Maybe use 2 station tiles? The first is a station tile with a simple catenary wire, the second is the fake tunnel entrance tile and after that is the real tunnel entrance. It is camouflaging and the connections with other catenary sets might be wrong, I admit, but in a coding way I wouldn't know, because how are you then going to handle different catenary sets?Quast65 wrote:Thnx, glad you like the implementation of your great idea!
There is a problem though with the graphics of the stationtile, some parts of the catenary (mainly the wires and a bit of the pylons) at the link of the stationtile with the actual tunnel can still be seen and overlaps the the actual tunnel. I didn't notice it first when using the standard catenary (was just 4 grey pixels), but when using the dutch trackset it was more clear: Has anyone got some ideas how to fix this?
PS: I like the ISR tracks you posted earlier, if you have finished them, is it okay if I use them in the Dutch Trackset?