11:11

peter1138 wrote:Refit cargos (regearing etc) are a bad idea and a legacy of only having a limited number of engine IDs. The UI and UX is not very good and it makes autorenew/autoreplace more complex.

I think you are better off using separate engine IDs for your variants.
I can only second this. This hackish way became obsolete several years ago. You have 60k+ vehicle IDs at your disposal and they're cheap. Regearing / refit cargoes break the game in several places in more or less subtle ways and Pikka invented and rightfully discontinued to use it when the better ways became available.

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Zley_Muffle
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Zley_Muffle » 22 Feb 2019 20:44

Uh... sorry, us stupid :bow: we know no other way :bow:

But still... why using CC_SPECIAL and cargo named LVPT to introduce colouring choices for engines is bad? 8)

For us it is much easier to introduce it into game like that. We are welcoming any suggestions how to do it easier for game to compute and for players to enjoy.

(edit): I cannot see how it would be better to have 5+ IDs (and some of our models have 10+ choices to refit) to work with...
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Knight8510 » 24 Feb 2019 03:27

I applied the "bridge GRF" file, but there is a graphics error. I hope it is fixed.

I want to know if I need to download additional files.
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